Carry Ped- Carry NPC's 1.6 for SP only! 1.6 (uninstaller, removed trip condition)
1,904
53
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August 16, 2025
Walk up to an NPC.
Press F to pick them up.
Carry them around:
Player can walk, run (limited if heavy).
Enjoy NPC-player dialogue while carrying.
Cannot immediately pick up another NPC until cooldown ends.
for GTA 5 Legacy only
Requirements:
OpenIV, Scripthook, scripthookv.net
Installation (Legacy):
Install Scripthook V and scriphookv.net
Install OpenIV
Open OpenIV. Go to Tools > ASI Manager and Install ASI Loader and OpenIV.ASI
Go to Tools/Package Installer and install the package
IMPORTANT - Make sure to install it via Mod
Known bugs.
Sometimes "being carried" animation won't work.
Animation will not work scenario peds (Stripper, Cashier, etc.)
For manual uninstallation, these are the files
-scripts/carryped.dll = the main script itself
-scripts/CarryPedKeys.ini = the configuration file created by carryped.dll
[mods]\update\x64\dlcpacks\carried\dlc.rpf = the animation library package in RPF
-remove the following line "dlcpacks:/carried/" in the dlclist.xml located at
[mods]\update\x64\dlcpacks\carried\dlc.rpf\common/data/
[mods] mods means if you installed via mods. and if not, omit that and go to that respective folders.
Cheers,
EdiotTV
Youtube
Changelogs:
[!NEW] 1.6 uninstaller added, trip during sprinting with light/regular peds are removed.
1.5 Added ini configuration file
1.4 Disabled carrying medics, police, and security.
1.3 Additional physics optimizations.
1.2 Dialogue randomization to prevent reusing previous lines.
1.1 Added more conditions (if the player is punched, shot, etc., the carry state will be terminated).
1.0 Fixed overlapping controls during carry (player can no longer enter a vehicle while carrying).
0.9 Custom animation for PED during carry.
0.8 Added scenarios for carrying heavy peds.
0.7 Added player trip scenario when running fast.
0.6 Fixed some animation glitches.
0.5 Added dialogue variations categorized by class, gender, and specialty.
0.4 Fixed missing peds or objects when the drop animation collides with them.
0.3 Added notifications and updated physics.
0.2 Optimized player-to-NPC interaction system.
0.1 Initial carryped system using heist box carry and smoking idle animations.
Made with OpenIV Package Manager, Codewalker RPF, Blender, and visual studio.
Feel free to modify it as long as you credit me.
First Uploaded: August 14, 2025
Last Updated: August 21, 2025
Last Downloaded: 3 hours ago
37 Comments
Walk up to an NPC.
Press F to pick them up.
Carry them around:
Player can walk, run (limited if heavy).
Enjoy NPC-player dialogue while carrying.
Cannot immediately pick up another NPC until cooldown ends.
for GTA 5 Legacy only
Requirements:
OpenIV, Scripthook, scripthookv.net
Installation (Legacy):
Install Scripthook V and scriphookv.net
Install OpenIV
Open OpenIV. Go to Tools > ASI Manager and Install ASI Loader and OpenIV.ASI
Go to Tools/Package Installer and install the package
IMPORTANT - Make sure to install it via Mod
Known bugs.
Sometimes "being carried" animation won't work.
Animation will not work scenario peds (Stripper, Cashier, etc.)
For manual uninstallation, these are the files
-scripts/carryped.dll = the main script itself
-scripts/CarryPedKeys.ini = the configuration file created by carryped.dll
[mods]\update\x64\dlcpacks\carried\dlc.rpf = the animation library package in RPF
-remove the following line "dlcpacks:/carried/" in the dlclist.xml located at
[mods]\update\x64\dlcpacks\carried\dlc.rpf\common/data/
[mods] mods means if you installed via mods. and if not, omit that and go to that respective folders.
Cheers,
EdiotTV
Youtube
Changelogs:
[!NEW] 1.6 uninstaller added, trip during sprinting with light/regular peds are removed.
1.5 Added ini configuration file
1.4 Disabled carrying medics, police, and security.
1.3 Additional physics optimizations.
1.2 Dialogue randomization to prevent reusing previous lines.
1.1 Added more conditions (if the player is punched, shot, etc., the carry state will be terminated).
1.0 Fixed overlapping controls during carry (player can no longer enter a vehicle while carrying).
0.9 Custom animation for PED during carry.
0.8 Added scenarios for carrying heavy peds.
0.7 Added player trip scenario when running fast.
0.6 Fixed some animation glitches.
0.5 Added dialogue variations categorized by class, gender, and specialty.
0.4 Fixed missing peds or objects when the drop animation collides with them.
0.3 Added notifications and updated physics.
0.2 Optimized player-to-NPC interaction system.
0.1 Initial carryped system using heist box carry and smoking idle animations.
Made with OpenIV Package Manager, Codewalker RPF, Blender, and visual studio.
Feel free to modify it as long as you credit me.
First Uploaded: August 14, 2025
Last Updated: August 21, 2025
Last Downloaded: 3 hours ago
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in order for it to work, download scripthook v, and scripthookv.net and check its instructions how to install it. then install it using openIV and install it according to instructions.
August 15, 2025 -
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Try to avoid going through the mold. Pay attention to the details. Sometimes when you pick it up, it may go in the wrong direction
August 19, 2025 -
This mod is okay but HAS 2 Huge isses.....1. The whole tripping every 5 seconds from running is stupid, I dont know why the author thinks this is funny, the map is huge and if running is going to cause you to trip its annoying, there should be a way to disable this 2. This mod breaks when you run it with LSPDFR, as in the people you carry are sideways for some reason when the mod is enabled and finally it would be great if you could come out with a version where we could see which files were edited for easy removal, otherwise you will just have to load a backup since I have a ton of mods
August 20, 2025 -
Like others have said, the mod needs key bind customization, being able to run without tripping, and an uninstaller. 👍
August 21, 2025 -
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love the mod but can you make an update to switch from third person to first person i have to switch before carrying ped
August 24, 2025
I tried to implement carrying dead peds, but it seems impossible because Rockstar treats all dead peds as technically “dead.” By default, they’re just in a ragdoll state, so they don’t have an animation dictionary or accessible bones.
There is a workaround—resurrecting the ped, then changing their state to make them appear dead and adding some animations—but that would significantly complicate the script and likely introduce more bugs. For now, this is the limit of what I can achieve.