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7,968
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Autonomous Driving Mod for GTA V v2.0.1
-----------------------------------
I know what you're thinking... another auto-drive mod for GTA V.
Think again...
Lets take a look at some of this mod's features..
Features
---------
- Set Waypoint and vehicle will automatically drive to the waypoint position
- Can be completely disabled by clearing waypoint
- Changing waypoint will automatically change the autonomous driving computer to go to the new waypoint.
- No Keys, No Buttons, No Menus. Just seamless autonomous driving integration for ground vehicles.
- Optional INI File included for file-tuning the auto-drive behavior
Requirements
-------------
- ScriptHookV
- ScriptHookVDotNet3
- SmartCars.DLL (included)
Installation
------------
- Copy All files to [GTA Folder]/Scripts directory
( MUST Copy AutonomousDriving.INI too as options may have been added or removed!)
- Modify AutonomousDriving.INI to suit your needs
AutonomousDriving.INI Configuration Options
-------------------------------------------------
USE_BLINKERS [True/False]
Turn on turn signal before turning.
ALLOW_CROSSING_MEDIAN [True/False]
Allow AI to turn around by driving over the center of the road illegally
STOP_AT_DESTINATION [True/False]
Upon reaching destination, stop the vehicle.
STOP_AT_TRAFFIC_LIGHTS [True/False]
When a traffic light is red, stop at the light until it turns green.
FOLLOW_TRAFFIC [True/False]
Do what the other cars are doing. This affects stopping at red lights, crossing medians, and yielding to pedestrians
YIELD_TO_PEDESTRIANS [True/False]
Stop for pedestrians instead of running them over.
AVOID_PEDESTRIANS [True/False]
Swerve out of the way of pedestrians before you hit them.
AVOID_VEHICLES [True/False]
When a vehicle is blocking your route, go around them either to the left or right
AVOID_OBJECTS [True/False]
Steer Left / Right before running over objects such as weapons, props, car parts, newspaper stands, etc..
START_SPEED [0-999+]
This is the speed that the vehicles will attempt to maintain by default if MACHINE_LEARNING_XX modes are disabled.
If the MACHINE_LEARNING_XX modes are set to True then this speed is the speed autonomous driving cars will travel
until the player (you) have manually driven over that section of road. Driving over an area with the autonomous
driving mode ON will not change the way that the vehicles will drive in that area.
WAIT_TIME [0-999+]
Wait for this many seconds of the player not attempting to control the vehicle before turning on autonomous driving mode
ENABLE_MACHINE_LEARNING_FOR_PLAYER [True/False]
Keep track of how fast the human-controlled player drives when driving normally (not autonomously), then use that data to
control how fast the autonomous driving will drive in that area.
ENABLE_MACHINE_LEARNING_FOR_WORLD [True/False]
Use the autonomous driving data that is collected to also control other cars around the game
WANDER_ALWAYS [True/False]
Autonomous Driving Mode will always be activated, even without a waypoint and will always just drive around aimlessly.
You can still override it by exiting the vehicle, steering, or hitting the gas/brake, but once WAIT_TIME has elapsed, it will turn back on.
WANDER_TO_WAYPOINT [True/False]
Whenever a waypoint is set on the pause screen map, the vehicle will aimlessly drive around until it eventually gets to
the waypoint. This can take a long time, and depending on how far away the waypoint is, it could take days, weeks, or
potentially years to stumble upon the waypoint.
There are no checks or anything preventing the vehicle from driving around in circles, or driving further away from the waypoint.
It just drives around, and if it happens to reach the waypoint, then it stops.
MANUAL_OVERRIDE_BRAKES [True/False]
When on, pressing the brakes will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if you use a Traction Control System Mod
MANUAL_OVERRIDE_GAS [True/False]
When on, pressing the acccelerator will temporarily stop the autonomous driving system for WAIT_TIME seconds.
MANUAL_OVERRIDE_STEERING [True/False]
When on, turning the vehicle left or right will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if your controller joystick is not perfectly centered or if you have the deadzone set extremely low.
-------------------------------------------------------------
Change Log v2.0.1
- Removed Subtitle at bottom of screen that shows debug information
Change Log v2.0.0
- Changed behavior of auto-drive to only activate when waypoint is set, otherwise autodrive will automatically deactivate.
- Fixed many bugs thanks to the help of the GTA5-mods.com community.
Change Log v1.5.2
- Added three new Settings in AutonomousDriving.INI to disable the manual override by pressing brakes, gas, and steering mostly for compatability with traction control mods and others that automatically press various vehicle controls while driving
Change Log v1.5.1
- Disable AutoDrive when in Aircraft
- AutoDrive works when sitting as passenger
- Blinkers work correctly
- Does not interfere with other scripts as much
Change Log v1.4
- Added the ability to have vehicle auto-wander instead of going to waypoint by
setting the WANDER_ALWAYS and WANDER_TO_WAYPOINT options.
These both do the same thing, only WANDER_TO_WAYPOINT will cause
the vehicle to stop wandering upon reaching waypoint and will not
wander if no waypoint is set. WANDER_ALWAYS will ignore waypoints all together
and the vehicle will roam after WAIT_TIME has expired. (See AutonomousDriving.ini)
- Added machine learning that will track the way that the player drives when not driving
autonomously and duplicate some parts of the player's driving based on location and speed.
The machine learning can always be applied to pedestrians who are in other cars
ENABLE_MACHINE_LEARNING_FOR_PLAYER and ENABLE_MACHINE_LEARNING_FOR_WORLD
- Added depdency for SmartCars.dll which is the library which provides the machine learning
-----------------------------------
I know what you're thinking... another auto-drive mod for GTA V.
Think again...
Lets take a look at some of this mod's features..
Features
---------
- Set Waypoint and vehicle will automatically drive to the waypoint position
- Can be completely disabled by clearing waypoint
- Changing waypoint will automatically change the autonomous driving computer to go to the new waypoint.
- No Keys, No Buttons, No Menus. Just seamless autonomous driving integration for ground vehicles.
- Optional INI File included for file-tuning the auto-drive behavior
Requirements
-------------
- ScriptHookV
- ScriptHookVDotNet3
- SmartCars.DLL (included)
Installation
------------
- Copy All files to [GTA Folder]/Scripts directory
( MUST Copy AutonomousDriving.INI too as options may have been added or removed!)
- Modify AutonomousDriving.INI to suit your needs
AutonomousDriving.INI Configuration Options
-------------------------------------------------
USE_BLINKERS [True/False]
Turn on turn signal before turning.
ALLOW_CROSSING_MEDIAN [True/False]
Allow AI to turn around by driving over the center of the road illegally
STOP_AT_DESTINATION [True/False]
Upon reaching destination, stop the vehicle.
STOP_AT_TRAFFIC_LIGHTS [True/False]
When a traffic light is red, stop at the light until it turns green.
FOLLOW_TRAFFIC [True/False]
Do what the other cars are doing. This affects stopping at red lights, crossing medians, and yielding to pedestrians
YIELD_TO_PEDESTRIANS [True/False]
Stop for pedestrians instead of running them over.
AVOID_PEDESTRIANS [True/False]
Swerve out of the way of pedestrians before you hit them.
AVOID_VEHICLES [True/False]
When a vehicle is blocking your route, go around them either to the left or right
AVOID_OBJECTS [True/False]
Steer Left / Right before running over objects such as weapons, props, car parts, newspaper stands, etc..
START_SPEED [0-999+]
This is the speed that the vehicles will attempt to maintain by default if MACHINE_LEARNING_XX modes are disabled.
If the MACHINE_LEARNING_XX modes are set to True then this speed is the speed autonomous driving cars will travel
until the player (you) have manually driven over that section of road. Driving over an area with the autonomous
driving mode ON will not change the way that the vehicles will drive in that area.
WAIT_TIME [0-999+]
Wait for this many seconds of the player not attempting to control the vehicle before turning on autonomous driving mode
ENABLE_MACHINE_LEARNING_FOR_PLAYER [True/False]
Keep track of how fast the human-controlled player drives when driving normally (not autonomously), then use that data to
control how fast the autonomous driving will drive in that area.
ENABLE_MACHINE_LEARNING_FOR_WORLD [True/False]
Use the autonomous driving data that is collected to also control other cars around the game
WANDER_ALWAYS [True/False]
Autonomous Driving Mode will always be activated, even without a waypoint and will always just drive around aimlessly.
You can still override it by exiting the vehicle, steering, or hitting the gas/brake, but once WAIT_TIME has elapsed, it will turn back on.
WANDER_TO_WAYPOINT [True/False]
Whenever a waypoint is set on the pause screen map, the vehicle will aimlessly drive around until it eventually gets to
the waypoint. This can take a long time, and depending on how far away the waypoint is, it could take days, weeks, or
potentially years to stumble upon the waypoint.
There are no checks or anything preventing the vehicle from driving around in circles, or driving further away from the waypoint.
It just drives around, and if it happens to reach the waypoint, then it stops.
MANUAL_OVERRIDE_BRAKES [True/False]
When on, pressing the brakes will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if you use a Traction Control System Mod
MANUAL_OVERRIDE_GAS [True/False]
When on, pressing the acccelerator will temporarily stop the autonomous driving system for WAIT_TIME seconds.
MANUAL_OVERRIDE_STEERING [True/False]
When on, turning the vehicle left or right will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if your controller joystick is not perfectly centered or if you have the deadzone set extremely low.
-------------------------------------------------------------
Change Log v2.0.1
- Removed Subtitle at bottom of screen that shows debug information
Change Log v2.0.0
- Changed behavior of auto-drive to only activate when waypoint is set, otherwise autodrive will automatically deactivate.
- Fixed many bugs thanks to the help of the GTA5-mods.com community.
Change Log v1.5.2
- Added three new Settings in AutonomousDriving.INI to disable the manual override by pressing brakes, gas, and steering mostly for compatability with traction control mods and others that automatically press various vehicle controls while driving
Change Log v1.5.1
- Disable AutoDrive when in Aircraft
- AutoDrive works when sitting as passenger
- Blinkers work correctly
- Does not interfere with other scripts as much
Change Log v1.4
- Added the ability to have vehicle auto-wander instead of going to waypoint by
setting the WANDER_ALWAYS and WANDER_TO_WAYPOINT options.
These both do the same thing, only WANDER_TO_WAYPOINT will cause
the vehicle to stop wandering upon reaching waypoint and will not
wander if no waypoint is set. WANDER_ALWAYS will ignore waypoints all together
and the vehicle will roam after WAIT_TIME has expired. (See AutonomousDriving.ini)
- Added machine learning that will track the way that the player drives when not driving
autonomously and duplicate some parts of the player's driving based on location and speed.
The machine learning can always be applied to pedestrians who are in other cars
ENABLE_MACHINE_LEARNING_FOR_PLAYER and ENABLE_MACHINE_LEARNING_FOR_WORLD
- Added depdency for SmartCars.dll which is the library which provides the machine learning
First Uploaded: September 19, 2021
Last Updated: October 30, 2021
Last Downloaded: 1 hour ago
All Versions
167 Comments
More mods by m1ke510a:
Autonomous Driving Mod for GTA V v2.0.1
-----------------------------------
I know what you're thinking... another auto-drive mod for GTA V.
Think again...
Lets take a look at some of this mod's features..
Features
---------
- Set Waypoint and vehicle will automatically drive to the waypoint position
- Can be completely disabled by clearing waypoint
- Changing waypoint will automatically change the autonomous driving computer to go to the new waypoint.
- No Keys, No Buttons, No Menus. Just seamless autonomous driving integration for ground vehicles.
- Optional INI File included for file-tuning the auto-drive behavior
Requirements
-------------
- ScriptHookV
- ScriptHookVDotNet3
- SmartCars.DLL (included)
Installation
------------
- Copy All files to [GTA Folder]/Scripts directory
( MUST Copy AutonomousDriving.INI too as options may have been added or removed!)
- Modify AutonomousDriving.INI to suit your needs
AutonomousDriving.INI Configuration Options
-------------------------------------------------
USE_BLINKERS [True/False]
Turn on turn signal before turning.
ALLOW_CROSSING_MEDIAN [True/False]
Allow AI to turn around by driving over the center of the road illegally
STOP_AT_DESTINATION [True/False]
Upon reaching destination, stop the vehicle.
STOP_AT_TRAFFIC_LIGHTS [True/False]
When a traffic light is red, stop at the light until it turns green.
FOLLOW_TRAFFIC [True/False]
Do what the other cars are doing. This affects stopping at red lights, crossing medians, and yielding to pedestrians
YIELD_TO_PEDESTRIANS [True/False]
Stop for pedestrians instead of running them over.
AVOID_PEDESTRIANS [True/False]
Swerve out of the way of pedestrians before you hit them.
AVOID_VEHICLES [True/False]
When a vehicle is blocking your route, go around them either to the left or right
AVOID_OBJECTS [True/False]
Steer Left / Right before running over objects such as weapons, props, car parts, newspaper stands, etc..
START_SPEED [0-999+]
This is the speed that the vehicles will attempt to maintain by default if MACHINE_LEARNING_XX modes are disabled.
If the MACHINE_LEARNING_XX modes are set to True then this speed is the speed autonomous driving cars will travel
until the player (you) have manually driven over that section of road. Driving over an area with the autonomous
driving mode ON will not change the way that the vehicles will drive in that area.
WAIT_TIME [0-999+]
Wait for this many seconds of the player not attempting to control the vehicle before turning on autonomous driving mode
ENABLE_MACHINE_LEARNING_FOR_PLAYER [True/False]
Keep track of how fast the human-controlled player drives when driving normally (not autonomously), then use that data to
control how fast the autonomous driving will drive in that area.
ENABLE_MACHINE_LEARNING_FOR_WORLD [True/False]
Use the autonomous driving data that is collected to also control other cars around the game
WANDER_ALWAYS [True/False]
Autonomous Driving Mode will always be activated, even without a waypoint and will always just drive around aimlessly.
You can still override it by exiting the vehicle, steering, or hitting the gas/brake, but once WAIT_TIME has elapsed, it will turn back on.
WANDER_TO_WAYPOINT [True/False]
Whenever a waypoint is set on the pause screen map, the vehicle will aimlessly drive around until it eventually gets to
the waypoint. This can take a long time, and depending on how far away the waypoint is, it could take days, weeks, or
potentially years to stumble upon the waypoint.
There are no checks or anything preventing the vehicle from driving around in circles, or driving further away from the waypoint.
It just drives around, and if it happens to reach the waypoint, then it stops.
MANUAL_OVERRIDE_BRAKES [True/False]
When on, pressing the brakes will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if you use a Traction Control System Mod
MANUAL_OVERRIDE_GAS [True/False]
When on, pressing the acccelerator will temporarily stop the autonomous driving system for WAIT_TIME seconds.
MANUAL_OVERRIDE_STEERING [True/False]
When on, turning the vehicle left or right will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if your controller joystick is not perfectly centered or if you have the deadzone set extremely low.
-------------------------------------------------------------
Change Log v2.0.1
- Removed Subtitle at bottom of screen that shows debug information
Change Log v2.0.0
- Changed behavior of auto-drive to only activate when waypoint is set, otherwise autodrive will automatically deactivate.
- Fixed many bugs thanks to the help of the GTA5-mods.com community.
Change Log v1.5.2
- Added three new Settings in AutonomousDriving.INI to disable the manual override by pressing brakes, gas, and steering mostly for compatability with traction control mods and others that automatically press various vehicle controls while driving
Change Log v1.5.1
- Disable AutoDrive when in Aircraft
- AutoDrive works when sitting as passenger
- Blinkers work correctly
- Does not interfere with other scripts as much
Change Log v1.4
- Added the ability to have vehicle auto-wander instead of going to waypoint by
setting the WANDER_ALWAYS and WANDER_TO_WAYPOINT options.
These both do the same thing, only WANDER_TO_WAYPOINT will cause
the vehicle to stop wandering upon reaching waypoint and will not
wander if no waypoint is set. WANDER_ALWAYS will ignore waypoints all together
and the vehicle will roam after WAIT_TIME has expired. (See AutonomousDriving.ini)
- Added machine learning that will track the way that the player drives when not driving
autonomously and duplicate some parts of the player's driving based on location and speed.
The machine learning can always be applied to pedestrians who are in other cars
ENABLE_MACHINE_LEARNING_FOR_PLAYER and ENABLE_MACHINE_LEARNING_FOR_WORLD
- Added depdency for SmartCars.dll which is the library which provides the machine learning
-----------------------------------
I know what you're thinking... another auto-drive mod for GTA V.
Think again...
Lets take a look at some of this mod's features..
Features
---------
- Set Waypoint and vehicle will automatically drive to the waypoint position
- Can be completely disabled by clearing waypoint
- Changing waypoint will automatically change the autonomous driving computer to go to the new waypoint.
- No Keys, No Buttons, No Menus. Just seamless autonomous driving integration for ground vehicles.
- Optional INI File included for file-tuning the auto-drive behavior
Requirements
-------------
- ScriptHookV
- ScriptHookVDotNet3
- SmartCars.DLL (included)
Installation
------------
- Copy All files to [GTA Folder]/Scripts directory
( MUST Copy AutonomousDriving.INI too as options may have been added or removed!)
- Modify AutonomousDriving.INI to suit your needs
AutonomousDriving.INI Configuration Options
-------------------------------------------------
USE_BLINKERS [True/False]
Turn on turn signal before turning.
ALLOW_CROSSING_MEDIAN [True/False]
Allow AI to turn around by driving over the center of the road illegally
STOP_AT_DESTINATION [True/False]
Upon reaching destination, stop the vehicle.
STOP_AT_TRAFFIC_LIGHTS [True/False]
When a traffic light is red, stop at the light until it turns green.
FOLLOW_TRAFFIC [True/False]
Do what the other cars are doing. This affects stopping at red lights, crossing medians, and yielding to pedestrians
YIELD_TO_PEDESTRIANS [True/False]
Stop for pedestrians instead of running them over.
AVOID_PEDESTRIANS [True/False]
Swerve out of the way of pedestrians before you hit them.
AVOID_VEHICLES [True/False]
When a vehicle is blocking your route, go around them either to the left or right
AVOID_OBJECTS [True/False]
Steer Left / Right before running over objects such as weapons, props, car parts, newspaper stands, etc..
START_SPEED [0-999+]
This is the speed that the vehicles will attempt to maintain by default if MACHINE_LEARNING_XX modes are disabled.
If the MACHINE_LEARNING_XX modes are set to True then this speed is the speed autonomous driving cars will travel
until the player (you) have manually driven over that section of road. Driving over an area with the autonomous
driving mode ON will not change the way that the vehicles will drive in that area.
WAIT_TIME [0-999+]
Wait for this many seconds of the player not attempting to control the vehicle before turning on autonomous driving mode
ENABLE_MACHINE_LEARNING_FOR_PLAYER [True/False]
Keep track of how fast the human-controlled player drives when driving normally (not autonomously), then use that data to
control how fast the autonomous driving will drive in that area.
ENABLE_MACHINE_LEARNING_FOR_WORLD [True/False]
Use the autonomous driving data that is collected to also control other cars around the game
WANDER_ALWAYS [True/False]
Autonomous Driving Mode will always be activated, even without a waypoint and will always just drive around aimlessly.
You can still override it by exiting the vehicle, steering, or hitting the gas/brake, but once WAIT_TIME has elapsed, it will turn back on.
WANDER_TO_WAYPOINT [True/False]
Whenever a waypoint is set on the pause screen map, the vehicle will aimlessly drive around until it eventually gets to
the waypoint. This can take a long time, and depending on how far away the waypoint is, it could take days, weeks, or
potentially years to stumble upon the waypoint.
There are no checks or anything preventing the vehicle from driving around in circles, or driving further away from the waypoint.
It just drives around, and if it happens to reach the waypoint, then it stops.
MANUAL_OVERRIDE_BRAKES [True/False]
When on, pressing the brakes will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if you use a Traction Control System Mod
MANUAL_OVERRIDE_GAS [True/False]
When on, pressing the acccelerator will temporarily stop the autonomous driving system for WAIT_TIME seconds.
MANUAL_OVERRIDE_STEERING [True/False]
When on, turning the vehicle left or right will temporarily stop the autonomous driving system for WAIT_TIME seconds.
Set this to False if your controller joystick is not perfectly centered or if you have the deadzone set extremely low.
-------------------------------------------------------------
Change Log v2.0.1
- Removed Subtitle at bottom of screen that shows debug information
Change Log v2.0.0
- Changed behavior of auto-drive to only activate when waypoint is set, otherwise autodrive will automatically deactivate.
- Fixed many bugs thanks to the help of the GTA5-mods.com community.
Change Log v1.5.2
- Added three new Settings in AutonomousDriving.INI to disable the manual override by pressing brakes, gas, and steering mostly for compatability with traction control mods and others that automatically press various vehicle controls while driving
Change Log v1.5.1
- Disable AutoDrive when in Aircraft
- AutoDrive works when sitting as passenger
- Blinkers work correctly
- Does not interfere with other scripts as much
Change Log v1.4
- Added the ability to have vehicle auto-wander instead of going to waypoint by
setting the WANDER_ALWAYS and WANDER_TO_WAYPOINT options.
These both do the same thing, only WANDER_TO_WAYPOINT will cause
the vehicle to stop wandering upon reaching waypoint and will not
wander if no waypoint is set. WANDER_ALWAYS will ignore waypoints all together
and the vehicle will roam after WAIT_TIME has expired. (See AutonomousDriving.ini)
- Added machine learning that will track the way that the player drives when not driving
autonomously and duplicate some parts of the player's driving based on location and speed.
The machine learning can always be applied to pedestrians who are in other cars
ENABLE_MACHINE_LEARNING_FOR_PLAYER and ENABLE_MACHINE_LEARNING_FOR_WORLD
- Added depdency for SmartCars.dll which is the library which provides the machine learning
First Uploaded: September 19, 2021
Last Updated: October 30, 2021
Last Downloaded: 1 hour ago
@m1ke510a Hey man I just found this, and working or not the concept is super awesome and some next level stuff for a small script running behind the scenes. You are a smarter human being than I and for that you get my most humble of peasant respect. Machine learning scares the crap out of me and fascinates me all the same. Seems like your script already machine learned how to lock me out of playing GTA5 while it drives around the game world honoring school and construction zones.
It's working for version 1.4b. For version 2.0.1 i've decompiled it and make it works. For OP you can decompile it with ILSPY or I will send the decompiled version to you.
It is working perfectly for me, but I would LOVE a version with a on/off button of the system!
Can we PLEASE have that?
Hello the mod is working perfectly but can u make it so u can drive randomly around ls without setting a waypoint im begging u
@FuzzyFist Great to see this comment, can you explain what needs to be modified for version 2.0.1 to get this to work? I decompiled the .dll but there's a lot of content in it.
update:the mod is broken and not working can you please update the mod and fix bugs like where it the car stops at red light but don't want to move also even after changing ini setting to false or true it will not do anything at all
The mod working for me
You need to read all comments to underatand
Great mod !
Working for me (Cars). Latest Update. Just followed the installation process given.
How can you increase the speed of a car
I see it's working for some people. I follow instructions and nothing is happening at all. No error messages, the game loads up, I set a waypoint and nothing happens. Anyone know a way to fix this?
This mod worked perfectly. By the way, is it possible to enable autonomous driving even when the player is in the passenger seat or in the truck bed?
Hi, i dont mean to be a lil di*k like some people who say stuff like "Update the description so people don't waste their fucking time!" but i think at least 1 key would be useful.. disable/enable. :D
And also the cars go only with 25 km/h is that intentional or ur looking into it? :D
How to make it skip vehicles infront in the highway. Instead of slowing down and staying behind vehicles.. it would be good mod to use in 3scaping police at high speed
@rockgbstore I came here to try and figure out the same thing and I'm disappointed to see that nobody else has answered yet. My car moves insanely slow no matter what I adjust the numerical value to in the ini file. I'm literally slowing down NPC traffic, thats how slow my car moves!
no work
Is it designed only for cars ? Its working for cars,i tried to use it also for motorcycles but for that its not working
Like others have said, modifying the INI file doesn't do anything, you can't make the car accelerate or pass other cars, or anything else for that matter
Sadly, It didn't work
The mod works as of GTA 5 b3337 version, I recommend to use 1.5.1 version if you want all the functions working.