Realistic Dispatch Mod (Modified Crime and Police Rebalance Mod) 1.4
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35,824
267
This Mod is for those people who just think the dispatch system sucks. It is a highly edited modification of the Crime and Police Rebalance & Enhancement Mod, and you need to download that mod first before installing this one. Link:
https://www.gta5-mods.com/misc/rebalanced-authority
Features:
- Realistic police response times
- Police spawn further away
- Cops don't despawn as much
- High speed chases are now really enjoyable because police will follow you in train formation and won't give up the chase as easily. For example, if they lag behind, they will not despawn immediately, but first try to catch up.
- Police will not ram you from behind in pursuits (They will still use PIT manoeuvres)
- Way more cops will spawn, but because they spawn further away, this will give for a very realistic enjoyable experience. You are actually able to kill all the responding cops, even at 5 stars, and have some peaceful quiteness for about 30 seconds until they're all over your ass again with 16 cars. In the normal GTA V the cops would just continue to spawn near you no matter how many you killed.
- 1 star: 3 police units will spawn far away from each other, and it will take about 1:30 minutes to get on location.
- 2 stars: police units will spawn around you, at its peak there will be about 16 officers.
- 3 stars: Police gets more aggressive and more units spawn + helicopter (will not shoot at you until 4 stars) and an occasional swat unit
- 4 stars: All kinds of different swat will spawn + 2 swat helicopters
- 5 stars: FIB units, Special SWAT units, 2 marine corps choppers, US Marines and special forces.
- It will now take 10 times as long to lose your wanted level when you are out of sight. I'm aware that some people may not like this, but then again, it is a realism mod.
- I think i forgot a lot of stuff, but you should just try the mod out
- For the full realism experience, turn off your radar.
Note: This mod doesn't work very well with any increased damage mod, for the simple reason that cops spawn far away and cops - as you may know - tend to crash into things while responding or chasing. This will deform their vehicles and make pursuit impossible.
Instructions for install:
1. First install the Crime and Police Rebalance & Enhancement Mod: https://www.gta5-mods.com/misc/rebalanced-authority
Follow the instructions and copy all the files to their designated folders, except dispatch.meta, wantedtuning.ymt, dispatchtuning.ymt, loadouts.meta, vehicles.meta and combatbehavior.meta.
2. Download this mod, unrar and
- drag the dispatch.meta (using openIV) to update.rpf\common\data.
- drag loadouts.meta, vehicleaitasks.ymt and combatbehavior.meta to update.rpf\common\data\ai.
- drag wantedtuning.ymt and dispatchtuning.ymt to update.rpf\x64\data\tune.
- drag vehicles.meta to update.rpf\common\data\levels\gta5\
Enjoy, and let me know if I should change stuff.
Version 1.1:
Lots of little improvements. Old version is still there for those who do not take kindly to improvements.
Version 1.1.1:
- Spawning is now more random, you won't find 8 units spawning on the same spot.
- Cops can go a little faster
- You will go to 2 stars faster. In the previous version it would take killing about 30 pedestrians or blowing up about 15 cars. I made it a bit more realistic.
- Some other small changes in response times
Version 1.2
- Helicopters will now not shoot at you before you reach 4 wanted star level. I achieved this by giving the helicopter cops nightsticks instead of guns (sucks to be them).
- Regular cops will now try less hard to box you in while pursuing you. SWAT and FBI will still do this. I'm still trying to figure out how to make regular cops not ram you all the time, something that annoys me.
- Cops have slightly faster cruise speeds
- Some other small stuff i forgot (I need to write stuff down...)
Version 1.3
- Cops will no longer ram you from behind. If you like them to ram you from behind use the old vehicles.meta file.
- Slightly increased police response at higher wanted levels
- Pursuits feel more 'real'
- Further improvements to spawning and response times
Version 1.4
- Reduced the amount of cops, last version was a little bit over the top. If you prefer those huge amounts of cops, use the dispatch,meta file from version 1.3.
- Added army units (marines, black ops) to spawn alongside police at the fifth wanted level
- Some other small tweaks
https://www.gta5-mods.com/misc/rebalanced-authority
Features:
- Realistic police response times
- Police spawn further away
- Cops don't despawn as much
- High speed chases are now really enjoyable because police will follow you in train formation and won't give up the chase as easily. For example, if they lag behind, they will not despawn immediately, but first try to catch up.
- Police will not ram you from behind in pursuits (They will still use PIT manoeuvres)
- Way more cops will spawn, but because they spawn further away, this will give for a very realistic enjoyable experience. You are actually able to kill all the responding cops, even at 5 stars, and have some peaceful quiteness for about 30 seconds until they're all over your ass again with 16 cars. In the normal GTA V the cops would just continue to spawn near you no matter how many you killed.
- 1 star: 3 police units will spawn far away from each other, and it will take about 1:30 minutes to get on location.
- 2 stars: police units will spawn around you, at its peak there will be about 16 officers.
- 3 stars: Police gets more aggressive and more units spawn + helicopter (will not shoot at you until 4 stars) and an occasional swat unit
- 4 stars: All kinds of different swat will spawn + 2 swat helicopters
- 5 stars: FIB units, Special SWAT units, 2 marine corps choppers, US Marines and special forces.
- It will now take 10 times as long to lose your wanted level when you are out of sight. I'm aware that some people may not like this, but then again, it is a realism mod.
- I think i forgot a lot of stuff, but you should just try the mod out
- For the full realism experience, turn off your radar.
Note: This mod doesn't work very well with any increased damage mod, for the simple reason that cops spawn far away and cops - as you may know - tend to crash into things while responding or chasing. This will deform their vehicles and make pursuit impossible.
Instructions for install:
1. First install the Crime and Police Rebalance & Enhancement Mod: https://www.gta5-mods.com/misc/rebalanced-authority
Follow the instructions and copy all the files to their designated folders, except dispatch.meta, wantedtuning.ymt, dispatchtuning.ymt, loadouts.meta, vehicles.meta and combatbehavior.meta.
2. Download this mod, unrar and
- drag the dispatch.meta (using openIV) to update.rpf\common\data.
- drag loadouts.meta, vehicleaitasks.ymt and combatbehavior.meta to update.rpf\common\data\ai.
- drag wantedtuning.ymt and dispatchtuning.ymt to update.rpf\x64\data\tune.
- drag vehicles.meta to update.rpf\common\data\levels\gta5\
Enjoy, and let me know if I should change stuff.
Version 1.1:
Lots of little improvements. Old version is still there for those who do not take kindly to improvements.
Version 1.1.1:
- Spawning is now more random, you won't find 8 units spawning on the same spot.
- Cops can go a little faster
- You will go to 2 stars faster. In the previous version it would take killing about 30 pedestrians or blowing up about 15 cars. I made it a bit more realistic.
- Some other small changes in response times
Version 1.2
- Helicopters will now not shoot at you before you reach 4 wanted star level. I achieved this by giving the helicopter cops nightsticks instead of guns (sucks to be them).
- Regular cops will now try less hard to box you in while pursuing you. SWAT and FBI will still do this. I'm still trying to figure out how to make regular cops not ram you all the time, something that annoys me.
- Cops have slightly faster cruise speeds
- Some other small stuff i forgot (I need to write stuff down...)
Version 1.3
- Cops will no longer ram you from behind. If you like them to ram you from behind use the old vehicles.meta file.
- Slightly increased police response at higher wanted levels
- Pursuits feel more 'real'
- Further improvements to spawning and response times
Version 1.4
- Reduced the amount of cops, last version was a little bit over the top. If you prefer those huge amounts of cops, use the dispatch,meta file from version 1.3.
- Added army units (marines, black ops) to spawn alongside police at the fifth wanted level
- Some other small tweaks
First Uploaded: August 19, 2015
Last Updated: October 27, 2015
Last Downloaded: 6 hours ago
225 Comments
This Mod is for those people who just think the dispatch system sucks. It is a highly edited modification of the Crime and Police Rebalance & Enhancement Mod, and you need to download that mod first before installing this one. Link:
https://www.gta5-mods.com/misc/rebalanced-authority
Features:
- Realistic police response times
- Police spawn further away
- Cops don't despawn as much
- High speed chases are now really enjoyable because police will follow you in train formation and won't give up the chase as easily. For example, if they lag behind, they will not despawn immediately, but first try to catch up.
- Police will not ram you from behind in pursuits (They will still use PIT manoeuvres)
- Way more cops will spawn, but because they spawn further away, this will give for a very realistic enjoyable experience. You are actually able to kill all the responding cops, even at 5 stars, and have some peaceful quiteness for about 30 seconds until they're all over your ass again with 16 cars. In the normal GTA V the cops would just continue to spawn near you no matter how many you killed.
- 1 star: 3 police units will spawn far away from each other, and it will take about 1:30 minutes to get on location.
- 2 stars: police units will spawn around you, at its peak there will be about 16 officers.
- 3 stars: Police gets more aggressive and more units spawn + helicopter (will not shoot at you until 4 stars) and an occasional swat unit
- 4 stars: All kinds of different swat will spawn + 2 swat helicopters
- 5 stars: FIB units, Special SWAT units, 2 marine corps choppers, US Marines and special forces.
- It will now take 10 times as long to lose your wanted level when you are out of sight. I'm aware that some people may not like this, but then again, it is a realism mod.
- I think i forgot a lot of stuff, but you should just try the mod out
- For the full realism experience, turn off your radar.
Note: This mod doesn't work very well with any increased damage mod, for the simple reason that cops spawn far away and cops - as you may know - tend to crash into things while responding or chasing. This will deform their vehicles and make pursuit impossible.
Instructions for install:
1. First install the Crime and Police Rebalance & Enhancement Mod: https://www.gta5-mods.com/misc/rebalanced-authority
Follow the instructions and copy all the files to their designated folders, except dispatch.meta, wantedtuning.ymt, dispatchtuning.ymt, loadouts.meta, vehicles.meta and combatbehavior.meta.
2. Download this mod, unrar and
- drag the dispatch.meta (using openIV) to update.rpf\common\data.
- drag loadouts.meta, vehicleaitasks.ymt and combatbehavior.meta to update.rpf\common\data\ai.
- drag wantedtuning.ymt and dispatchtuning.ymt to update.rpf\x64\data\tune.
- drag vehicles.meta to update.rpf\common\data\levels\gta5\
Enjoy, and let me know if I should change stuff.
Version 1.1:
Lots of little improvements. Old version is still there for those who do not take kindly to improvements.
Version 1.1.1:
- Spawning is now more random, you won't find 8 units spawning on the same spot.
- Cops can go a little faster
- You will go to 2 stars faster. In the previous version it would take killing about 30 pedestrians or blowing up about 15 cars. I made it a bit more realistic.
- Some other small changes in response times
Version 1.2
- Helicopters will now not shoot at you before you reach 4 wanted star level. I achieved this by giving the helicopter cops nightsticks instead of guns (sucks to be them).
- Regular cops will now try less hard to box you in while pursuing you. SWAT and FBI will still do this. I'm still trying to figure out how to make regular cops not ram you all the time, something that annoys me.
- Cops have slightly faster cruise speeds
- Some other small stuff i forgot (I need to write stuff down...)
Version 1.3
- Cops will no longer ram you from behind. If you like them to ram you from behind use the old vehicles.meta file.
- Slightly increased police response at higher wanted levels
- Pursuits feel more 'real'
- Further improvements to spawning and response times
Version 1.4
- Reduced the amount of cops, last version was a little bit over the top. If you prefer those huge amounts of cops, use the dispatch,meta file from version 1.3.
- Added army units (marines, black ops) to spawn alongside police at the fifth wanted level
- Some other small tweaks
https://www.gta5-mods.com/misc/rebalanced-authority
Features:
- Realistic police response times
- Police spawn further away
- Cops don't despawn as much
- High speed chases are now really enjoyable because police will follow you in train formation and won't give up the chase as easily. For example, if they lag behind, they will not despawn immediately, but first try to catch up.
- Police will not ram you from behind in pursuits (They will still use PIT manoeuvres)
- Way more cops will spawn, but because they spawn further away, this will give for a very realistic enjoyable experience. You are actually able to kill all the responding cops, even at 5 stars, and have some peaceful quiteness for about 30 seconds until they're all over your ass again with 16 cars. In the normal GTA V the cops would just continue to spawn near you no matter how many you killed.
- 1 star: 3 police units will spawn far away from each other, and it will take about 1:30 minutes to get on location.
- 2 stars: police units will spawn around you, at its peak there will be about 16 officers.
- 3 stars: Police gets more aggressive and more units spawn + helicopter (will not shoot at you until 4 stars) and an occasional swat unit
- 4 stars: All kinds of different swat will spawn + 2 swat helicopters
- 5 stars: FIB units, Special SWAT units, 2 marine corps choppers, US Marines and special forces.
- It will now take 10 times as long to lose your wanted level when you are out of sight. I'm aware that some people may not like this, but then again, it is a realism mod.
- I think i forgot a lot of stuff, but you should just try the mod out
- For the full realism experience, turn off your radar.
Note: This mod doesn't work very well with any increased damage mod, for the simple reason that cops spawn far away and cops - as you may know - tend to crash into things while responding or chasing. This will deform their vehicles and make pursuit impossible.
Instructions for install:
1. First install the Crime and Police Rebalance & Enhancement Mod: https://www.gta5-mods.com/misc/rebalanced-authority
Follow the instructions and copy all the files to their designated folders, except dispatch.meta, wantedtuning.ymt, dispatchtuning.ymt, loadouts.meta, vehicles.meta and combatbehavior.meta.
2. Download this mod, unrar and
- drag the dispatch.meta (using openIV) to update.rpf\common\data.
- drag loadouts.meta, vehicleaitasks.ymt and combatbehavior.meta to update.rpf\common\data\ai.
- drag wantedtuning.ymt and dispatchtuning.ymt to update.rpf\x64\data\tune.
- drag vehicles.meta to update.rpf\common\data\levels\gta5\
Enjoy, and let me know if I should change stuff.
Version 1.1:
Lots of little improvements. Old version is still there for those who do not take kindly to improvements.
Version 1.1.1:
- Spawning is now more random, you won't find 8 units spawning on the same spot.
- Cops can go a little faster
- You will go to 2 stars faster. In the previous version it would take killing about 30 pedestrians or blowing up about 15 cars. I made it a bit more realistic.
- Some other small changes in response times
Version 1.2
- Helicopters will now not shoot at you before you reach 4 wanted star level. I achieved this by giving the helicopter cops nightsticks instead of guns (sucks to be them).
- Regular cops will now try less hard to box you in while pursuing you. SWAT and FBI will still do this. I'm still trying to figure out how to make regular cops not ram you all the time, something that annoys me.
- Cops have slightly faster cruise speeds
- Some other small stuff i forgot (I need to write stuff down...)
Version 1.3
- Cops will no longer ram you from behind. If you like them to ram you from behind use the old vehicles.meta file.
- Slightly increased police response at higher wanted levels
- Pursuits feel more 'real'
- Further improvements to spawning and response times
Version 1.4
- Reduced the amount of cops, last version was a little bit over the top. If you prefer those huge amounts of cops, use the dispatch,meta file from version 1.3.
- Added army units (marines, black ops) to spawn alongside police at the fifth wanted level
- Some other small tweaks
First Uploaded: August 19, 2015
Last Updated: October 27, 2015
Last Downloaded: 6 hours ago
Does it work on ps4
@ucantbcereal @anger_258
Hi ! I just need an advice. I don't want to install this full mod since I have already tuned my game manually as I wished but there is some points I would like to know how to modify properly.
Which files and values should I tweak to get these following effects :
- I want the helicopter follows the player without shooting at 3*,
- Add some cars for the different wanted level,
- "High speed chases are now really enjoyable because police will follow you in train formation".
This is the last thing I would like to modify to have the game as I ever wish so I would be very glad if you could help.
By the way, after these modifications, it should have no conflicts with Better Chases and warrant script, right ?
@ucantbcereal @anger_258
Sorry for the double post, I'm actually trying to find out. For adding cars and have a police formation during chases, I still didn't find out. But I got a clue for the helicopter stops shooting at 3* by reading the changelog. You removed the weapons of the cops in the helicopter, smart!
So here are the values :
<Name>LOADOUT_COP_HELI</Name>
<Items>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_UNARMED</WeaponName>
<Ammo value="0" />
<Flags />
<ComponentNames />
</Item>
<Item type="CLoadOutRandom">
<Items>
<Item>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_NIGHTSTICK</WeaponName>
<Ammo value="1" />
<Flags>InfiniteAmmo</Flags>
</Item>
<Chance value="0.500000" />
</Item>
<Item>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_NIGHTSTICK</WeaponName>
<Ammo value="0" />
<Flags>InfiniteAmmo</Flags>
<ComponentNames>
<Item>COMPONENT_AT_PI_FLSH</Item>
</ComponentNames>
</Item>
<Chance value="0.250000" />
</Item>
<Item>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_NIGHTSTICKL</WeaponName>
<Ammo value="0" />
<Flags>InfiniteAmmo</Flags>
</Item>
<Chance value="0.166667" />
</Item>
<Item>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_NIGHTSTICKL</WeaponName>
<Ammo value="0" />
<Flags>InfiniteAmmo</Flags>
<ComponentNames>
<Item>COMPONENT_AT_PI_FLSH</Item>
</ComponentNames>
</Item>
<Chance value="0.083333" />
</Item>
</Items>
</Item>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_NIGHTSTICK</WeaponName>
<Ammo value="100" />
<Flags>EquipThisWeapon InfiniteAmmo </Flags>
<ComponentNames>
<Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
</ComponentNames>
</Item>
</Items>
But I don't see how the cops will not shoot at 3* but will do at 4*... Still need advice ^^
Hearing from you soon!
I have empty FBI cars spawning even with the updated version.. what can I do? also I it happened right after I installed a nw gameconfig..
not so real, they always stop right where you are hiding and see you
Truly still the best dispatch mod imo, feels like you're James Bond fleeing from the police in just 3 stars.
It's a shame that the mod crashes after a few minutes ....: /
The dispatch.meta is a mess, dear op pls use Tab instead of space. Get your formating right
It's not
</vehicle>
*one tab*<vehicles>
Keep the end and start at the same column
Sort the directory to prevent most crashes
After installing this mode, the police car became stupid. Police cars cannot drive properly and are stuttering.
When the police car chases me, it goes 1cm forward and stops repeatedly. I want to solve it.
Too bad this is no longer supported. Any similar mods that are still being maintained?
@Zacharias I've been having fun with this mod : https://www.gta5-mods.com/misc/police-pursuit-behaviour-improved#description_tab.
There is also the original Crime and Police Rebalanced mod (that this mod requires) : https://9gtamods.com/crime-and-police-rebalance-enhancement-gta-5/
I have some cool (unrelated) mods myself if you want to check out also.
@GTAutomatic Thanks for your link I downloaded the mod, it's good and I like it
Установка мода через OpenIV ? :(
@GTAutomatic for me when i download it it just downloads an empty folder?
Sorry, I'm scared this is a police mod because the police love to annoy or trouble too in GTA V
@Angelvine What?
not all files are in the archive
часть файлов отсутствует, мод не работает(
This link https://www.gta5-mods.com/misc/rebalanced-authority does not work anymore.
@Cosm1c Gam3r The mod was removed