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ShaderV the tool to aid you in creating custom/edited shaders!
Need support or want to see showcases join our community:
https://discord.gg/Bpu6hPsC46
You can support me here:
https://ko-fi.com/kypos
This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)
HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.
Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/
Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!
This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.
I'm really excited to see what people make with this at even just the stage it's at right now
LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.
Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)
Thanks everyone i hope you enjoy my passion project!
Changelog:
0.1 Initial upload (No changes)
Need support or want to see showcases join our community:
https://discord.gg/Bpu6hPsC46
You can support me here:
https://ko-fi.com/kypos
This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)
- Features
HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.
Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/
Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!
This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.
I'm really excited to see what people make with this at even just the stage it's at right now
LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.
Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)
Thanks everyone i hope you enjoy my passion project!
Changelog:
0.1 Initial upload (No changes)
First Uploaded: September 27, 2025
Last Updated: September 27, 2025
Last Downloaded: 14 hours ago
25 Comments
More mods by Kypos:
ShaderV the tool to aid you in creating custom/edited shaders!
Need support or want to see showcases join our community:
https://discord.gg/Bpu6hPsC46
You can support me here:
https://ko-fi.com/kypos
This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)
HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.
Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/
Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!
This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.
I'm really excited to see what people make with this at even just the stage it's at right now
LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.
Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)
Thanks everyone i hope you enjoy my passion project!
Changelog:
0.1 Initial upload (No changes)
Need support or want to see showcases join our community:
https://discord.gg/Bpu6hPsC46
You can support me here:
https://ko-fi.com/kypos
This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)
- Features
HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.
Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/
Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!
This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.
I'm really excited to see what people make with this at even just the stage it's at right now
LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.
Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)
Thanks everyone i hope you enjoy my passion project!
Changelog:
0.1 Initial upload (No changes)
First Uploaded: September 27, 2025
Last Updated: September 27, 2025
Last Downloaded: 14 hours ago
If you need support or want to showcase your creations considering joining out community https://discord.gg/Bpu6hPsC46 !
damn, featured already. good tool 😀
@Kypos If it's not too much, please fulfill my dream. I've wanted this since 2013.
Where do I find the reshade so that I can run this?
There is any way to convert a shader code generated as HTML file into .shader file?
@OnlyRealNubs It's in the setup instructions :)
@EscobarV Not without a manual re-write
@Kypos Would be a very useful tool, great job.
@Kypos They are GTA5 shader codes just generated but Special K mod
@EscobarV It's got nothing to do with shaderk, it might do similar but it's not the same
yes
Tutorial video of features and live use.
@WonderedAtom_X If someone wants to make one that'd be helpful i cannot at the moment.
Enhanced?
already saw some fine examples of mettalic flakes, cell shading and other shaders being made, here's hoping we'll see some fine shaders packs being created and shared on 5Mods 🤞🍻
@ReNNie Let's hope the community get's to work and makes some amazing free shaders and publish packs on the forums!
Why didn't you told people this is just a 3dmigoto shader editor with user interface? The whole logic of it was ripped from 3dmigoto.
@ReNNie
https://github.com/SilentNightSound/GI-Model-Importer/blob/main/LICENSE
https://github.com/bo3b/3Dmigoto/blob/master/LICENSE.GPL.txt
This tool uses 3dmigoto decompiler and probably all logic of editing/replacement shaders. GNU License clearly says this tool must be open-source. Otherwise 3dmigoto's license will be broken.
@paxmang the 3dmigoto aspect only is for decompiling the cso files to hlsl, everything else is made by solely me. the decompiling is all based off of https://github.com/zxxyye/HLSLDecompiler
This is different from timecycles im guessing?