5,056,896
4,381
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July 23, 2026
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
First Uploaded: October 08, 2016
Last Updated: August 07, 2026
Last Downloaded: 10 seconds ago
All Versions
13,006 Comments
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
-------------------
Source: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer
First Uploaded: October 08, 2016
Last Updated: August 07, 2026
Last Downloaded: 10 seconds ago
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@Zemanez Just now.
[15:54:21] CORE: An exception occurred while executing 'EnhancedNativeTrainer.asi', id 7
Exception addr 0x00007FF975AC5F31 is ucrtbase.dll+0x00025F31
Last called native 0x0000000000000000Not using Rampage. Was just sitting on the Bagger and shooting a pistol.
August 31, 2026 -
@IreBurn Then how the heck could I resolve my problem and get back my years worth of saved stuffs?!
September 01, 2026 -
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@Zsombor_99
Shouldn't need to. Just to clarify it's this you're using? https://sqlitebrowser.org/I can open up my DB fine in that tool (after opening up ent.db -> Browse tab -> drop down -> has tables).
@IreBurn
An all zeroes hash usually is a sign the SHV broke or something tried calling something at the same time ENT did. If it had a native hash then we could at least trace it to something in ENT.All I could suggest is resetting ENT's settings and see if it continues. Could just be a bad mod conflict somewhere breaking the scripthook.
September 02, 2026 -
Thanks! Спасибо большое за такой замечательный инструмент.Теперь могу ездить на всех суперкарах),которых нет в сюжетке. 👍💕
September 02, 2026 -
@Zemanez Yes, it's that, I downloaded the standard 64-bit installer from here: https://sqlitebrowser.org/dl/
I have no clue why I can't see any data in "ent.db" whatsoever while you can see everything.10 days ago -
@Zemanez I found out something weird: removed "ent.db" to generate a fresh one, started the game, re-configured my most important settings, played for a while, meanwhile I saved two characters, then the next time when I re-started the game after a totally unrelated crash ‒ modded game is a bit unstable, you know ‒ exactly the same error happened again with exactly the same native string! 😯 What the heck is started to going on with my game?! 🤨
9 days ago -
@Zsombor_99
It sounds like it could be a mod conflict somewhere but then you'll just be going down rabbit holes finding out the specific issue. If you didn't have snow enabled in ENT then it's another mod trying to use it and crashing as a result.8 days ago -
@Zemanez Well, I done an unsuccessful attempt installing "Project 1.27" to see if I could bypass the R☆ launcher or not, but it not just was unsuccessful, I think my problems are happening since then ‒ I have no idea what the heck "Project 1.27" installed into my game!
8 days ago -
If you're a serious modder avoid this at all costs. This is only made for vanilla GTA v and not made to run alongside any other script or hook. This trainer will try to preload the whole map and make game crash if you have custom traffic models or map mods.
4 days ago -
@esdras97 Thanks for the Amazon review but you're also spreading misinformation. ENT can run with other mods - we don't guarantee 100% compatibility (no one does) but we don't go out of our way to stop you co-loading other mods.
The "preload whole map" is because you've left the online map loaded which is needed for most interiors. Disable that and you'll be fine.
4 days ago -
@Zemanez how about you fix your trash vibe coded garbage. Theres no reason why a trainer should have so many hooks and unnecessary scripts running that break even character changing. You're a retrdd niqha if you think someone is just gonna play gta5 without "online maps", you realize those online maps contain map updates also for SP, what's the point of a trainer if you can only use it on vanilla gtav, such a stupid mod.
1 day ago -
@IreBurn
That's just how the "all" options work. It iterates over all vehicles, regardless of type, and applies something to it. While the game does keep track of player vehicles through decors, that only applies to online. In SP a vehicle is a vehicle. Unless it's a special one (i.e one of the player's special vehicles like Trevor's) there's usually nothing else to distinguish it and it's treated as such.@esdras97 You need to take a break. Clearly there's something bad going on in your head if you think an attitude like that is acceptable.
Since it's such a 'stupid mod' then it's best if you don't use it. Clearly it's too difficult for you to use (and you're still spreading blatant misinformation) and don't bother coming back - with an attitude like that to a free mod, you obviously need a break away from the PC before you cause yourself a mischief. Spend the time away learning basic social skills - it'll help for a start.
12 hours ago












Enhanced Native Trainer: Update 58.0
This is the final major release for Enhanced Native Trainer. It covers a lot of features requested over the years (and we wanted to implement) but just weren't possible without re-writing how ENT functions. Documentation is available on the GitHub - how translations work, adding preview images and new options including script hooking etc.
ENT should be a lot easier to maintain going forward for those willing to take the torch onwards.
A thanks from myself and @Slash_Alex to all those who've stuck with ENT for this long and for those who have contributed to it over the years.
------
This is the largest release to date:
- GTA V Enhanced support
- A full rework of interior customisation
- MK2 weapon fixes
- A live weapon preview camera
- Controller overhauls
- Full translation support for menu items
- Rebuilt vehicle spawner/preview system
- Script hooking/modifying support (thanks to Yimmenu)
- ENT-RESET support for those crashing on start up due to settings conflict.
On top of a lot of reliability fixes on existing features and some overall backend changes to make it easier for other people to maintain & expand on.
Full changelog on the GitHub because it's too big for this box: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/releases#release-58.0
*Note:* some preview images are reused but with the new system preview images can be submitted to the GitHub independent of an ENT update - just copy them into the "previews" folder.