Improved Law Enforcement alpha 0.2
947
23
947
23
(Note: these description is made with AI, so ignore it 💀 AI shits well well well. But, still its an upgraded and provides realism during wanted levels and tactically uh.)
🔰 Improved Law Enforcement: Improved Wanted Level
Welcome to the chaos escalation protocol – the next level of law response in Los Santos.
Improved Wanted Level is an evolution of the original Rockstar's Dispatch System. This time, it's about smarter chases, more reactive units, and tighter AI control. Whether you're on land, at sea, or in the air, this system ensures that your heat isn't just numbers—it's tactical, cinematic, and unpredictable. Expect evolving threats, smarter AI, multi-force pursuits, and total dispatch immersion.
From helicopters that dodge your rockets, to sea units chasing you even underwater, every level of your felony has consequences. Disarm enemies with a smart hit, feel surrounded when near shore, and watch the skies as cops adapt. Customize everything in the XML file. It’s chaos. It’s control. It’s Improved.
Test. Report. Push it to the limit.
Changelog
Alpha 0.1
Initial Release
Alpha 0.2
Planned Feature:
If you want to suggest some ideas, or you ran into bugs or errors, Join Discord. I will help you in resolving it. You can also share more ideas and feature you want to see in this script.
If anyone is good in taking screenshots, let me know.
If you see stationary Vehicles or Peds, it means either it's a RoadBlock or a Ped who was disarmed ran away and it's task was cancelled later.
If anyone wants Disarm mod as standalone, let me know. I will upload it. By default I have fixed anyone to run away if their weapons are dropped/disarmed, but even if you see a cop running at you, it's game engine spawned entity.
Installation:
Extract the zip file and drop the WOI.dll and the folder into scripts folder.
You need ScriptHookV and ScriptHookVDotNet installed. And currently this script works on Legacy only.
🔰 Improved Law Enforcement: Improved Wanted Level
Welcome to the chaos escalation protocol – the next level of law response in Los Santos.
Improved Wanted Level is an evolution of the original Rockstar's Dispatch System. This time, it's about smarter chases, more reactive units, and tighter AI control. Whether you're on land, at sea, or in the air, this system ensures that your heat isn't just numbers—it's tactical, cinematic, and unpredictable. Expect evolving threats, smarter AI, multi-force pursuits, and total dispatch immersion.
From helicopters that dodge your rockets, to sea units chasing you even underwater, every level of your felony has consequences. Disarm enemies with a smart hit, feel surrounded when near shore, and watch the skies as cops adapt. Customize everything in the XML file. It’s chaos. It’s control. It’s Improved.
Test. Report. Push it to the limit.
Changelog
Alpha 0.1
Initial Release
- Initial release.
Alpha 0.2
- Fixed ground units not moving unless provoked.
- Resolved helicopter rappel bugs when too many peds spawn.
- Helicopters now flee when heavily damaged (50% health loss).
- Reduced spawn distance for vehicle chases – more in-your-face action.
- Enabled default roadblocks and non-police dispatches during missions (let me know if chaos escalates).
- Helicopters below wanted level 4 won’t use vehicle weapons, instead they circle aggressively to distract.
- Fixed helicopters crashing into buildings randomly.
- Fixed sea units not chasing properly (they even see underwater now lol).
- Added custom Dispatch Messages system with notification per unit type.
- Added plane dispatch support (fighters like Hydra, Avenger, etc.) – experimental.
- Integrated and fixed version of Disarm Mod (credits to jedijosh920).
- All behaviors and toggles customizable through provided XML file.
- Being near shore triggers air + ground + sea combined dispatches.
- Working on improving police AI driving – current chases are still limited by Rockstar's native AI.
- Test feature (enable logging from ini file to take effect): Vehicle mod editing via keyboard (ArrowLeft = mod type, ArrowRight = mod index) to get know the current vehicle's mod types and all.
- MOD_ROOF and MOD_CHASSIS usually affect helicopter and other vehicle's extra weapons.
- Mod index -1 disables the mod part (or omit mod name in XML).
- AI logic updated – helicopters won’t fire unless provoked; they circle first, then attack when pilot feels threatened. Sometimes they can straight up blow the hell out of you.
Planned Feature:
- Cargobob will land, open rear doors, deploy 6 units, then re-engage you from air. Tactical drop incoming.
If you want to suggest some ideas, or you ran into bugs or errors, Join Discord. I will help you in resolving it. You can also share more ideas and feature you want to see in this script.
If anyone is good in taking screenshots, let me know.
If you see stationary Vehicles or Peds, it means either it's a RoadBlock or a Ped who was disarmed ran away and it's task was cancelled later.
If anyone wants Disarm mod as standalone, let me know. I will upload it. By default I have fixed anyone to run away if their weapons are dropped/disarmed, but even if you see a cop running at you, it's game engine spawned entity.
Installation:
Extract the zip file and drop the WOI.dll and the folder into scripts folder.
You need ScriptHookV and ScriptHookVDotNet installed. And currently this script works on Legacy only.
First Uploaded: July 19, 2025
Last Updated: July 22, 2025
Last Downloaded: 31 minutes ago
36 Comments
More mods by Vampire:

- Gameplay
- .Net
5.0
2,061
23
1.3 hotfix
(Note: these description is made with AI, so ignore it 💀 AI shits well well well. But, still its an upgraded and provides realism during wanted levels and tactically uh.)
🔰 Improved Law Enforcement: Improved Wanted Level
Welcome to the chaos escalation protocol – the next level of law response in Los Santos.
Improved Wanted Level is an evolution of the original Rockstar's Dispatch System. This time, it's about smarter chases, more reactive units, and tighter AI control. Whether you're on land, at sea, or in the air, this system ensures that your heat isn't just numbers—it's tactical, cinematic, and unpredictable. Expect evolving threats, smarter AI, multi-force pursuits, and total dispatch immersion.
From helicopters that dodge your rockets, to sea units chasing you even underwater, every level of your felony has consequences. Disarm enemies with a smart hit, feel surrounded when near shore, and watch the skies as cops adapt. Customize everything in the XML file. It’s chaos. It’s control. It’s Improved.
Test. Report. Push it to the limit.
Changelog
Alpha 0.1
Initial Release
Alpha 0.2
Planned Feature:
If you want to suggest some ideas, or you ran into bugs or errors, Join Discord. I will help you in resolving it. You can also share more ideas and feature you want to see in this script.
If anyone is good in taking screenshots, let me know.
If you see stationary Vehicles or Peds, it means either it's a RoadBlock or a Ped who was disarmed ran away and it's task was cancelled later.
If anyone wants Disarm mod as standalone, let me know. I will upload it. By default I have fixed anyone to run away if their weapons are dropped/disarmed, but even if you see a cop running at you, it's game engine spawned entity.
Installation:
Extract the zip file and drop the WOI.dll and the folder into scripts folder.
You need ScriptHookV and ScriptHookVDotNet installed. And currently this script works on Legacy only.
🔰 Improved Law Enforcement: Improved Wanted Level
Welcome to the chaos escalation protocol – the next level of law response in Los Santos.
Improved Wanted Level is an evolution of the original Rockstar's Dispatch System. This time, it's about smarter chases, more reactive units, and tighter AI control. Whether you're on land, at sea, or in the air, this system ensures that your heat isn't just numbers—it's tactical, cinematic, and unpredictable. Expect evolving threats, smarter AI, multi-force pursuits, and total dispatch immersion.
From helicopters that dodge your rockets, to sea units chasing you even underwater, every level of your felony has consequences. Disarm enemies with a smart hit, feel surrounded when near shore, and watch the skies as cops adapt. Customize everything in the XML file. It’s chaos. It’s control. It’s Improved.
Test. Report. Push it to the limit.
Changelog
Alpha 0.1
Initial Release
- Initial release.
Alpha 0.2
- Fixed ground units not moving unless provoked.
- Resolved helicopter rappel bugs when too many peds spawn.
- Helicopters now flee when heavily damaged (50% health loss).
- Reduced spawn distance for vehicle chases – more in-your-face action.
- Enabled default roadblocks and non-police dispatches during missions (let me know if chaos escalates).
- Helicopters below wanted level 4 won’t use vehicle weapons, instead they circle aggressively to distract.
- Fixed helicopters crashing into buildings randomly.
- Fixed sea units not chasing properly (they even see underwater now lol).
- Added custom Dispatch Messages system with notification per unit type.
- Added plane dispatch support (fighters like Hydra, Avenger, etc.) – experimental.
- Integrated and fixed version of Disarm Mod (credits to jedijosh920).
- All behaviors and toggles customizable through provided XML file.
- Being near shore triggers air + ground + sea combined dispatches.
- Working on improving police AI driving – current chases are still limited by Rockstar's native AI.
- Test feature (enable logging from ini file to take effect): Vehicle mod editing via keyboard (ArrowLeft = mod type, ArrowRight = mod index) to get know the current vehicle's mod types and all.
- MOD_ROOF and MOD_CHASSIS usually affect helicopter and other vehicle's extra weapons.
- Mod index -1 disables the mod part (or omit mod name in XML).
- AI logic updated – helicopters won’t fire unless provoked; they circle first, then attack when pilot feels threatened. Sometimes they can straight up blow the hell out of you.
Planned Feature:
- Cargobob will land, open rear doors, deploy 6 units, then re-engage you from air. Tactical drop incoming.
If you want to suggest some ideas, or you ran into bugs or errors, Join Discord. I will help you in resolving it. You can also share more ideas and feature you want to see in this script.
If anyone is good in taking screenshots, let me know.
If you see stationary Vehicles or Peds, it means either it's a RoadBlock or a Ped who was disarmed ran away and it's task was cancelled later.
If anyone wants Disarm mod as standalone, let me know. I will upload it. By default I have fixed anyone to run away if their weapons are dropped/disarmed, but even if you see a cop running at you, it's game engine spawned entity.
Installation:
Extract the zip file and drop the WOI.dll and the folder into scripts folder.
You need ScriptHookV and ScriptHookVDotNet installed. And currently this script works on Legacy only.
First Uploaded: July 19, 2025
Last Updated: July 22, 2025
Last Downloaded: 31 minutes ago
@Ninocobretti let's seee and thanks for ideas. I'll try implementing them
@Ninocobretti Seems like the lack of police vehicles. If possible, equal amounts of both would be a suggestion. Or have options for aggressive enforcement due as some may not like law enforcement to aggressive. Thanks
@HvyMetal55 actually you can make law enforcement aggressive by changing values in PedInfo.xml as per your likings. Like distance, hearing range, accuracy and all. But I will add if people want chase feel or realism feel. Since script follows last known position so all the units goes there to find you, if they find you, it's okay otherwise they will go here and there to check for you..
@Midnight Gamer How I can change the disarm option and the player euphoria after shot option
Why isn't it working for me
@Zero_SS it's supported for legay only. The day scripthookvdotnet is supported for enhanced it will work automatically on it
@Zazerim55 I have to check how ragdoll works for Player then only i can make it work. So wait for some time, ill do it soon.
@Midnight Gamer [ERROR] Failed to load script assembly WOI.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't.
@BCPD_09 can you share full log? and a screenshot? check if logging.log was created or not.
@Midnight Gamer Should I send the full .log here? No logging.log was created btw.
@BCPD_09 Send it
where do i have to put those files?
@Stryzen into the scripts folder, also must have scripthookvdotnet and ScriptHookV. Only works for Legacy for now.
RED? Can it be used?
@TCRL what is RED? you mean RDE?
OK
RDE !
@TCRL yea it works with it.
OK OK
@Midnight Gamer It would be more interesting if they added police shields to 5star. , This script was made a few years ago, but police NPCs cannot equip it. so I think it would be better to create a new one, as it would create new tension.https://www.gta5-mods.com/scripts/shield-mod
@2017camarolike okay 🫡 actually I was thinking to add shields stuff, thanks for reminding me haha. I will work on it to make it usable by many tactical forces like noose, or even police tacticals and army