Alternative Radio Naming Styles 2.01 (Hotfix)
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2,088
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This mod changes the way the radio wheel and the radio screens in cars show the radio stations' names. Instead of just a name, a name with "FM", a name with a frequency or something like that, now you can see, for example (check the presets and fixes lists for all the options possible) each stations' frequency (some of them are made up by me and some of them are the actual frequencies of in-game stations), their call signs (all of them are made up) and then the original stations' names.
For example (Default preset):
Before: Los Santos Rock Radio
After: 102.3 KLSR-FM "Los Santos Rock Radio"
Another example (Default preset):
Before: Vinewood Boulevard Radio
After: 106.7 KVBR-FM "Vinewood Boulevard Radio"
And so on.
There are 4 presets:
- Full radio info (aka "Default preset"): [frequency] + [call sign]+[FM/AM] + "[radio name]" (except for Media Player, hence it's not supposed to be a radio station)
- Cyberpunk 2077 style: [frequency] + [radio name but without frequency, like in the case of Space 103.2] (except for Media Player)
- Real car radio style: [frequency] + [AM/FM] (for Media Player, it says "AUX" now, while "Radio Of" is blank, as if you turned off the actual car radio)
- Watch Dogs 2 style: [radio name] + [call sign]-[FM/AM if its known that a certain station broadcast on either]
All of those presets come with 2 optional fixes:
- Kult FM and Channel X frequency conflict fix (Rockstar Games made Channel X and Kult FM broadcast on the same frequency, which is 99.1 FM. In real life, this situation wouldn't be possible. And hence Kult's ID's mention that the station broadcasts on 99.1 FM, while Channel X's proof of being on the same frequency is just one billboard, I've decided to change Channel X's frequency to either 99.11 FM or 99.3 FM)
- WCTR on AM (same problem, as described above, exists with WCTR and West Coast Classics. To solve this issue, I've decided to use the fact that many talk/news radio stations in the United States tend to broadcast on both AM and FM frequencies, so let's say we recieve an AM signal of WCTR, rather than the FM one)
-------------------------
What's new:
-------------------------
The 1.0 version of this mod is compatible with:
The 2.1 version (and upwards) of this mod is compatible with:
For example (Default preset):
Before: Los Santos Rock Radio
After: 102.3 KLSR-FM "Los Santos Rock Radio"
Another example (Default preset):
Before: Vinewood Boulevard Radio
After: 106.7 KVBR-FM "Vinewood Boulevard Radio"
And so on.
There are 4 presets:
- Full radio info (aka "Default preset"): [frequency] + [call sign]+[FM/AM] + "[radio name]" (except for Media Player, hence it's not supposed to be a radio station)
- Cyberpunk 2077 style: [frequency] + [radio name but without frequency, like in the case of Space 103.2] (except for Media Player)
- Real car radio style: [frequency] + [AM/FM] (for Media Player, it says "AUX" now, while "Radio Of" is blank, as if you turned off the actual car radio)
- Watch Dogs 2 style: [radio name] + [call sign]-[FM/AM if its known that a certain station broadcast on either]
All of those presets come with 2 optional fixes:
- Kult FM and Channel X frequency conflict fix (Rockstar Games made Channel X and Kult FM broadcast on the same frequency, which is 99.1 FM. In real life, this situation wouldn't be possible. And hence Kult's ID's mention that the station broadcasts on 99.1 FM, while Channel X's proof of being on the same frequency is just one billboard, I've decided to change Channel X's frequency to either 99.11 FM or 99.3 FM)
- WCTR on AM (same problem, as described above, exists with WCTR and West Coast Classics. To solve this issue, I've decided to use the fact that many talk/news radio stations in the United States tend to broadcast on both AM and FM frequencies, so let's say we recieve an AM signal of WCTR, rather than the FM one)
-------------------------
What's new:
1.1 - added compatibility for iFruit Radio, removed compatibility for fan-made stations.
1.11 - changed Blaine County Radio's frequency from 95.5 to 96.5 (as heard in the station's ID's).
1.4 - added support for Kult FM, Still Slipping Los Santos and Music Locker Radio. Changed installation method to a simpler "drag-and-drop" method. Added two optional variants of the "global.oxt" file to fix the issues with conflicting stations' frequencies.
1.5 - added an optional preset which shows the stations' frequencies (and "AUX" for Music Player). Can be considered looking "weird" on the radio selection menu, while it's meant to give the radio screens more realistic look.
2.0 - a major overhaul of the mod, including the mod's name change. Added support for MOTOMAMI Los Santos, added 2 new presets (all with optional fixes), and divided "Conflicting frequencies fix" into 2 separate fixes in order to make the mod more customizable for the user.
2.01 (Hotfix) - fixed the lack of renaming Media Player to "AUX" and "Radio off" to blank for all the "Real car radio style" with optional fixes.
2.1 - added support for Pre-Millennium Radio by girlsonfilm & Badger Goodger.
-------------------------
The 1.0 version of this mod is compatible with:
NightRide FM by Boywond and Wildbrick142 (https://www.gta5-mods.com/misc/nightride-fm-add-on)
Afterglow FM by LamboFreak (https://www.gta5-mods.com/misc/afterglow-fm-add-on)
The 2.1 version (and upwards) of this mod is compatible with:
Pre-Millennium Radio by girlsonfilm and Badger Goodger (available on GTAForums)
First Uploaded: April 07, 2019
Last Updated: September 12, 2023
Last Downloaded: 5 days ago
All Versions
16 Comments
This mod changes the way the radio wheel and the radio screens in cars show the radio stations' names. Instead of just a name, a name with "FM", a name with a frequency or something like that, now you can see, for example (check the presets and fixes lists for all the options possible) each stations' frequency (some of them are made up by me and some of them are the actual frequencies of in-game stations), their call signs (all of them are made up) and then the original stations' names.
For example (Default preset):
Before: Los Santos Rock Radio
After: 102.3 KLSR-FM "Los Santos Rock Radio"
Another example (Default preset):
Before: Vinewood Boulevard Radio
After: 106.7 KVBR-FM "Vinewood Boulevard Radio"
And so on.
There are 4 presets:
- Full radio info (aka "Default preset"): [frequency] + [call sign]+[FM/AM] + "[radio name]" (except for Media Player, hence it's not supposed to be a radio station)
- Cyberpunk 2077 style: [frequency] + [radio name but without frequency, like in the case of Space 103.2] (except for Media Player)
- Real car radio style: [frequency] + [AM/FM] (for Media Player, it says "AUX" now, while "Radio Of" is blank, as if you turned off the actual car radio)
- Watch Dogs 2 style: [radio name] + [call sign]-[FM/AM if its known that a certain station broadcast on either]
All of those presets come with 2 optional fixes:
- Kult FM and Channel X frequency conflict fix (Rockstar Games made Channel X and Kult FM broadcast on the same frequency, which is 99.1 FM. In real life, this situation wouldn't be possible. And hence Kult's ID's mention that the station broadcasts on 99.1 FM, while Channel X's proof of being on the same frequency is just one billboard, I've decided to change Channel X's frequency to either 99.11 FM or 99.3 FM)
- WCTR on AM (same problem, as described above, exists with WCTR and West Coast Classics. To solve this issue, I've decided to use the fact that many talk/news radio stations in the United States tend to broadcast on both AM and FM frequencies, so let's say we recieve an AM signal of WCTR, rather than the FM one)
-------------------------
What's new:
-------------------------
The 1.0 version of this mod is compatible with:
The 2.1 version (and upwards) of this mod is compatible with:
For example (Default preset):
Before: Los Santos Rock Radio
After: 102.3 KLSR-FM "Los Santos Rock Radio"
Another example (Default preset):
Before: Vinewood Boulevard Radio
After: 106.7 KVBR-FM "Vinewood Boulevard Radio"
And so on.
There are 4 presets:
- Full radio info (aka "Default preset"): [frequency] + [call sign]+[FM/AM] + "[radio name]" (except for Media Player, hence it's not supposed to be a radio station)
- Cyberpunk 2077 style: [frequency] + [radio name but without frequency, like in the case of Space 103.2] (except for Media Player)
- Real car radio style: [frequency] + [AM/FM] (for Media Player, it says "AUX" now, while "Radio Of" is blank, as if you turned off the actual car radio)
- Watch Dogs 2 style: [radio name] + [call sign]-[FM/AM if its known that a certain station broadcast on either]
All of those presets come with 2 optional fixes:
- Kult FM and Channel X frequency conflict fix (Rockstar Games made Channel X and Kult FM broadcast on the same frequency, which is 99.1 FM. In real life, this situation wouldn't be possible. And hence Kult's ID's mention that the station broadcasts on 99.1 FM, while Channel X's proof of being on the same frequency is just one billboard, I've decided to change Channel X's frequency to either 99.11 FM or 99.3 FM)
- WCTR on AM (same problem, as described above, exists with WCTR and West Coast Classics. To solve this issue, I've decided to use the fact that many talk/news radio stations in the United States tend to broadcast on both AM and FM frequencies, so let's say we recieve an AM signal of WCTR, rather than the FM one)
-------------------------
What's new:
1.1 - added compatibility for iFruit Radio, removed compatibility for fan-made stations.
1.11 - changed Blaine County Radio's frequency from 95.5 to 96.5 (as heard in the station's ID's).
1.4 - added support for Kult FM, Still Slipping Los Santos and Music Locker Radio. Changed installation method to a simpler "drag-and-drop" method. Added two optional variants of the "global.oxt" file to fix the issues with conflicting stations' frequencies.
1.5 - added an optional preset which shows the stations' frequencies (and "AUX" for Music Player). Can be considered looking "weird" on the radio selection menu, while it's meant to give the radio screens more realistic look.
2.0 - a major overhaul of the mod, including the mod's name change. Added support for MOTOMAMI Los Santos, added 2 new presets (all with optional fixes), and divided "Conflicting frequencies fix" into 2 separate fixes in order to make the mod more customizable for the user.
2.01 (Hotfix) - fixed the lack of renaming Media Player to "AUX" and "Radio off" to blank for all the "Real car radio style" with optional fixes.
2.1 - added support for Pre-Millennium Radio by girlsonfilm & Badger Goodger.
-------------------------
The 1.0 version of this mod is compatible with:
NightRide FM by Boywond and Wildbrick142 (https://www.gta5-mods.com/misc/nightride-fm-add-on)
Afterglow FM by LamboFreak (https://www.gta5-mods.com/misc/afterglow-fm-add-on)
The 2.1 version (and upwards) of this mod is compatible with:
Pre-Millennium Radio by girlsonfilm and Badger Goodger (available on GTAForums)
First Uploaded: April 07, 2019
Last Updated: September 12, 2023
Last Downloaded: 5 days ago
A tiny detail but makes game feel even deeper, <3
yes
why not :)
Hi! I dunno why, but since I installed Vice City FM, the iFruit's radio icon disappeared, can you help me with this?
@WhiteBigSmoke Vice City FM uses an outdated hud.gfx which doesn't support iFruit Radio, as it was made befote the Casino Heist update.
@A_mbien_t, so there's a fix to this problem? I don't mind on deleting the iFruit Radio or something, it's just that is freaking annoying when i see that empty space on the radio selector
@A_mbien_t I made everything with instructions and iFruit Radio icon just disappeared. Dunno why,
Custom Radio mod was causin this issue. Cool mod btw
I love little stuff like this!
Radio
ena pfp
love stuff like this
@A_mbien_t what mod you use for raindrops
@DenoNomads QuantV.
@A_mbien_t 3,0 ?
your 1.0 file did not provide the global.gtx2 for nightride fm and afterglow fm's global.gtx2 does not change the radio name