Los Santos: Global Offensive (Mission Pack for NOoSE & Herbsman Custom Missions Mods) v2
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5,658
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This is a mission pack for Guadmad's mod "NOoSE: National Office of Security Enforcement" and Herbsman Custom Missions Mod. This pack includes new missions for the mod, set on some iconic places of Los Santos.
Changelog
Mission List
Known Issues
Future Ideas
Requeriments
For NOoSE Missions, the last NOoSE Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/noose-national-office-of-security-enforcement
For Herbsman Custom Missions, the last Custom Missions Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/herbsmancustommissionsmod
Installation and uninstallation
Changelog
- Ver. 2: Two new missions: Trevor's Nightmare for NOoSE, and Vagos Assault for Herbsman Custom Missions.
- Ver. 1: first releasement. Two first missions: Vagos Assault and Grove Street, for NOoSE Mission.
Mission List
- Vagos Assault for Herbsman Custom Missions: the Ballas-Vagos war is on. The next Ballas movement is fighting against the Vagos-Aztecas on the Vespucci Beach alley. Features 6 entrypoints.
- Trevor's Nightmate for NOoSE: the team takes part on a mission to take down Trevor Philips Industries, attacking his meta lab. Bomb defuse mode supported, featuring 3 entrypoints.
- Vagos Assault for NOoSE: a terrorist group is on the Vespucci Beach alley, where time ago Franklin and Lamar were fighting the Vagos gang to take Simeon's bike on the Repossession mission. Bomb defuse mode supported, featuring 8 entrypoints.
- Grove Street for NOoSE: other terrorist group has taken Grove Street. The NOoSE team is deployed there to remove them from there, while the local gangs may do the same... Bomb defuse mode supported, featuring 4 entrypoints.
Known Issues
- Sometimes, or more like usually, the NOoSE missions won't end since some enemies dissapear, spawn under map, run away or do something unknown that prevent them to be shooted. This is some kind of bug related with the NOoSE script (although the missions have the Area setting configured). Herbsman Custom Missions maps doesn't have that problem.
- Maybe, i placed some bombs on some difficult-to-find zones. I'll read your feedback about this and other things you can say about the missions.
Future Ideas
- Design more missions for both mods, on different, epic and original locations.
Requeriments
For NOoSE Missions, the last NOoSE Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/noose-national-office-of-security-enforcement
For Herbsman Custom Missions, the last Custom Missions Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/herbsmancustommissionsmod
Installation and uninstallation
- For NOoSE missions: place the XML files on Grand Theft Auto V/scripts/NOOSEMissions, and start the mod as always, then look for the new missions (Herbsman's mod missions have a marked location on the map, with a green gun icon). To remove the missions, just delete their XML files.
- For Herbsman Custom Missions: copy the two folders provided (Families and Missions) on Grand Theft Auto V/scripts. To remove the missions, just delete their XML files. Families files only specifies the characters used on the missions.
First Uploaded: August 22, 2015
Last Updated: August 26, 2015
Last Downloaded: 22 hours ago
13 Comments
More mods by EnforcerZhukov:
This is a mission pack for Guadmad's mod "NOoSE: National Office of Security Enforcement" and Herbsman Custom Missions Mod. This pack includes new missions for the mod, set on some iconic places of Los Santos.
Changelog
Mission List
Known Issues
Future Ideas
Requeriments
For NOoSE Missions, the last NOoSE Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/noose-national-office-of-security-enforcement
For Herbsman Custom Missions, the last Custom Missions Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/herbsmancustommissionsmod
Installation and uninstallation
Changelog
- Ver. 2: Two new missions: Trevor's Nightmare for NOoSE, and Vagos Assault for Herbsman Custom Missions.
- Ver. 1: first releasement. Two first missions: Vagos Assault and Grove Street, for NOoSE Mission.
Mission List
- Vagos Assault for Herbsman Custom Missions: the Ballas-Vagos war is on. The next Ballas movement is fighting against the Vagos-Aztecas on the Vespucci Beach alley. Features 6 entrypoints.
- Trevor's Nightmate for NOoSE: the team takes part on a mission to take down Trevor Philips Industries, attacking his meta lab. Bomb defuse mode supported, featuring 3 entrypoints.
- Vagos Assault for NOoSE: a terrorist group is on the Vespucci Beach alley, where time ago Franklin and Lamar were fighting the Vagos gang to take Simeon's bike on the Repossession mission. Bomb defuse mode supported, featuring 8 entrypoints.
- Grove Street for NOoSE: other terrorist group has taken Grove Street. The NOoSE team is deployed there to remove them from there, while the local gangs may do the same... Bomb defuse mode supported, featuring 4 entrypoints.
Known Issues
- Sometimes, or more like usually, the NOoSE missions won't end since some enemies dissapear, spawn under map, run away or do something unknown that prevent them to be shooted. This is some kind of bug related with the NOoSE script (although the missions have the Area setting configured). Herbsman Custom Missions maps doesn't have that problem.
- Maybe, i placed some bombs on some difficult-to-find zones. I'll read your feedback about this and other things you can say about the missions.
Future Ideas
- Design more missions for both mods, on different, epic and original locations.
Requeriments
For NOoSE Missions, the last NOoSE Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/noose-national-office-of-security-enforcement
For Herbsman Custom Missions, the last Custom Missions Mod and all the plugins and extras this mod requires: https://www.gta5-mods.com/scripts/herbsmancustommissionsmod
Installation and uninstallation
- For NOoSE missions: place the XML files on Grand Theft Auto V/scripts/NOOSEMissions, and start the mod as always, then look for the new missions (Herbsman's mod missions have a marked location on the map, with a green gun icon). To remove the missions, just delete their XML files.
- For Herbsman Custom Missions: copy the two folders provided (Families and Missions) on Grand Theft Auto V/scripts. To remove the missions, just delete their XML files. Families files only specifies the characters used on the missions.
First Uploaded: August 22, 2015
Last Updated: August 26, 2015
Last Downloaded: 22 hours ago
good
Counter Theft Auto Strike-Global Offensive V
You saying this as a "known issue" -
Sometimes, or more like usually, the missions won't end since some enemies dissapear, spawn under map, run away or do something unknown that prevent them to be shooted. This is some kind of bug related with the NOoSE script (although the missions have the Area setting configured)·
means that this is a mission breaking bug. Not being able to complete a mission (usually as you say) - to no fault of our own - means that this issue needs to be ironed out BEFORE an official release. Who is going to download and install this, knowing the won't be able to complete the mission because of a bug?!?
@skytegra this was the idea :P
@eshenk 160 persons? you can end the mission with an option present on the original NOoSE mod. But if you wish, you can go to the original NOoSE mod-page and tell it's creator exactly "why the hell do you release a mod based on missions that can't be accomplished naturally?". It's not a bug, is a failure present on the mod those missions work on, and happens with lots of missions, including some of the missions included on the same mod (made by the script's author). BTW, there's another mod based on the NOoSE without this failure, i'll release missions for it ASAP.
And how many of those 160 actually even read your description?? I imagine there are a lot of frustrated peeps out there right now. Not trying to bust on you @EnforcerZhukov It is just my opinion that you should have worked with that mod author to iron the issues out first before uploading. That way you would have a real gem that stands on it's own.
Counter-Nooses Win
@skytegra No No No It Should Grand Theft Strike Auto Ofensive V
@Yigit1256 Sounds Funny :)
@skytegra Uehehuehuehueh I won :D
the mode in which keys are active?How to install this mod??
@EnforcerZhukov ¿Aún funciona bien este mod?
@Reyser ni idea, hace un montón que no lo uso
@EnforcerZhukov hi, nice mod, why if i try to edit the configuration file from problems? the mod is set to have 12 enemies, but if I want to edit the file by inserting 30 enemies, from problems. once i start the mission, it makes me fall from the sky, if i put 12 again, then it's fine. sorry for my bad English