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About
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
.asi loader
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
Fixed an issue where some peds were being teleported back to land when they entered water
1.4
Added an option to set the maximum submarine depth
1.3.1
Fixed some potential crashes
1.3
Added support for build 2372
1.2
Fixed patch_explosives_boundary not working on builds >= 2189 Fixed an issue where audio emitters would emit barely audible sound Removed Visual C++ Redist requirement
1.1.4
Fixed another issue that could also cause a crash when using version 1.0.1604.0
1.1.3
Fixed an issue where the game would crash when using version 1.0.1604.0
1.1.2
Hopefully fixed an issue where the plugin randomly didn't load properly for some people
1.1.1
Disabled crush warnings when in a submarine (only if patch_entity_map_depth_limit is set to true)
1.1
Added support for build 1290 Added velocity limit removal
1.0
Initial release
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
1.4
1.3.1
1.3
1.2
1.1.4
1.1.3
1.1.2
1.1.1
1.1
1.0
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
First Uploaded: March 23, 2017
Last Updated: September 14, 2021
Last Downloaded: 7 minutes ago
255 Comments
About
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
.asi loader
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
Fixed an issue where some peds were being teleported back to land when they entered water
1.4
Added an option to set the maximum submarine depth
1.3.1
Fixed some potential crashes
1.3
Added support for build 2372
1.2
Fixed patch_explosives_boundary not working on builds >= 2189 Fixed an issue where audio emitters would emit barely audible sound Removed Visual C++ Redist requirement
1.1.4
Fixed another issue that could also cause a crash when using version 1.0.1604.0
1.1.3
Fixed an issue where the game would crash when using version 1.0.1604.0
1.1.2
Hopefully fixed an issue where the plugin randomly didn't load properly for some people
1.1.1
Disabled crush warnings when in a submarine (only if patch_entity_map_depth_limit is set to true)
1.1
Added support for build 1290 Added velocity limit removal
1.0
Initial release
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
This ASI plugin patches numerous boundary limits, a full list can be found in the config file.
It was made especially for Grand Theft Space.
It is also required for Grand Theft Space to work properly!
Requirements
ScriptHookV is NOT required
Big thanks to the rest of the Grand Theft Space dev team for testing!
Installation
Simply drop NoBoundaryLimits.asi and NoBoundaryLimits.ini into your Grand Theft Auto V folder.
Changelog
1.4.1
1.4
1.3.1
1.3
1.2
1.1.4
1.1.3
1.1.2
1.1.1
1.1
1.0
Please report any issues in the comments.
Be sure to always provide the NoBoundaryLimits.log contents when you do.
Have fun playing Grand Theft Space or with whatever this plugin is required for :)
First Uploaded: March 23, 2017
Last Updated: September 14, 2021
Last Downloaded: 7 minutes ago
@alloc8or how to make map on pause menu limitless
@Reacon @ikt @alloc8or
on the map pause menu I see a blip called the map bottom limit how to edit the number of that like by decreasing it?
Cuz: I'm using map which all of it has blue water but the additional space for the map is black
[2022-12-06 15:36:14.376] [INFO] Detected Windows 10 Home (10.0.22621.900)
[2022-12-06 15:36:14.376] [INFO] Using game version 1.0.2699.16
[2022-12-06 15:36:14.376] [INFO] Successfully retrieved MODULEINFO: G:\GTAV\GTA5.exe => 0x00007FF6E4460000 (0x03D20600)
[2022-12-06 15:36:14.376] [INFO] Creating thread...
[2022-12-06 15:36:14.376] [INFO] Created thread, id 0x2B90
[2022-12-06 15:36:14.377] [INFO] Reading settings...
[2022-12-06 15:36:14.380] [INFO] patch_player_world_limits = true
[2022-12-06 15:36:14.380] [INFO] patch_global_height_limit = true
[2022-12-06 15:36:14.380] [INFO] patch_entity_map_depth_limit = false
[2022-12-06 15:36:14.380] [INFO] patch_explosives_boundary = true
[2022-12-06 15:36:14.381] [INFO] patch_entity_spawn_boundary = true
[2022-12-06 15:36:14.381] [INFO] patch_entity_task_boundary = true
[2022-12-06 15:36:14.381] [INFO] patch_camera_boundary = true
[2022-12-06 15:36:14.381] [INFO] patch_velocity_limit = false
[2022-12-06 15:37:18.602] [INFO] patchPlayerWorldLimits succeeded!
[2022-12-06 15:37:18.625] [INFO] patchGlobalHeightLimit succeeded!
[2022-12-06 15:37:18.658] [INFO] patchExplosivesBoundary succeeded!
[2022-12-06 15:37:18.677] [INFO] patchEntitySpawnBoundary succeeded!
[2022-12-06 15:37:18.744] [ERROR] patchEntityTaskBoundary failed!
[2022-12-06 15:37:18.746] [INFO] patchCameraBoundary succeeded!
Any reason the TASK is failing?
The game crashes under one particular bridge, I have no graphic mods just cars
Working on v1.0.2802.0
Thank you for maintaining must-have patch!
@alloc8or Yeah, this reaaally needs and update. Now the 'depth limit' causes a glitch that affects teleporting via 'Markers' and direct teleporting into MP interiors under the map. Part of the glitch breaks Menyoo's markers when teleporting. With the depth limit activated a player can teleport through a marker when in a vehicle no prob long as vehicles are given access. On foot, only early in the gaming session can a player teleport through a menyoo marker and only if they are using a main character or changed the skin of a main character. Later the session teleporting on foot is not possible even under the previous conditions. Removing NBL allows teleports to work properly. This affects the 'Portals' mod as well. Also, teleporting into most spaces under the map or travelling through the sewers/subways will get you teleported to the surface. It was suggested by 'Itsjustcurtis' that this mod interferes with the 'natives' used for markers allowing teleportation.
@CleftMan When will this Boundary Limit mod be updated since you're still working on it to make sure any of these errors do not occur? And I do like it extremely alot so that's why I give this mod 5-stars rating.
@Cleftman Anyways, it's nice to meet you and I'll check back with you later. And to be honest, it really needs an update because it is one of the requirements for Grand Theft Space [.Net] mod.
when i go too high there starts to be strange orange stuff everywhere
Not sure if this was posted already or not, but FiveM useres can use this https://forum.cfx.re/t/release-updated-no-boundary-limits/536296 to stop their cars from dying server sided
Is there a substitute for this mod? it's way too important for many other mods. Can I use the FiveM version for just SP?
does this work for fivem?
Yeah, this mod's officially dead. I was told on alloc8or's github page he's not going to do anymore updates and someone else should make a substitute for this mod....
Works on 3095. Evidently a lot of folks are having issues in conjunction with other mods, but as long as you're not planning on visiting the ISS it works as advertised.
What is the maximum depth the submarine can go?
What is the patch_entity_map_depth_limit
@alloc8or Thx man, Love it!
Think this might be causing random crashes.
patchEntityTaskBoundary failed! update
are there any analogues of lifting limits?
@alloc8or @iammistahwolf My apologies for late reply, although I wanted to provide a feedback since I managed to recreate the teleportation bug. ( Took me a lot of time to narrow it down to this mod since it wasn't consistent and I didn't know how to recreate the issue before ).
It would seem, when patch_entity_map_depth_limit is set to true, it is limiting the amount of entities it can work with, and if there are around 10-15 entities of the same type ( ped/vehicle ) nearby, the entity type in question gets teleported back to the shore.
I figured this out once I disabled Peds with TrainerV, the teleportation stopped, although only for my ped character (some of my vehicles can still randomly teleport). And did the same vice versa by disabling Vehicles instead and the result was opposite. My vehicle stays under water, my character gets teleported.
I also made a modified popcycle.dat , removed all of the vehicles and only left Fish and Bird SpawnPool.
https://www.mediafire.com/file/7cc567sw5obgp0l/popcycle.dat/file
Since these entities can spawn in numbers once vehicles have been removed, it became quite easy to recreate the issue, by simply jumping to water and keep changing the ped to, say Beach Female for example with Menyoo. Although it only needs to be changed a few times until the ped gets teleported back. Since a lot of fishes and birdies spawn in such a short time.