Refugee Camp (Part 2) 2.0
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This is the second part of this map. I extended the map and added more peds and cars. So now there are over 50 vehicles and over 220 peds. In the upcoming parts I will finish the last 3 houses and then move on the nearby construction site which will be mostly used for storage and vehicles.
First Uploaded: May 14, 2019
Last Updated: May 14, 2019
Last Downloaded: 4 days ago
10 Comments
More mods by DMXaman:
- Scene
- Road
- Map Editor
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(FINAL)
By DMXaman
This is the second part of this map. I extended the map and added more peds and cars. So now there are over 50 vehicles and over 220 peds. In the upcoming parts I will finish the last 3 houses and then move on the nearby construction site which will be mostly used for storage and vehicles.
First Uploaded: May 14, 2019
Last Updated: May 14, 2019
Last Downloaded: 4 days ago
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Awesome idea but wrong placement in my opinion
@SLY95ZER I thought it would be a good placement because is at the end of a road, so only one way in and out, has many houses, it's protected by hills. I dunno, it looked like a good place for me. If you have any better ideas you can leave them here if you want. Thank you for the feedback !
Awesome mod. I can finally play as michael myers in haddonfield, thank you!
Interesting idea. If you want it to create an emergency refugee camp (this seems more like a long term camp for a small number of people), you could try assembling shipping containers in the Senora Desert. There's a ton of space there, access to roads, access to the train, a culdesac for military visits, etc. I found there's the "Shipping Container" object which is short and has an open side, and "Container (hole)" which is a long container with an open end and a hole in it. Containers can have a single satellite dish for every 8 containers or so for them to share access to TV. Refugee camps IRL are pretty horrendous places with banks of porta-potties separated by gender, a tent for visitors, a tent for ingesting new residents, and miles of tall fences that are sparsely guarded, but have a QRF (quick reaction force) or two on standby in a truck at one of the corners, bored and drinking/angry. Photographers are usually outside the fences doing stories for the news if they are allowed (depends on the country). Of course, all detention facilities/refugee camps are different.
@FeintGames That's a great idea and i might try something like that, but it's going to take a while to make it because of the big place, especially the fencing, omg the fencing is a bitch ! :))
@AatroxTheEdgehog You can think of it in that way :)) Thank you for the feedback !
@DMXaman Yeah, the fencing is so hard. I wish someone would make a fencing tool, like for Arma 3, where you set a start and end point and the fencing auto-completes. Good luck with your work!
@FeintGames Yeah, that would be neat !
Beautiful!