Battalion Command Menu 0.66
822
27
822
27
This is my first mod!
Taking over Fort Zancudo or a city can be too easy. This
mod lets you send out massive armies and command them with wildcards, or deploy
smaller squads for individual soldier control.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: v0.64 Presets Not Compatible with v0.65 and Higher.
CHANGELOG
v0.66
Fixed: Offset movement not working.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: "Follow" command!
Added: "Farthest Squad" wildcards for commands.
Added: Unit count limit via config file.
Added: Limit bar
Removed: counter
v0.65
Fixed: "React/Ignore Enemy" functionality not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards for commands.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "Can React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Moved: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Moved: Unit definitions to the preset file.
v0.63
Initial release
Taking over Fort Zancudo or a city can be too easy. This
mod lets you send out massive armies and command them with wildcards, or deploy
smaller squads for individual soldier control.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: v0.64 Presets Not Compatible with v0.65 and Higher.
CHANGELOG
v0.66
Fixed: Offset movement not working.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: "Follow" command!
Added: "Farthest Squad" wildcards for commands.
Added: Unit count limit via config file.
Added: Limit bar
Removed: counter
v0.65
Fixed: "React/Ignore Enemy" functionality not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards for commands.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "Can React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Moved: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Moved: Unit definitions to the preset file.
v0.63
Initial release
First Uploaded: November 03, 2024
Last Updated: 23 hours ago
Last Downloaded: 1 minute ago
24 Comments
This is my first mod!
Taking over Fort Zancudo or a city can be too easy. This
mod lets you send out massive armies and command them with wildcards, or deploy
smaller squads for individual soldier control.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: v0.64 Presets Not Compatible with v0.65 and Higher.
CHANGELOG
v0.66
Fixed: Offset movement not working.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: "Follow" command!
Added: "Farthest Squad" wildcards for commands.
Added: Unit count limit via config file.
Added: Limit bar
Removed: counter
v0.65
Fixed: "React/Ignore Enemy" functionality not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards for commands.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "Can React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Moved: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Moved: Unit definitions to the preset file.
v0.63
Initial release
Taking over Fort Zancudo or a city can be too easy. This
mod lets you send out massive armies and command them with wildcards, or deploy
smaller squads for individual soldier control.
REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded
INSTALLATION
Place the scripts folder into your GTA5 root directory.
CONTROLS
open: Subtract
back: NumPad0
select: NumPad5
up: NumPad8
down: NumPad2
left: NumPad4
right: NumPad6
NOTICE
- I plan to rewrite this entirely in CSharp(SHVDN3), so this Lua version will be archived soon.
- Important: v0.64 Presets Not Compatible with v0.65 and Higher.
CHANGELOG
v0.66
Fixed: Offset movement not working.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: "Follow" command!
Added: "Farthest Squad" wildcards for commands.
Added: Unit count limit via config file.
Added: Limit bar
Removed: counter
v0.65
Fixed: "React/Ignore Enemy" functionality not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards for commands.
Added: "Prevent Fleeing" feature.
Added: "Mission Destination" as a destination option for the "Move" command.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "Can React Enemies" options to the "Move" command.
Changed: Preset file structure, organizing hierarchy by class.
Moved: Hostile RelationshipGroup definition to the preset file.
v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Moved: Unit definitions to the preset file.
v0.63
Initial release
First Uploaded: November 03, 2024
Last Updated: 23 hours ago
Last Downloaded: 1 minute ago
Is it possible to change the character models of the squad members, as well as vehicles?
@Infidel_GTA5Mods You'll be able to edit unit and weapon loadouts from the bcsPreset.json file added in v0.64. Please wait for file approval.
@SynergiaN Thanks! It will be switchable from v0.64. Please wait for file approval.
@Best_of_Jeremy Sorry, I have no plans to make a FiveM version.
You could improve the commands given to the infantry because when they are busy fighting they don't listen to orders.
And can you add an order to follow the player?
@_TheDracarys_ Thanks for the feedback.
I'm currently working on fixing the following issues:
- Fixed an issue where "React/Ignore Enemy" didn't work during combat.
- Fixed an issue where helicopter pilots would interrupt landing during combat.
- Added three new options to the "Move/*" command: "Ignore until arrival", "Permanent ignore", "Don't ignore".
These changes will be included in v0.65. Please let me know if you encounter any other problems.
The Follow feature is still planned, but it will likely take some time.
Too bad it seems to be incompatible with PEV DTAR. It makes them just stand around and do nothing
@Officer_Barley9112 Thanks for the feedback!
I found an issue where Relationship is forgotten when entering a fleeing state. This should be fixed by the "fleeing prevention" feature being added in v0.65.
When I spawn a lot of NPCs the game crashes, is there any way to fix this?
@MORIMORI3 Thanks for the feedback.
I'll add a unit limit feature via config file in v0.66.
I can't open the menu. How can I open it?
which key is it??
@GHOST1232413 Thanks for the feedback.
You might be using an older preset file. The preset file structure was changed in v0.65.
why arent they following you should make the soldiers companions or something because they just stand around and shoot enemies but i would like if vehicles followed me like a convoy
@OfficialGhøst Thanks for the feedback.
I understand the demand for a follow feature.
Currently, only car and helicopter follows are working. These will be partially implemented in v0.66, but please wait a bit longer for walking and airplane follows.
@noodlenode aight but the cars dont follow me its prolly a mess up on my end thanks for the response!
@OfficialGhøst My apologies, that was a misleading way to phrase it.
v0.65 does not have a follow feature. What I meant is that it's working well in the currently under development v0.66.
v0.66 will clearly include a "Follow" command.
alright yeah thanks man convoys and shit would be dope
@noodlenode I'm Japanese, but the mods are amazing! I'm looking forward to future updates!
@noodlenode Would you consider letting this mod support raiju? call _SET_DEPLOY_MISSILE_BAYS(vehicle, true) 13 times can enable raiju weapons for npc pilot. (for player pilot only need to call once)
@noodlenode Can you avoid being killed if the vehicle doesn't slow down and crashes into you? sorry