Uptown Riders and Scenario [Add-On] 2.5v
357
17
357
17
The Uptown Riders are finally here in LS!
-----------------------------------------------------------------------------------------------------------------------------
Hey yall. I wanted another sports biker ped in the game since the Lost MC got like a million dudes. Now since I'm absolute dogshit at model, texture, and .ymt editing, you might see a few familiar components. Absolute transparency over here. It's just the tennis ped with his top models swapped with the old sports biker's jacket and the GTA IV Albanian Biker jacket (thanks to theNGclan). The pants and shoes are ripped off of some Triads model, the glasses are from Dom, and I'm pretty sure yall know where the helmets are from. I gave these peds Franklin's special ability (seemed fitting for what they're meant to be) which you can use via the Character Swap mod. Textures are decent enough, and of course simple to modify if so desired. To use this you'll need an add-on ped dlc folder or something like that. Pretty sure I'm using this here, but the Addon Ped Script should work fine. Otherwise, that's really it. Should anyone else that likes the concept feel the need to drop a better mod, please do. Enjoy yall
------------------------------------------------------------------------------------------------------------------------
1.0v - Here we are with a subpar update to my subpar attempt at adding the Uptown Riders. I've added more pre-existing ped models to the mix, now based on Johnny Guns' goons from the Contract (the Contract update not required). There's some noticeable clipping involving the bomber jacket, hair with head components and funnily enough the vanilla t-shirt. I mean I didn't even touch that shirt and it's clipping into other vanilla components. That's Rockstar yall, gotta love em. I will definitely update this specific ped within the month in hopes of working around some in-house issues I've been having with models bugging out or textures not rendering properly. Give it some time cause loading GTA on a laptop takes a tiny bit of a long time.
All ped functions from the first ped works (voices, Franklin's ability, etc.) Lemme know if yall find anythin game breaking. Shoutsout to Liberty-gamer1247 for his Malc Jacket mod, miss that guy's mods. Enjoy again
------------------------------------------------------------------------------------------------------------------------
2.0v - I've thrown in a scenario entry where these peds can spawn. The Uptown Riders' clubhouse was in the inner Algonquin area, so I thought La Mesa would be a great fit. Plenty of straights for their drag bikes to roll right? It's mostly already present peds just reworked to spawn these peds instead. Vehicles included. I've included the la_mesa.ymt and east_los_santos.ymt for the vanilla GTA 5 alongside a la_mesa.ymt that is compatible with Alex106's Scenario Groups mod.
I've also put in the ambientpedsmodelsets.meta file needed for the riders to spawn. The specific entries are included in case you've already modded your .meta (although the edits are at the very top of the modesets file, but whateva). The same applies for the vehiclemodelsets.meta entries. Of course, scenario spawns are fickle. Don't teleport right into the heart of the spawn, almost nothing will show up. Drive away, give it a few seconds, and blam. I will say tho, THESE SCENARIOS HAVE NOT AND WILL NOT BE TESTED BY ME! Should any game breaking bugs occur, lemme know and I'll do my best to fix em. I've already had this scenario in my game, but it's been heavily edited to accommodate my equally heavily modded GTA. So testing them, as professional and decent of a thing to do, is just out of my concern. Enjoy
------------------------------------------------------------------------------------------------------------------------
2.5v - Replaced the baggy jeans from the original GTAO with the Lowriders jogging shorts. Didn't feel the need to have two pairs of jeans, and having straight up shorts while riding 1300cc bikes seems like something the Uptown Riders would do.
Swapped out the Lowriders running shoes with GTAO work boots. Wanted to swap em out with Franklin's boots, but clipping was present. It wasn't a lot, but it was just enough to where I'd have to edit the model to fix it. And Jesus fuck I was tired. Anyway, boots, cause deadass 🅱. Please enjoy
Hopefully in the next update I'll have found a way to have add-on peds spawn naturally on vehicles. The vehicles.meta method doesn't seem to be doin it, so I'm still digging around.
-----------------------------------------------------------------------------------------------------------------------------
Hey yall. I wanted another sports biker ped in the game since the Lost MC got like a million dudes. Now since I'm absolute dogshit at model, texture, and .ymt editing, you might see a few familiar components. Absolute transparency over here. It's just the tennis ped with his top models swapped with the old sports biker's jacket and the GTA IV Albanian Biker jacket (thanks to theNGclan). The pants and shoes are ripped off of some Triads model, the glasses are from Dom, and I'm pretty sure yall know where the helmets are from. I gave these peds Franklin's special ability (seemed fitting for what they're meant to be) which you can use via the Character Swap mod. Textures are decent enough, and of course simple to modify if so desired. To use this you'll need an add-on ped dlc folder or something like that. Pretty sure I'm using this here, but the Addon Ped Script should work fine. Otherwise, that's really it. Should anyone else that likes the concept feel the need to drop a better mod, please do. Enjoy yall
------------------------------------------------------------------------------------------------------------------------
1.0v - Here we are with a subpar update to my subpar attempt at adding the Uptown Riders. I've added more pre-existing ped models to the mix, now based on Johnny Guns' goons from the Contract (the Contract update not required). There's some noticeable clipping involving the bomber jacket, hair with head components and funnily enough the vanilla t-shirt. I mean I didn't even touch that shirt and it's clipping into other vanilla components. That's Rockstar yall, gotta love em. I will definitely update this specific ped within the month in hopes of working around some in-house issues I've been having with models bugging out or textures not rendering properly. Give it some time cause loading GTA on a laptop takes a tiny bit of a long time.
All ped functions from the first ped works (voices, Franklin's ability, etc.) Lemme know if yall find anythin game breaking. Shoutsout to Liberty-gamer1247 for his Malc Jacket mod, miss that guy's mods. Enjoy again
------------------------------------------------------------------------------------------------------------------------
2.0v - I've thrown in a scenario entry where these peds can spawn. The Uptown Riders' clubhouse was in the inner Algonquin area, so I thought La Mesa would be a great fit. Plenty of straights for their drag bikes to roll right? It's mostly already present peds just reworked to spawn these peds instead. Vehicles included. I've included the la_mesa.ymt and east_los_santos.ymt for the vanilla GTA 5 alongside a la_mesa.ymt that is compatible with Alex106's Scenario Groups mod.
I've also put in the ambientpedsmodelsets.meta file needed for the riders to spawn. The specific entries are included in case you've already modded your .meta (although the edits are at the very top of the modesets file, but whateva). The same applies for the vehiclemodelsets.meta entries. Of course, scenario spawns are fickle. Don't teleport right into the heart of the spawn, almost nothing will show up. Drive away, give it a few seconds, and blam. I will say tho, THESE SCENARIOS HAVE NOT AND WILL NOT BE TESTED BY ME! Should any game breaking bugs occur, lemme know and I'll do my best to fix em. I've already had this scenario in my game, but it's been heavily edited to accommodate my equally heavily modded GTA. So testing them, as professional and decent of a thing to do, is just out of my concern. Enjoy
------------------------------------------------------------------------------------------------------------------------
2.5v - Replaced the baggy jeans from the original GTAO with the Lowriders jogging shorts. Didn't feel the need to have two pairs of jeans, and having straight up shorts while riding 1300cc bikes seems like something the Uptown Riders would do.
Swapped out the Lowriders running shoes with GTAO work boots. Wanted to swap em out with Franklin's boots, but clipping was present. It wasn't a lot, but it was just enough to where I'd have to edit the model to fix it. And Jesus fuck I was tired. Anyway, boots, cause deadass 🅱. Please enjoy
Hopefully in the next update I'll have found a way to have add-on peds spawn naturally on vehicles. The vehicles.meta method doesn't seem to be doin it, so I'm still digging around.
First Uploaded: October 31, 2021
Last Updated: January 10, 2022
Last Downloaded: 20 hours ago
21 Comments
More mods by NaijaMango:
The Uptown Riders are finally here in LS!
-----------------------------------------------------------------------------------------------------------------------------
Hey yall. I wanted another sports biker ped in the game since the Lost MC got like a million dudes. Now since I'm absolute dogshit at model, texture, and .ymt editing, you might see a few familiar components. Absolute transparency over here. It's just the tennis ped with his top models swapped with the old sports biker's jacket and the GTA IV Albanian Biker jacket (thanks to theNGclan). The pants and shoes are ripped off of some Triads model, the glasses are from Dom, and I'm pretty sure yall know where the helmets are from. I gave these peds Franklin's special ability (seemed fitting for what they're meant to be) which you can use via the Character Swap mod. Textures are decent enough, and of course simple to modify if so desired. To use this you'll need an add-on ped dlc folder or something like that. Pretty sure I'm using this here, but the Addon Ped Script should work fine. Otherwise, that's really it. Should anyone else that likes the concept feel the need to drop a better mod, please do. Enjoy yall
------------------------------------------------------------------------------------------------------------------------
1.0v - Here we are with a subpar update to my subpar attempt at adding the Uptown Riders. I've added more pre-existing ped models to the mix, now based on Johnny Guns' goons from the Contract (the Contract update not required). There's some noticeable clipping involving the bomber jacket, hair with head components and funnily enough the vanilla t-shirt. I mean I didn't even touch that shirt and it's clipping into other vanilla components. That's Rockstar yall, gotta love em. I will definitely update this specific ped within the month in hopes of working around some in-house issues I've been having with models bugging out or textures not rendering properly. Give it some time cause loading GTA on a laptop takes a tiny bit of a long time.
All ped functions from the first ped works (voices, Franklin's ability, etc.) Lemme know if yall find anythin game breaking. Shoutsout to Liberty-gamer1247 for his Malc Jacket mod, miss that guy's mods. Enjoy again
------------------------------------------------------------------------------------------------------------------------
2.0v - I've thrown in a scenario entry where these peds can spawn. The Uptown Riders' clubhouse was in the inner Algonquin area, so I thought La Mesa would be a great fit. Plenty of straights for their drag bikes to roll right? It's mostly already present peds just reworked to spawn these peds instead. Vehicles included. I've included the la_mesa.ymt and east_los_santos.ymt for the vanilla GTA 5 alongside a la_mesa.ymt that is compatible with Alex106's Scenario Groups mod.
I've also put in the ambientpedsmodelsets.meta file needed for the riders to spawn. The specific entries are included in case you've already modded your .meta (although the edits are at the very top of the modesets file, but whateva). The same applies for the vehiclemodelsets.meta entries. Of course, scenario spawns are fickle. Don't teleport right into the heart of the spawn, almost nothing will show up. Drive away, give it a few seconds, and blam. I will say tho, THESE SCENARIOS HAVE NOT AND WILL NOT BE TESTED BY ME! Should any game breaking bugs occur, lemme know and I'll do my best to fix em. I've already had this scenario in my game, but it's been heavily edited to accommodate my equally heavily modded GTA. So testing them, as professional and decent of a thing to do, is just out of my concern. Enjoy
------------------------------------------------------------------------------------------------------------------------
2.5v - Replaced the baggy jeans from the original GTAO with the Lowriders jogging shorts. Didn't feel the need to have two pairs of jeans, and having straight up shorts while riding 1300cc bikes seems like something the Uptown Riders would do.
Swapped out the Lowriders running shoes with GTAO work boots. Wanted to swap em out with Franklin's boots, but clipping was present. It wasn't a lot, but it was just enough to where I'd have to edit the model to fix it. And Jesus fuck I was tired. Anyway, boots, cause deadass 🅱. Please enjoy
Hopefully in the next update I'll have found a way to have add-on peds spawn naturally on vehicles. The vehicles.meta method doesn't seem to be doin it, so I'm still digging around.
-----------------------------------------------------------------------------------------------------------------------------
Hey yall. I wanted another sports biker ped in the game since the Lost MC got like a million dudes. Now since I'm absolute dogshit at model, texture, and .ymt editing, you might see a few familiar components. Absolute transparency over here. It's just the tennis ped with his top models swapped with the old sports biker's jacket and the GTA IV Albanian Biker jacket (thanks to theNGclan). The pants and shoes are ripped off of some Triads model, the glasses are from Dom, and I'm pretty sure yall know where the helmets are from. I gave these peds Franklin's special ability (seemed fitting for what they're meant to be) which you can use via the Character Swap mod. Textures are decent enough, and of course simple to modify if so desired. To use this you'll need an add-on ped dlc folder or something like that. Pretty sure I'm using this here, but the Addon Ped Script should work fine. Otherwise, that's really it. Should anyone else that likes the concept feel the need to drop a better mod, please do. Enjoy yall
------------------------------------------------------------------------------------------------------------------------
1.0v - Here we are with a subpar update to my subpar attempt at adding the Uptown Riders. I've added more pre-existing ped models to the mix, now based on Johnny Guns' goons from the Contract (the Contract update not required). There's some noticeable clipping involving the bomber jacket, hair with head components and funnily enough the vanilla t-shirt. I mean I didn't even touch that shirt and it's clipping into other vanilla components. That's Rockstar yall, gotta love em. I will definitely update this specific ped within the month in hopes of working around some in-house issues I've been having with models bugging out or textures not rendering properly. Give it some time cause loading GTA on a laptop takes a tiny bit of a long time.
All ped functions from the first ped works (voices, Franklin's ability, etc.) Lemme know if yall find anythin game breaking. Shoutsout to Liberty-gamer1247 for his Malc Jacket mod, miss that guy's mods. Enjoy again
------------------------------------------------------------------------------------------------------------------------
2.0v - I've thrown in a scenario entry where these peds can spawn. The Uptown Riders' clubhouse was in the inner Algonquin area, so I thought La Mesa would be a great fit. Plenty of straights for their drag bikes to roll right? It's mostly already present peds just reworked to spawn these peds instead. Vehicles included. I've included the la_mesa.ymt and east_los_santos.ymt for the vanilla GTA 5 alongside a la_mesa.ymt that is compatible with Alex106's Scenario Groups mod.
I've also put in the ambientpedsmodelsets.meta file needed for the riders to spawn. The specific entries are included in case you've already modded your .meta (although the edits are at the very top of the modesets file, but whateva). The same applies for the vehiclemodelsets.meta entries. Of course, scenario spawns are fickle. Don't teleport right into the heart of the spawn, almost nothing will show up. Drive away, give it a few seconds, and blam. I will say tho, THESE SCENARIOS HAVE NOT AND WILL NOT BE TESTED BY ME! Should any game breaking bugs occur, lemme know and I'll do my best to fix em. I've already had this scenario in my game, but it's been heavily edited to accommodate my equally heavily modded GTA. So testing them, as professional and decent of a thing to do, is just out of my concern. Enjoy
------------------------------------------------------------------------------------------------------------------------
2.5v - Replaced the baggy jeans from the original GTAO with the Lowriders jogging shorts. Didn't feel the need to have two pairs of jeans, and having straight up shorts while riding 1300cc bikes seems like something the Uptown Riders would do.
Swapped out the Lowriders running shoes with GTAO work boots. Wanted to swap em out with Franklin's boots, but clipping was present. It wasn't a lot, but it was just enough to where I'd have to edit the model to fix it. And Jesus fuck I was tired. Anyway, boots, cause deadass 🅱. Please enjoy
Hopefully in the next update I'll have found a way to have add-on peds spawn naturally on vehicles. The vehicles.meta method doesn't seem to be doin it, so I'm still digging around.
First Uploaded: October 31, 2021
Last Updated: January 10, 2022
Last Downloaded: 20 hours ago
As far as the vehiclemodelsets.meta entry, you'll see it's a bit lacking in variety. As opposed to makin yall download the same vehicles I have in my personal GTA, I just left the entry with vanilla GTA accessible vehicles. I highly recommend downloading these and manually adding them to the vehiclemodelsets.meta entries: "RIDERS" and "MOTORBIKE_SPORT." Anyway:
https://www.gta5-mods.com/vehicles/ivpack-gtaiv-vehicles-in-gtav for the Hakuchou Custom - HAKUCHOU3, Double-T Custom - DOUBLE2, and NRG900F - NRG900
https://www.gta5-mods.com/vehicles/nagasaki-v-rs-add-on for a non-carbon Nagasaki Carbon RS
(I use https://www.gta5-mods.com/vehicles/vanillaworks-extended-pack-add-on-oiv-tuning-liveries-vanillaworks-and-other-modders for the same vehicle. Here it's a relatively higher quality and has badging. It's renamed Kenshin and the spawn name is also KENSHIN.)
If you want to leave me a comment that has a request or need to reply to me, please use the reply button, or I won't see it. Thank you. Happy halloween
Nice idea
@NaijaMango I'm downloading this now because like you I can't wrap my head around the idea that even though the Uptown Riders are mentioned, no UR npcs are in the game. But I am wondering if you can convert the motocross top to the mp model?
@clutit Funny thing bout that, I tried getting the Moto-X top on em and it worked fine. When I tried porting the armor is when the problems started. Imma try again when I'm outta work
@NaijaMango Shit. Hope you get it working. Mods is dope btw.
@clutit till then I'm pretty sure I've got the buggy version uploaded in https://www.gta5-mods.com/player/mp-character-clothing-edits-additions. At least I think I do
Another great ped!!
@William Halverd 👍🏿
Man.
Dope mod 5/5
@NaijaMango fire as fuck always down for some original gang mods. Crips and bloods are always hard but now the lost dont feel left out an got someone to beef wit too lmao
Reminds me of the movie Biker Boyz nice job
@NaijaMango I like the new peds definitely an improvement from v1
@SLY95ZER @scarredface1017 preciate it yall ✌🏿
@NaijaMango I like this new update! Something you should try is to give them an area to spawn in, similar to the Lost spawning at their clubhouse.
@-EcLiPsE- Man, it's funny you say that. In the screenshots for both releases, I've got them spawning at the LSC and the Meibutsu factory in La Mesa. It's a pretty neat lil scenario with them hanging with the lost, taking pictures, smoking, drinking, sitting by their bikes, etc. Only reason I ain't released it is cause my scenario has other edits not relating to the riders. I might clean it up and release it later on soon. Anyway glad you like the update bro
If you want to leave me a comment that has a request or need to reply to me, please use the reply button, or I won't see it. Thank you. Also if yall haven't noticed, my systems sucks ass. So if anyone wants to post up better screenshots or a video, feel free to drop em in the comments and I'll maybe switch a few screens out
@NaijaMango Oh shit, I forgot about that! Thought it was something you set up for screenshots.
@-EcLiPsE- Scenarios are up
@NaijaMango perfect turf for them this is so sick can't wait to check it out 🔥🔥🔥🔥