Crash and Coco Bandicoot [Add-On Ped] 1.3
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4,056
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Mod description
Crash and Coco bandicoot from "Crash Bandicoot 4: It's About Time" ported over to GTA V. They are compatible with add-on peds script.
To install this mod, add the contents of the file to mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf/. Then use add-on ped editor and create a new ped with Nc_Crash and Nc_Coco as the name. It is recommended to use move_m@generic both in Clip Directory Name and Movement Clip set on both bandicoots.
Feel free to use this add-on ped in FiveM servers without any form for monetization.
FYI; I am not going to port more Crash Bandicoot characters. This project was for learning purposes only. I am also not taking in suggestions on characters. Thank you. - EDIT: I can't even live up to my own words... It felt incomplete without Crash. Now I wont port anymore Crash Bandicoot characters.
Features
Technical mumbo jumbo
This add-on ped is based of two components; head_000_r and teef_000_u. The head component contains 3 materials for the base, metals like belt, buttons and goggles and last material is the lenses on the goggles and earring.
She is not a streamed ped, but a compactped. The base used for her is ig_bankman, which uses ig_ facial bones. In other words, the facial rigging works for ingame but not in cutscenes.
As you may have noticed, she only has 4 fingers on each hand. To combat this, I attached the thumb, index, middle and ring bones to the hand. The pinkie bones is left unused. Don't worry, she can still flip the bird. lol
Update 1.1 - 19 feb. 2021
Bundled Crash bandicoot model with Coco. He has the following features:
Coco has also been updated with the following changes:
Update 1.2 - 3 mar. 2021
Updated 2nd and 3rd channel UV for Crash and Coco. This allows blood decals, as well other decals on them.
Update 1.3 - 6 may. 2021
Re-exported both Crash and Coco with sollumz blender plugin. 1.2 will still remain in case you dislike the changes. 1.3 comes with following changes:
Issues
As mentioned before, this ped uses a custom skeleton to maintain her original proportions. However, this makes her clip through the bottom of vehicles when entered. That is a downside of custom skeletons.
Another downside is weapons are not properly attached to the hands and is likely to float in the air.
Credentials
Crash Bandicoot franchise © Activision
Crash and Coco Bandicoot model originally made by Toys for Bob
Majority of the weights by MrUncleBingo @ DeviantArt
Rigging, Port and other modifications on mesh and weights by NcProductions
Crash and Coco bandicoot from "Crash Bandicoot 4: It's About Time" ported over to GTA V. They are compatible with add-on peds script.
To install this mod, add the contents of the file to mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf/. Then use add-on ped editor and create a new ped with Nc_Crash and Nc_Coco as the name. It is recommended to use move_m@generic both in Clip Directory Name and Movement Clip set on both bandicoots.
Feel free to use this add-on ped in FiveM servers without any form for monetization.
FYI; I am not going to port more Crash Bandicoot characters. This project was for learning purposes only. I am also not taking in suggestions on characters. Thank you. - EDIT: I can't even live up to my own words... It felt incomplete without Crash. Now I wont port anymore Crash Bandicoot characters.
Features
- Facial rigging
- Finger rigging
- Custom skeleton
Technical mumbo jumbo
This add-on ped is based of two components; head_000_r and teef_000_u. The head component contains 3 materials for the base, metals like belt, buttons and goggles and last material is the lenses on the goggles and earring.
She is not a streamed ped, but a compactped. The base used for her is ig_bankman, which uses ig_ facial bones. In other words, the facial rigging works for ingame but not in cutscenes.
As you may have noticed, she only has 4 fingers on each hand. To combat this, I attached the thumb, index, middle and ring bones to the hand. The pinkie bones is left unused. Don't worry, she can still flip the bird. lol
Update 1.1 - 19 feb. 2021
Bundled Crash bandicoot model with Coco. He has the following features:
- Facial rigging
- Finger rigging
- Custom skeleton
- LODS (High, Medium and Low)
Coco has also been updated with the following changes:
- Eyes has been opened a little to match the original style of the character
- LODS (High, Medium and Low)
Update 1.2 - 3 mar. 2021
Updated 2nd and 3rd channel UV for Crash and Coco. This allows blood decals, as well other decals on them.
Update 1.3 - 6 may. 2021
Re-exported both Crash and Coco with sollumz blender plugin. 1.2 will still remain in case you dislike the changes. 1.3 comes with following changes:
- Wind effect added to hair, ears or other loose parts of the model.
- Fixed specular maps
- Removed unused bones (Pinkie finger bones removed due to not being used)
Issues
As mentioned before, this ped uses a custom skeleton to maintain her original proportions. However, this makes her clip through the bottom of vehicles when entered. That is a downside of custom skeletons.
Another downside is weapons are not properly attached to the hands and is likely to float in the air.
Credentials
Crash Bandicoot franchise © Activision
Crash and Coco Bandicoot model originally made by Toys for Bob
Majority of the weights by MrUncleBingo @ DeviantArt
Rigging, Port and other modifications on mesh and weights by NcProductions
First Uploaded: February 14, 2021
Last Updated: May 07, 2021
Last Downloaded: 3 hours ago
27 Comments
Mod description
Crash and Coco bandicoot from "Crash Bandicoot 4: It's About Time" ported over to GTA V. They are compatible with add-on peds script.
To install this mod, add the contents of the file to mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf/. Then use add-on ped editor and create a new ped with Nc_Crash and Nc_Coco as the name. It is recommended to use move_m@generic both in Clip Directory Name and Movement Clip set on both bandicoots.
Feel free to use this add-on ped in FiveM servers without any form for monetization.
FYI; I am not going to port more Crash Bandicoot characters. This project was for learning purposes only. I am also not taking in suggestions on characters. Thank you. - EDIT: I can't even live up to my own words... It felt incomplete without Crash. Now I wont port anymore Crash Bandicoot characters.
Features
Technical mumbo jumbo
This add-on ped is based of two components; head_000_r and teef_000_u. The head component contains 3 materials for the base, metals like belt, buttons and goggles and last material is the lenses on the goggles and earring.
She is not a streamed ped, but a compactped. The base used for her is ig_bankman, which uses ig_ facial bones. In other words, the facial rigging works for ingame but not in cutscenes.
As you may have noticed, she only has 4 fingers on each hand. To combat this, I attached the thumb, index, middle and ring bones to the hand. The pinkie bones is left unused. Don't worry, she can still flip the bird. lol
Update 1.1 - 19 feb. 2021
Bundled Crash bandicoot model with Coco. He has the following features:
Coco has also been updated with the following changes:
Update 1.2 - 3 mar. 2021
Updated 2nd and 3rd channel UV for Crash and Coco. This allows blood decals, as well other decals on them.
Update 1.3 - 6 may. 2021
Re-exported both Crash and Coco with sollumz blender plugin. 1.2 will still remain in case you dislike the changes. 1.3 comes with following changes:
Issues
As mentioned before, this ped uses a custom skeleton to maintain her original proportions. However, this makes her clip through the bottom of vehicles when entered. That is a downside of custom skeletons.
Another downside is weapons are not properly attached to the hands and is likely to float in the air.
Credentials
Crash Bandicoot franchise © Activision
Crash and Coco Bandicoot model originally made by Toys for Bob
Majority of the weights by MrUncleBingo @ DeviantArt
Rigging, Port and other modifications on mesh and weights by NcProductions
Crash and Coco bandicoot from "Crash Bandicoot 4: It's About Time" ported over to GTA V. They are compatible with add-on peds script.
To install this mod, add the contents of the file to mods/update/x64/dlcpacks/addonpeds/dlc.rpf/peds.rpf/. Then use add-on ped editor and create a new ped with Nc_Crash and Nc_Coco as the name. It is recommended to use move_m@generic both in Clip Directory Name and Movement Clip set on both bandicoots.
Feel free to use this add-on ped in FiveM servers without any form for monetization.
FYI; I am not going to port more Crash Bandicoot characters. This project was for learning purposes only. I am also not taking in suggestions on characters. Thank you. - EDIT: I can't even live up to my own words... It felt incomplete without Crash. Now I wont port anymore Crash Bandicoot characters.
Features
- Facial rigging
- Finger rigging
- Custom skeleton
Technical mumbo jumbo
This add-on ped is based of two components; head_000_r and teef_000_u. The head component contains 3 materials for the base, metals like belt, buttons and goggles and last material is the lenses on the goggles and earring.
She is not a streamed ped, but a compactped. The base used for her is ig_bankman, which uses ig_ facial bones. In other words, the facial rigging works for ingame but not in cutscenes.
As you may have noticed, she only has 4 fingers on each hand. To combat this, I attached the thumb, index, middle and ring bones to the hand. The pinkie bones is left unused. Don't worry, she can still flip the bird. lol
Update 1.1 - 19 feb. 2021
Bundled Crash bandicoot model with Coco. He has the following features:
- Facial rigging
- Finger rigging
- Custom skeleton
- LODS (High, Medium and Low)
Coco has also been updated with the following changes:
- Eyes has been opened a little to match the original style of the character
- LODS (High, Medium and Low)
Update 1.2 - 3 mar. 2021
Updated 2nd and 3rd channel UV for Crash and Coco. This allows blood decals, as well other decals on them.
Update 1.3 - 6 may. 2021
Re-exported both Crash and Coco with sollumz blender plugin. 1.2 will still remain in case you dislike the changes. 1.3 comes with following changes:
- Wind effect added to hair, ears or other loose parts of the model.
- Fixed specular maps
- Removed unused bones (Pinkie finger bones removed due to not being used)
Issues
As mentioned before, this ped uses a custom skeleton to maintain her original proportions. However, this makes her clip through the bottom of vehicles when entered. That is a downside of custom skeletons.
Another downside is weapons are not properly attached to the hands and is likely to float in the air.
Credentials
Crash Bandicoot franchise © Activision
Crash and Coco Bandicoot model originally made by Toys for Bob
Majority of the weights by MrUncleBingo @ DeviantArt
Rigging, Port and other modifications on mesh and weights by NcProductions
First Uploaded: February 14, 2021
Last Updated: May 07, 2021
Last Downloaded: 3 hours ago
@NcProductions Holy crap dude! This looked amazing, I never thought you would bring Crash and Coco in GTA 5 but you freaking did it man!
Thank you for adding Crash!
Very nice!
Don't download the 1.1 version ! It contains a virus called "Backdoor:Win32/Bladabindi!ml". I looked it up and it's a real virus that is a severe threat. I reported the mod with a screenshot proving the presence of the virus. Hopefully it will be taken down and the author will reupload the mod without any virus. I really like Crash Bandicoot so it's a real shame.
@CursedFaith Dude, that's just a false positive.
At GTA 5 mods site, moderators are working hard to make sure all the files here safe and not dumb enough to surpass a virus made file in it. What you do is turn off your software, extract the files, remove the one your downloaded and your safe.
And to prove it, I tested it in VirusTotal, it's totally safe my guy.
@RogerDatSoldier It's not a false positive though. It's probably a very sneaky or recent virus that not many softwares manage to detect, I don't know. I looked it up on Google and found very detailed descriptions of that specific virus. Do you want me to provide links ?
@CursedFaith It _is_ a false positive. The archive contains model, texture and meta files only. You can also report this false positive here if you want to double check it: https://www.microsoft.com/en-us/wdsi/filesubmission
Okay then. Sorry about that.
Here are my 5 stars again ! If mods want to delete my previous misleading comments, please feel free to do it.
NEO CORTEX PLEASE!!
These are so well done! great job! You should totally do crunch bandicoot. https://www.deviantart.com/mrunclebingo/art/Crash-Team-Racing-NF-Crunch-Bandicoot-809088871
This is a great model to work with!
I was disappointed. i really wanted to use this but i can't. Windows defender deleted it, ah well.
The rigging quality is brilliant! Thanks for the mod.
@alex189 Thank you, Alex. Your support is much appreciated!
Hey dude, sorry this is off topic to the mod but how did you get the YTD xml files for Sollumz Blender Plugin? I've looked all over google for ways of exporting it but it's ymaps.
whats ur discord?
How much does it charge to make a custom mod ped, do I have an fbx of my own?
I'm brazilian.
Good port of these two. Did you use Ninja ripper to extract their models or something similar?
I take back what i said last time about this mod i turned off my antivirus just in case it did it again sure enough nothing happened so I'm happy now. still great work!
You are expert