A-4 Skyhawk TopAces and Draken 1.0
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For The GTAV A-4
Here https://www.gta5-mods.com/vehicles/royal-thai-navy-a-4-skyhawk
Once installed with their instructions, open the dlc.rpf with OpenIV
Follow this path to the file to overwrite:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
If you wish to retain the original livery, while in OpenIV, extract the file a4.ytd. I typically extract the original .ytd to the same folder as the dlc.rpf and rename it to orig_a4.ytd.
When ready to overwrite with ofthe other A-4 liveries, toggle "Edit mode", top right button, and drag a4.ytd from the extracted zip file and drop here:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
Just to confirm the livery, I'd click on the a4.yft or a4_hi.yft file to open the OpenIV Model Viewer to see what the model will look like with the new livery.
Once satisfied, close the model viewer and run GTAV and spawn a4 with the trainer of your choice.
Each of the .ytd files in the folders has the named livery as a4_texture within the .ytd file. I wasn't able to figure out how to add livery support to a model that doesn't have it already. Each .ytd file has all the liveries present, if you rename the current a4_texture to something else, then rename the a4_texture_sign_x to a4_texture, that will change the presented paint scheme.
If anyone can figure out how to add livery support, you've got my permission to use my a4_texture files.
Enjoy,
Gillman
Here https://www.gta5-mods.com/vehicles/royal-thai-navy-a-4-skyhawk
Once installed with their instructions, open the dlc.rpf with OpenIV
Follow this path to the file to overwrite:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
If you wish to retain the original livery, while in OpenIV, extract the file a4.ytd. I typically extract the original .ytd to the same folder as the dlc.rpf and rename it to orig_a4.ytd.
When ready to overwrite with ofthe other A-4 liveries, toggle "Edit mode", top right button, and drag a4.ytd from the extracted zip file and drop here:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
Just to confirm the livery, I'd click on the a4.yft or a4_hi.yft file to open the OpenIV Model Viewer to see what the model will look like with the new livery.
Once satisfied, close the model viewer and run GTAV and spawn a4 with the trainer of your choice.
Each of the .ytd files in the folders has the named livery as a4_texture within the .ytd file. I wasn't able to figure out how to add livery support to a model that doesn't have it already. Each .ytd file has all the liveries present, if you rename the current a4_texture to something else, then rename the a4_texture_sign_x to a4_texture, that will change the presented paint scheme.
If anyone can figure out how to add livery support, you've got my permission to use my a4_texture files.
Enjoy,
Gillman
First Uploaded: August 10, 2023
Last Updated: August 10, 2023
Last Downloaded: 5 days ago
1 Comment
More mods by Gillman:
For The GTAV A-4
Here https://www.gta5-mods.com/vehicles/royal-thai-navy-a-4-skyhawk
Once installed with their instructions, open the dlc.rpf with OpenIV
Follow this path to the file to overwrite:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
If you wish to retain the original livery, while in OpenIV, extract the file a4.ytd. I typically extract the original .ytd to the same folder as the dlc.rpf and rename it to orig_a4.ytd.
When ready to overwrite with ofthe other A-4 liveries, toggle "Edit mode", top right button, and drag a4.ytd from the extracted zip file and drop here:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
Just to confirm the livery, I'd click on the a4.yft or a4_hi.yft file to open the OpenIV Model Viewer to see what the model will look like with the new livery.
Once satisfied, close the model viewer and run GTAV and spawn a4 with the trainer of your choice.
Each of the .ytd files in the folders has the named livery as a4_texture within the .ytd file. I wasn't able to figure out how to add livery support to a model that doesn't have it already. Each .ytd file has all the liveries present, if you rename the current a4_texture to something else, then rename the a4_texture_sign_x to a4_texture, that will change the presented paint scheme.
If anyone can figure out how to add livery support, you've got my permission to use my a4_texture files.
Enjoy,
Gillman
Here https://www.gta5-mods.com/vehicles/royal-thai-navy-a-4-skyhawk
Once installed with their instructions, open the dlc.rpf with OpenIV
Follow this path to the file to overwrite:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
If you wish to retain the original livery, while in OpenIV, extract the file a4.ytd. I typically extract the original .ytd to the same folder as the dlc.rpf and rename it to orig_a4.ytd.
When ready to overwrite with ofthe other A-4 liveries, toggle "Edit mode", top right button, and drag a4.ytd from the extracted zip file and drop here:
...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd
Just to confirm the livery, I'd click on the a4.yft or a4_hi.yft file to open the OpenIV Model Viewer to see what the model will look like with the new livery.
Once satisfied, close the model viewer and run GTAV and spawn a4 with the trainer of your choice.
Each of the .ytd files in the folders has the named livery as a4_texture within the .ytd file. I wasn't able to figure out how to add livery support to a model that doesn't have it already. Each .ytd file has all the liveries present, if you rename the current a4_texture to something else, then rename the a4_texture_sign_x to a4_texture, that will change the presented paint scheme.
If anyone can figure out how to add livery support, you've got my permission to use my a4_texture files.
Enjoy,
Gillman
First Uploaded: August 10, 2023
Last Updated: August 10, 2023
Last Downloaded: 5 days ago
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