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@aussiesim Hey mate, would you be able to share the template with me?
Cheers!
This looks awfully familiar...
https://fb-s-a-a.akamaihd.net/h-ak-xtp1/t31.0-8/10522374_1510607929173479_6636028431325268099_o.jpg
Sexy!
@mrjohnson79 Yep, this is the current standard design for all police vehicles in ACT.
I believe ACTPOL started using it on the RAPIDs (basically highway patrol), and then it slowly moved over into general duties.
Looks like it's totally replaced the old orange bordered checker band they used to use. At least I haven't seen the old decals in a very long time.
Federal use the same design as this as well, only difference is their vehicles say "Australian Federal Police" instead of just "Police".
Anyway, yeah. I made the texture myself. Was quite a pain, but really happy with how it came out.
@Macgregor No worries mate. I always like to check if modellers permit or prohibit redistribution. That's part of the reason I never released my ACTPOL pack for GTA IV - too many of the car models were not allowed to be redistributed.
And yeah the AFP badge is copyright, and they don't really like when people use it unofficially.
http://imgur.com/CsYeZUG
Oh by the way, the cop in the last pic is from my RUSH mod, which can be downloaded here: https://www.gta5-mods.com/player/tactical-response-rush-australia-vicpol-cirt
@wer38 No worries mate. Give us a shout when it's fixed.
@wer38 Are you sure you uploaded the right file?
Your .ytd archive only has the original textures.
@QPSMods No worries mate. I know the struggle.
@QPSMods Hey mate. I'll be honest, I think the patrol vest is pretty dodgy looking.
While it's not as accurate to the Platatac vests police wear, I think you should try the texture I made up for my RUSH mod.
I can send you the .psd file if you want, and you can modify it to better suit. I can also send you my custom normal and specular maps for it.
Also, not sure if you've fixed it yet but in an earlier version that I downloaded, the QPS patch was pretty low quality, likely due to the low resolution of the overall texture. So you might want to upscale the base layer, rather than downscaling your additions (such as the patch). I usually work in 4096².
Otherwise, love the work.