XtremToolBox -- Hash / DeHash / XYZ coords object 1.0.0
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4,058
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------ Xtrem ToolBox GTA 5 ------
The features :
- Get XYZ coords of your Model ( if possible ) , recupered in YMAP files. ( search in "pos_xyz.tt" )
- Translate your hash hex/uint/int to name native ( search in hash.tt )
- Multi-lines Hasher JOAAT
- Hasher JOAAT multi-dataType
The features :
- Get XYZ coords of your Model ( if possible ) , recupered in YMAP files. ( search in "pos_xyz.tt" )
- Translate your hash hex/uint/int to name native ( search in hash.tt )
- Multi-lines Hasher JOAAT
- Hasher JOAAT multi-dataType
First Uploaded: August 24, 2015
Last Updated: August 24, 2015
Last Downloaded: 1 day ago
13 Comments
More mods by Transmet:
------ Xtrem ToolBox GTA 5 ------
The features :
- Get XYZ coords of your Model ( if possible ) , recupered in YMAP files. ( search in "pos_xyz.tt" )
- Translate your hash hex/uint/int to name native ( search in hash.tt )
- Multi-lines Hasher JOAAT
- Hasher JOAAT multi-dataType
The features :
- Get XYZ coords of your Model ( if possible ) , recupered in YMAP files. ( search in "pos_xyz.tt" )
- Translate your hash hex/uint/int to name native ( search in hash.tt )
- Multi-lines Hasher JOAAT
- Hasher JOAAT multi-dataType
First Uploaded: August 24, 2015
Last Updated: August 24, 2015
Last Downloaded: 1 day ago
What tool is this man?
Le probleme c'est que la plupart des usager ne comprennent pas ce que cet outil est capable de faire , tu devrais donner des exemples dans la description
@louping0 Ouai mais je peut pas expliqué ça brièvement ;)
@TransmetTeam tout d'abord bravo pour or travail accompli ! Et ensuite si j'ai bien compris il suffit d'avoir les coordonnées d'un objet pour avoir son nom et pouvoir le faire spawn avec un traîner par exemple ?
im importing custom models into gta 5 , but i dont want to replace any in game already, can this mod help me do that ??
Very useful.
Thanks
cool program!
So what was the location for the alien egg? That's what I want to know!
Hey, nice work. Could you update your online YMAP Explorer to include the ymap for interiors? Especially the new dlc interior ymaps such as ex_dt1_02_office_02a, ex_sm_15_office_01b, and so on. That would allow us to map world coords to ymap interiors, which is a big unsolved problem at the moment. That would help a lot with interior mods! Thanks again, I hope you will update :)
Hello can someone please explain this doubt i have... i have seen some script codes, in several languages that per example there is a kind of "hash"? numbers in front of ped models... per example "hipster_girl_4" and then there is an hash... i wonder if the hash is meant to tell the game what textures that girl ped model is using... right?? if i per example use a skin mod to custumize a free mod ped type and then if i want to add that model with the textures i custumized, i need a certain hash to load it.. right?? i am wrong about this?
I have such a problem when I run the program the error pops up "Error Reading hash.tt, check if the file is in same directory that this program"
@TransmetTeam hey men how are you? i need your help because i cant spawn a bridge or a road or a iland i think i need a code for menyoo prop list and i dont have how can i do men?
♥♥♥