Consciousness (NPC AI tweaks) [.Net] 1.0.0
9,238
176
9,238
176
Description
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
Release 1.0.0
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.3.1
0.3.3
0.3.2
0.3.1:
0.3
0.2.1:
0.2 [Trailer]:
0.1 (TL;DR: Video):
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
Release 1.0.0
- Traffic accident manager: Diversified and improved behavior
- Always show blip heading indicator [ON by default/Can be disabled]
- Multiple bugfixes
- Stability improvement
- Default search duration increased to 120 seconds
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.3.1
- Removed persistence feature
0.3.3
- Performance improvement
- NPC vision cones displaying (Enemy FOV)
- I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other
- If an error occurs, it will be logged into Consciousness.log
- Changes to NPCs searching
- Added broken bottle to NPC's melee list
0.3.2
Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips]- Diversified gangs' melee weapons
- Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo]
- From now on mod is disabled during missions (Can be changed in config)
- Slight performance improvement
- Wanted level won't be given to player if traffic accident reporter is dead ;)
- Minor bug fixes
0.3.1:
- Fix typo in settings
0.3
- Some peds will now have blip color corresponding to their gang. [Can be disabled]
- Added NPC's rotation indicator when in search mode
- Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]
- Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)
- Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]
- Various bugfixes
0.2.1:
- Removed debug info
0.2 [Trailer]:
- Fleeing/Disarming animations are now more smooth
- NPC location feedback. NPC's will shout to inform allies of player's presence
- If NPC decides to abandon the fight and flee, their blip will change color and start to flash
- Introduced config file
0.1 (TL;DR: Video):
- When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
- Enemies also react on sounds made by player
- Attracting attention of a single enemy alerts other enemies
- There's a chance player won't be noticed using silenced weapons
- There's also an ability to disarm enemies
- If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
First Uploaded: September 24, 2023
Last Updated: February 01, 2024
Last Downloaded: 4 hours ago
All Versions
159 Comments
Description
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
Release 1.0.0
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.3.1
0.3.3
0.3.2
0.3.1:
0.3
0.2.1:
0.2 [Trailer]:
0.1 (TL;DR: Video):
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
Release 1.0.0
- Traffic accident manager: Diversified and improved behavior
- Always show blip heading indicator [ON by default/Can be disabled]
- Multiple bugfixes
- Stability improvement
- Default search duration increased to 120 seconds
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.3.1
- Removed persistence feature
0.3.3
- Performance improvement
- NPC vision cones displaying (Enemy FOV)
- I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other
- If an error occurs, it will be logged into Consciousness.log
- Changes to NPCs searching
- Added broken bottle to NPC's melee list
0.3.2
Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips]- Diversified gangs' melee weapons
- Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo]
- From now on mod is disabled during missions (Can be changed in config)
- Slight performance improvement
- Wanted level won't be given to player if traffic accident reporter is dead ;)
- Minor bug fixes
0.3.1:
- Fix typo in settings
0.3
- Some peds will now have blip color corresponding to their gang. [Can be disabled]
- Added NPC's rotation indicator when in search mode
- Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]
- Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)
- Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]
- Various bugfixes
0.2.1:
- Removed debug info
0.2 [Trailer]:
- Fleeing/Disarming animations are now more smooth
- NPC location feedback. NPC's will shout to inform allies of player's presence
- If NPC decides to abandon the fight and flee, their blip will change color and start to flash
- Introduced config file
0.1 (TL;DR: Video):
- When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
- Enemies also react on sounds made by player
- Attracting attention of a single enemy alerts other enemies
- There's a chance player won't be noticed using silenced weapons
- There's also an ability to disarm enemies
- If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
First Uploaded: September 24, 2023
Last Updated: February 01, 2024
Last Downloaded: 4 hours ago
Discussions, early beta tests and more: https://discord.gg/nP4X9fWdxj
Does this script does not affect enemies with army pedtype since it has similar behaviour with cop and swat pedtype?
@Daddynnoob The script affects army pedtype
@KassiteR I think you should make an option to disable mod effects for army pedtype since I'm sure it causes unusual behaviours
@KassiteR
Can you please add option to disable minimap markers/dots?
It is kinda more "realistic" if enemy doesn't have pinpoint magic radar and must search and see/hear my character to know where it is why should I be able to see exact location of them?
Thnx for mod.
@loginos It's already there, called HIDE_BLIPS, which hides custom blips but I'm unable to hide default red dots
debug mode ruins the mod
@GTA 5 LOVER 1000 Hey, not sure if I understand. Debug mode is only active with a cheat string. Could you please share some details?
it activates debug mode after a few minutes of playing idk what to do
when i go to the scripts folder the debug log says System.NullReferenceException: Object reference not set to an instance of an object.
at EnemiesProcessor.Process()
@KassiteR Firstly, excellent mod brother! Great job and keep up the great work. The GTA V 2024 homies, who already created the next GTA 6 on their home computers appreciate you...
Not sure if this is related to GTA 5 LOVER 1000's issue, but unfortunately this mod makes me crash. It takes usually some time and seems to correlate with quicker crashes > the more cars I have near me. I am able to most effectively create the crash using the "Community Races"/CarRacing.dll script, but it crashes outside this script too. I can't tell exactly, but I remember one of the crashes was when I collided with a vehicle. Not going to rate right now, as it would be a 4/5 otherwise I'll wait on a fix. Going to also try your newest update.
@kocabac Works fine with Forever together mod. I've never had that issue. Also, loving this mod!
@KassiteR i got it to work. I think it was because I had a gang mod
Interestingly enough, no more crashes since the newest update. Not sure if my crashes were due to my custom .ini, as I now have it set to default. I think I remember I may have changed NPC processed limit to 0.5 as much or something
Had to come back and say just how awesome this script is. Great stuff 👏🏿
is it possible to add the appistol into the gangfirearmspool?
Interesting enough, such a great immersion for the game
@KassiteR Hey remember when I asked you about the feature where if I crash into an AI's vehicle they won't attack me instead, they will call the police. Well I like when AI attacks me for damaging their vehicle so I disabled your feature.
But now when I crash into AI, they get stuck by the driver's door and will stay there unless I go near them and most of the time when I go near them, they get scared and just run away even if I have no weapons. Can you please fix this?
Does it work with rde?
could u remove the debug message?
How come you're avoiding cops?
It'd be dope if they reacted to all of these things like car crashes like normal people, instead of going guns blazing.