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May 26, 2020
If you have other mods installed, and the game crashes, it is simply due to comparability issue. Some mods just do not work together. It is not my fault, nor the fault of the other creator. I cannot fix it, nor the other creator. Thank you, Hope you guys enjoy the mod.
BACK-UP your UPDATE folder inside the MODS folder before INSTALLING!!!
WHAT IT DOES:
This mods allows the driver to control some/all of the passenger mounted weapons on post Gunrunning DLC vehicles.
Support has been added for vehicles from earlier DLCs. (vehicle handling is not affected)
I know some of you may be using other mods that edit vehicles.meta and handling.meta. You can always unzip the archive, and open the XML file, it will show you what files are being modified. This way you will be able to restore the originals in case you didn't backup the "update" folder.
CHANGELOG:
v1.0.1737.0 (The Diamond Casino & Resort)
- removed advanced handling flags for new vehicles
v1.0.1604.0b (Arena War DLC):
- realized that Cerberus has 2 flamethrowers (front and rear), so I added the option to control both.
- added an optional mpchristmas.oiv for those who do not care if the military personnel can use the cannon on TM-02 Khanjali. If you install this version instead of the one in the main folder, you will be able to control all the weapons on TM-02 Khanjali.
v1.0.1604.0a (Arena War DLC):
- restored the TM-02 Khanjali to original state, only the cannon can be controlled now. This is to allow the military personnel to use the cannon, and not the turret. Just install mpchristmas2017 to implement the change.
v1.0.1604.0 (Arena War DLC):
- removed advanced vehicle handling flags for After Hours and Arena War DLCs.
v1.0.1493.0b (After Hours DLC):
- patched Valkyrie issue, game no longer crashes when re-entering the vehicle. Thanks to kingle92 for pointing it out.
v1.0.1493.0a (After Hours DLC):
- can now control weapon on HVY Chernobog (with working homing)
v1.0.1493.0 (After Hours DLC):
- can now control weapon on Maibatsu Mule Custom
- can now control weapon on MTL Pounder Custom
- can now control weapon on HVY Menacer
- added "DisableCameraPullAround" flag to all ground based vehicles. Now weapons behave the same way as the Weaponized Tampa's dual mini-gun.
v1.0.1365.1a (SSASS Series):
-implemented "SSASSS DLC - Engine Flags Removal" mod by AltSierra117(MrReese).
v1.0.1365.1 (SSASS Series):
- can now control weapon on Vapid Caracara
v1.0.1290.1 (Doomsday Heist):
- can now control all vehicles in this DLC
- I did not change any variables for Chernobog because it blocked the missile aiming system.
- left the Avenger unchanged, turrets do not seem to work properly. If you do find something not working, post in comments.
v1.0.1180.2 (Smuggler's Run):
- can now control weapons on DLC planes by cycling through them
- can now control Valkyrie weapons by cycling through them
- bombs and flares for planes are not working, they require an .ASI mod (similar to the one below)
- recommend to use "Gunrunning Proxy Mines" mod for Gunrunning Vehicles
https://www.gta5-mods.com/scripts/gunrunning-proxy-mines
v1.0.1103.2d (Gunrunning):
- fixed the Valkyrie turret, now fully functional
v1.0.1103.2c (Gunrunning):
- added support for HVY Insurgent PickUp, Turreted Limo, Armored Boxville Van and the Valkyrie Heli.
- camera position has been fixed for all vehicles
After Hours DLC:
Mule Custom - can control the Grenade Launcher
Pounder Custom - can control the Grenade Launcher
Menacer - can now control Turrets
SSASS SERIES DLC:
Caracara - can now control Turrets
DOOMSDAY HEIST DLC:
Akula - can now control weapons by cycling through them
Barrage - can now control weapons by cycling through them
RCV - can now control weapons by cycling through them
TM-02 Khanjali - can now control weapons by cycling through them
Volatol - can now control weapons by cycling through them
Chernobog - can now control missiles launcher
SMUGGLER'S RUN DLC:
all planes with multiple mounted weapons
GUNRUNNING DLC:
BF Dune FAV - control the MG or Grenade Launcher or Minigun (depends which weapon you have installed)
Bravado Half-Track - control the Dual MG or the QuadMG (depends which weapon you have installed)
Weaponized Tampa - no changes made, weapons already compatible
HVY APC - control the Turret or the Missile (depends which weapon you have installed)
HVY Insurgent Custom - control the Turret or Minigun (depends which weapon you have installed)
Karin Technical Custom - control the Turret or Minigun (depends which weapon you have installed)
OTHER DLC:
Karin Technical - you can control the Turret
Karin Technical Aqua - you can control the Turret
HVY Insurgent PickUp - you can control the Turret
Turreted Limo - you can control the Turret
Armored Boxville Van - you can control the Turret
Valkyrie - you can control the Turret
I hope you enjoy!!!
REQUIREMENTS: Game Version v1.0.1365.1
INSTALLATION:
1. Create "mods" folder in the main directory of GTA5, copy and paste your "update" folder inside the one you just created. If you have done this already, you are good to go. You can now continue to the next step.
2. Download OpenIV from www.openiv.com, install it and open GTA V for Windows.
3. Click on "Tools" button in the upper ribbon, and select "Package Installer".
4. Navigate to the folder where you saved the mod and select the files one by one. You need to install each file separately. ALL FILES NEED TO BE INSTALLED
5. Click on the "Install" button. Select the "mods" folder install location. [remember to back-up your game files before installing the mod].
6. Close OpenIV and start the game!
NOTE: Make sure you have the latest version of ScriptHookV, otherwise the game will crash when you try to run it.
WARNING: You will get banned for playing online with this item, so avoid going into Online mode while using this mod or any other mod for that matter.
First Uploaded: July 21, 2017
Last Updated: July 29, 2019
Last Downloaded: 3 hours ago
275 Comments
More mods by useruser111:
- Support Config
If you have other mods installed, and the game crashes, it is simply due to comparability issue. Some mods just do not work together. It is not my fault, nor the fault of the other creator. I cannot fix it, nor the other creator. Thank you, Hope you guys enjoy the mod.
BACK-UP your UPDATE folder inside the MODS folder before INSTALLING!!!
WHAT IT DOES:
This mods allows the driver to control some/all of the passenger mounted weapons on post Gunrunning DLC vehicles.
Support has been added for vehicles from earlier DLCs. (vehicle handling is not affected)
I know some of you may be using other mods that edit vehicles.meta and handling.meta. You can always unzip the archive, and open the XML file, it will show you what files are being modified. This way you will be able to restore the originals in case you didn't backup the "update" folder.
CHANGELOG:
v1.0.1737.0 (The Diamond Casino & Resort)
- removed advanced handling flags for new vehicles
v1.0.1604.0b (Arena War DLC):
- realized that Cerberus has 2 flamethrowers (front and rear), so I added the option to control both.
- added an optional mpchristmas.oiv for those who do not care if the military personnel can use the cannon on TM-02 Khanjali. If you install this version instead of the one in the main folder, you will be able to control all the weapons on TM-02 Khanjali.
v1.0.1604.0a (Arena War DLC):
- restored the TM-02 Khanjali to original state, only the cannon can be controlled now. This is to allow the military personnel to use the cannon, and not the turret. Just install mpchristmas2017 to implement the change.
v1.0.1604.0 (Arena War DLC):
- removed advanced vehicle handling flags for After Hours and Arena War DLCs.
v1.0.1493.0b (After Hours DLC):
- patched Valkyrie issue, game no longer crashes when re-entering the vehicle. Thanks to kingle92 for pointing it out.
v1.0.1493.0a (After Hours DLC):
- can now control weapon on HVY Chernobog (with working homing)
v1.0.1493.0 (After Hours DLC):
- can now control weapon on Maibatsu Mule Custom
- can now control weapon on MTL Pounder Custom
- can now control weapon on HVY Menacer
- added "DisableCameraPullAround" flag to all ground based vehicles. Now weapons behave the same way as the Weaponized Tampa's dual mini-gun.
v1.0.1365.1a (SSASS Series):
-implemented "SSASSS DLC - Engine Flags Removal" mod by AltSierra117(MrReese).
v1.0.1365.1 (SSASS Series):
- can now control weapon on Vapid Caracara
v1.0.1290.1 (Doomsday Heist):
- can now control all vehicles in this DLC
- I did not change any variables for Chernobog because it blocked the missile aiming system.
- left the Avenger unchanged, turrets do not seem to work properly. If you do find something not working, post in comments.
v1.0.1180.2 (Smuggler's Run):
- can now control weapons on DLC planes by cycling through them
- can now control Valkyrie weapons by cycling through them
- bombs and flares for planes are not working, they require an .ASI mod (similar to the one below)
- recommend to use "Gunrunning Proxy Mines" mod for Gunrunning Vehicles
https://www.gta5-mods.com/scripts/gunrunning-proxy-mines
v1.0.1103.2d (Gunrunning):
- fixed the Valkyrie turret, now fully functional
v1.0.1103.2c (Gunrunning):
- added support for HVY Insurgent PickUp, Turreted Limo, Armored Boxville Van and the Valkyrie Heli.
- camera position has been fixed for all vehicles
After Hours DLC:
Mule Custom - can control the Grenade Launcher
Pounder Custom - can control the Grenade Launcher
Menacer - can now control Turrets
SSASS SERIES DLC:
Caracara - can now control Turrets
DOOMSDAY HEIST DLC:
Akula - can now control weapons by cycling through them
Barrage - can now control weapons by cycling through them
RCV - can now control weapons by cycling through them
TM-02 Khanjali - can now control weapons by cycling through them
Volatol - can now control weapons by cycling through them
Chernobog - can now control missiles launcher
SMUGGLER'S RUN DLC:
all planes with multiple mounted weapons
GUNRUNNING DLC:
BF Dune FAV - control the MG or Grenade Launcher or Minigun (depends which weapon you have installed)
Bravado Half-Track - control the Dual MG or the QuadMG (depends which weapon you have installed)
Weaponized Tampa - no changes made, weapons already compatible
HVY APC - control the Turret or the Missile (depends which weapon you have installed)
HVY Insurgent Custom - control the Turret or Minigun (depends which weapon you have installed)
Karin Technical Custom - control the Turret or Minigun (depends which weapon you have installed)
OTHER DLC:
Karin Technical - you can control the Turret
Karin Technical Aqua - you can control the Turret
HVY Insurgent PickUp - you can control the Turret
Turreted Limo - you can control the Turret
Armored Boxville Van - you can control the Turret
Valkyrie - you can control the Turret
I hope you enjoy!!!
REQUIREMENTS: Game Version v1.0.1365.1
INSTALLATION:
1. Create "mods" folder in the main directory of GTA5, copy and paste your "update" folder inside the one you just created. If you have done this already, you are good to go. You can now continue to the next step.
2. Download OpenIV from www.openiv.com, install it and open GTA V for Windows.
3. Click on "Tools" button in the upper ribbon, and select "Package Installer".
4. Navigate to the folder where you saved the mod and select the files one by one. You need to install each file separately. ALL FILES NEED TO BE INSTALLED
5. Click on the "Install" button. Select the "mods" folder install location. [remember to back-up your game files before installing the mod].
6. Close OpenIV and start the game!
NOTE: Make sure you have the latest version of ScriptHookV, otherwise the game will crash when you try to run it.
WARNING: You will get banned for playing online with this item, so avoid going into Online mode while using this mod or any other mod for that matter.
First Uploaded: July 21, 2017
Last Updated: July 29, 2019
Last Downloaded: 3 hours ago
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@useruser111 Out of curiosity could you explain what the advanced handling flag is?
July 29, 2019 -
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@zanesix also you can read this https://www.change.org/p/rockstar-games-remove-stradvancedflags-handling-line-from-36-cars-in-gta-online
July 29, 2019 -
@useruser111
pls add the terrorbyte rocket launcher linke in this video pls https://www.youtube.com/watch?v=ciV6iJZt5w8&t=247sAugust 12, 2019 -
@PC_G4m3r Dude, I tried after watching this video, but it is all messed up for me. I messaged Skyline here on the forum a year ago, but he did not reply.
August 12, 2019 -
I have this installed and now when any vehicle goes upside down, it does not respond to input until it comes back upright. Like when you are a passenger and have a weapon aimed out of the window then the vehicle goes to a certain angle as if flipping over and you can not aim until vehicle comes back upgright, except it is a smaller angle while upside down that it happens. If I am in a car and I flip (roll), maybe between 120-240 degrees the car does not respond to any input (it goes dead, literally). Unless I use a trainer to give infinite health I cannot control the car anymore after it comes back upright. Same as in airplanes. If I am in a jet, when I do a barrel-roll it will continue to spin and not accept anymore input (it goes dead, too). Would this be from this mod or could it possibly be something else? Thing is, I DO have a lot of vehicle add-ons and replacements, but this did not start happening until I installed this mod, specifically. Might there be a number somewhere that affects everything I drive? At first I thought it might be the advanced handling flag removal, but it only does it when I go upside down just like when it doesn't let you shoot out of your vehicle when you are upside down. Maybe some suggestions?
August 13, 2019 -
@ToolBoyNIN39 What vehicle and jet did you use? I will try and replicate it.
August 13, 2019 -
Would it be possible to combine all of the .oiv's into one? Installing them all separately takes a frustratingly long time, it would be easier to just run it once instead of literal dozens for every dlc
August 23, 2019 -
@useruser111 Thanks for the reply, actually. Um, it happens in almost every vehicle I drive/fly. Like I said, I do have other vehicle add-ons and it IS possible that it could be something else, but I thought I'd try asking you on here because of the techinical way it happens and maybe someone else could have come across the same thing and figured it out. I have not used the game for about 10 days now but I will start from scratch, again (ugh, mods) and report back if I find something.
August 23, 2019 -
@zanesix it takes less time for you to install all of them separately, that it would take for me update one large .oiv every time Rockstar decides to change something. It take less than a minute to install anyway. Patience is a virtue my dude.
August 23, 2019 -
@ToolBoyNIN39 ok, let me know, because I never came across this, but I will give it a try when I get the time.
August 23, 2019 -
@useruser111 I was curious about your "less than a minute" statement so I decided to re-install it and time it and no, with the combined time of manually opening every oiv file and waiting for OpenIV's stupid menus and animations on every one of them it actually took 3 minutes and 30 seconds, which I think is the longest mod installation I know of off the top of my head. And I have a high end SSD so I know my PC speed isn't at fault. Also, how is it faster to compile a completely different OIV archive for every update then to just throw in some files and add a few lines at the bottom of the assembly.xml file? It doesn't make any sense to me, and the reason I asked in the first place is because you're literally the only person that does it that way.
Good mod though, but fuck for something that literally replaces a few text files that is a REALLY long installation.
August 23, 2019 -
@zanesix I have to compile the OIV from scratch every-time, and put in the correct patch for each file old and new. It is easy when there are only 2 or 3, but not with 20 or 30. I cannot add any files to an existing OIV as it corrupts the archive. So I would say that 3.5 minutes works best for both sides, just a tiny bit more work for you, and a lot less work for me.
Thanks for the honest review.
August 24, 2019 -
Hello everyone! As you know RDR2 is on the horizon and will be taking the center stage in the modding scene. As a result the current version of this mod is now FINAL. I will no longer update the mod to be compatible with latest GTA5 update. At the end of 2019 I will delist the mod altogether.
October 09, 2019 -
Mod has been unpublished. No further updates will be made available. Thank you for all the downloads.
December 05, 2019 -
@useruser111 Can you still leave the original download up? It still works with my version
December 23, 2019 -
@useruser111 agree with eurodre, consider leaving it up but just with no support if it breaks in the future. It's a great mod. I appreciate it'll be annoying to have people begging you to fix it if it does break though.
December 23, 2019 -
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@OmegAlex10 I am no longer providing support for this mod. Sorry