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55,393
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**After a few years I got my PC back and decided to update this mod. Sorry for the long wait! I learned more about all the tasks and how they work and how to even rewrite them simpler via the physicstasks.ymt file.
Please let me know of any issues and I will try to adjust them but so far I've had no issues and this is probably the best Euphoria Modification out there so far.
If you decide to edit my File please credit me...
I've seen so many people stealing my old files with no credit. Not calling out names but there's a ton of them...
Bugs;
Peds Stand too long for headshots but It's not that buggy looking to see what's causing it.
Changelog;
1.0 - The whole file has been changed/updated to a better cleaner layout for others to edit.
(Just credit me if you do)
Everything is more natural than ever before. No weapon edits at all it's via Physicstasks.ymt
All weapons have been adjusted and nothing is forced or looks unnatural
it feels/looks like you're playing Max Payne 3 and slight version of Red Dead Redemption
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
Please let me know of any issues and I will try to adjust them but so far I've had no issues and this is probably the best Euphoria Modification out there so far.
If you decide to edit my File please credit me...
I've seen so many people stealing my old files with no credit. Not calling out names but there's a ton of them...
Bugs;
Peds Stand too long for headshots but It's not that buggy looking to see what's causing it.
Changelog;
1.0 - The whole file has been changed/updated to a better cleaner layout for others to edit.
(Just credit me if you do)
Everything is more natural than ever before. No weapon edits at all it's via Physicstasks.ymt
All weapons have been adjusted and nothing is forced or looks unnatural
it feels/looks like you're playing Max Payne 3 and slight version of Red Dead Redemption
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
First Uploaded: November 29, 2016
Last Updated: February 01, 2022
Last Downloaded: 3 hours ago
368 Comments
More mods by Kaai210:
**After a few years I got my PC back and decided to update this mod. Sorry for the long wait! I learned more about all the tasks and how they work and how to even rewrite them simpler via the physicstasks.ymt file.
Please let me know of any issues and I will try to adjust them but so far I've had no issues and this is probably the best Euphoria Modification out there so far.
If you decide to edit my File please credit me...
I've seen so many people stealing my old files with no credit. Not calling out names but there's a ton of them...
Bugs;
Peds Stand too long for headshots but It's not that buggy looking to see what's causing it.
Changelog;
1.0 - The whole file has been changed/updated to a better cleaner layout for others to edit.
(Just credit me if you do)
Everything is more natural than ever before. No weapon edits at all it's via Physicstasks.ymt
All weapons have been adjusted and nothing is forced or looks unnatural
it feels/looks like you're playing Max Payne 3 and slight version of Red Dead Redemption
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
Please let me know of any issues and I will try to adjust them but so far I've had no issues and this is probably the best Euphoria Modification out there so far.
If you decide to edit my File please credit me...
I've seen so many people stealing my old files with no credit. Not calling out names but there's a ton of them...
Bugs;
Peds Stand too long for headshots but It's not that buggy looking to see what's causing it.
Changelog;
1.0 - The whole file has been changed/updated to a better cleaner layout for others to edit.
(Just credit me if you do)
Everything is more natural than ever before. No weapon edits at all it's via Physicstasks.ymt
All weapons have been adjusted and nothing is forced or looks unnatural
it feels/looks like you're playing Max Payne 3 and slight version of Red Dead Redemption
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
First Uploaded: November 29, 2016
Last Updated: February 01, 2022
Last Downloaded: 3 hours ago
So I’ve found out how to Unhash Red Dead Redemption 2’s Physics task using GTA V’s original file. But the way I have to rewrite it is painfully slow.. also Red Dead 2 uses new NaturalMotion taskmessages which puts me on a stop because I don’t know them.
@Yopal I was showing what they all do not how to rewrite it the weaponsets need a <set> they you add the Item Key "normal" with all the tasks they you add the </sets> for the end of that weapon
@Kaai210
Thanks for your help!
I rewrite it like this and it still doesn't work.
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<iPriority value="5"/>
<ParamSets>
</ParamSets>
<WeaponSets>
<sets>
<Item key="normal">
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<iFallingReaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
@Yopal Not sure then, It loads up for me
@Kaai210
Yes, it loads, no problem for loading the game, but the code doesn't work. I keep telling you this because I think it might be the same problem for your mod.
You agree this code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<Priority value="5"/>
<Enabled value="true"/>
<Messages>
<Item type="CNmMessage">
<Name>shot</Name>
<Params>
<Item type="CNmParameterBool">
<Name>start</Name>
<Value value="true"/>
</Item>
<Item type="CNmParameterInt">
<Name>fallingReaction</Name>
<Value value="3"/>
</Item>
</Params>
<ForceNewMessage value="false"/>
<TaskMessage value="false"/>
</Item>
</Messages>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
And this one:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<iPriority value="5"/>
<ParamSets>
</ParamSets>
<WeaponSets>
<sets>
<Item key="normal">
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<iFallingReaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
Do the same, right? Then try the first, then the second, and you'll see the first works (when you shoot a ped with a pistol for example) and the second one doesn't work.
@Kaai210 Do you find ways to improve your mod?
how do you install
@khadio0000 Drag it to \mods\update\update.rpf\x64\data\tune
Make sure to create a backup if you want to uninstall
add an uninstaller my game is broken now i cant remove the mod files
Hey, quick note.
When cops drag away their dead partners to cover this mod bugs it out and doesn't allow them to, making them drag air untill the body itself is either flung or dropped at the same place either way.
Love the simplicity of the install (much less chance of affecting other mods), but I just can't use it when peds stand for 5 seconds after getting shot in the head. It was funny at first, but it just rubbed me the wrong way after a while.
Looking forward to seeing more progress from this mod!
how to use it??
@Kaai210 Your instructions notepad is empty
Great mod, and simple (only changes one file, thus decreases chances of conflicting with other mods). Good work!
hey man can i edit your mod and post it here i will credit you
@Kaai210 i noticed while looking through the shot_base task that you wrote your messages in a way ive never seen before. What i mean is that stuff like stayUpright's parameters have "shot" in their name. What does adding the name of a message at the start of the parameter do? does it mean its only used when shot is active?
Also, how are you supposed to format tunables in gta 5 cause the default physicstasks either uses an identifier (f,b,i,e) for its tunables or it doesn't and there isnt any pattern to follow. Are they only used when you're using a message?
Hey, the mod doesnt work. When i put it in the right directory in openiv, it says "Unable to open this file. Error code PlrInvalidValue" It doesnt work in game either. Please help
@blorpis You Dont have to send messages to Tasks
You can easily just
<shot>
<bShotAlwaysResetLooseness value="false"/>
</shot>
versus
<Item type="CNmMessage">
<Name>shot</Name>
<Params>
<Item type="CNmParameterBool">
<Name>tAlwaysResetLooseness</Name>
<Value value="true"/>
</Item>
</Params>
<ForceNewMessage value="false"/>
<TaskMessage value="false"/>
</Item>
Spaghetti Western Euphoria
hey can you make rdr2 weapon cattleman revolver?
@Kaai210 bro i added my video to your ragdoll mod, showcasing it, is it fine to add it in?