23,808
256
23,808
256
Thanks for downloading and I genuinely hope you all dig this mod
Fixlog v.2.1C
-Fixed the POV view gap between objects.
-Front Bumper smoothed
-Windows finally properly break. Textures draw correct on geometry.
-Rearview mirror now disappears when windscreen breaks.
-Bumper Frames scaled to model.
Fixlog V.2.1B
-Added Frame Bumpers per request.
-Fixed lights so when damaged they completely disappear
-Fixed Damage Scale. Now more realistic.
Fixlog V2.1A
-Missing Light bulb in left taillight fixed.
Fixlog. V2.1
-Added All LOD's
-Re-textured and remapped tires.
-Changed dials to Black Face
Mainly I just added all the lods but if you look close you will notice some other stuff too.
Fixlog. V2.0
-Now has the motor from FM7
-Paint:1 fixed
-And windows fixed set up materials.
-Oh yeah and ??? Shit I can't remember.
edit:-Fixed/changed wheel textures to something I made.
-Added Door jams and sills from FM7.
-Added underhood too.
-New spoiler, front bumper and Roll cage.
-Adjusted steering wheel so its rotates around the center of wheel and character adjusted to put hands on wheel. Closer anyways.
-Alot of geometry editting and vert painting. On all areas of the vehicle.
- I DIDNOT mess with the handling meta other than...
-Set up the dials properly.
Long story short, the interiors had a pretty big upgrade, so if you don't like the first version, check this one out.!! I figured out how to label the tuning parts in LSC and your trainers, There's one label though I couldn't change. I was able to work out the bugs though, if anyone finds a bug that needs to be addressed please let me know.Thanks everyone for downloading. All of your feedback and support mean a lot and I hope you enjoy....!!!!Peace!!!
Locotomb
Fixlog V1.1
A. Switched texture on brake light bulbs, now it wont shine 24/7
B. Re mapped with new material, Wheel_lf. Painted verts, now it uses ingame materials instead of Forza.
C. Foglights coronas are located properly.
1. Coronas on mus_fogs_1 located.
2. Coronas on mus_fogs_2 removed.
D. Switched interior windows texture to ingame texture instead of custom.
E. Fixed disks material, Doesn't show carbon spec mapping any longer.
F. Moved components to numbers 1, 2 and 3. (exterior cobra badges)
G. Made replacer model a stock V8 model with what I had to work with.
Culmination Project: 1995 Ford Mustang 5.0 H.O./GT/Saleen/something else. It's got all the basics; Dials, tinted broken glass, HQ mirrors/Interior, exhaust animation, blinkers, fog lights (two sets, Located in Bennys' mods menu),
6 hoods, 3 Skirts, 4 front and 5 rear bumpers.....5 spoilers with center brake light, 3 exhaust pipes and a roll Cage. Oh yeah and a set of side scoops. I even experimented with door shuts on this car. (I stress the word "experimented")
This is my favorite car so far that I've modded. It reminds me of why Fords are the top of the pyramid. (I.M.O) I lowered the car a bit, for that slung low look. Replaced the forza tires with some Hoosier tires from Grid racing. This is a Forza Car with the Complete original Mesh and all visual mods converted over. Forza did a really good job with this car. I'm really happy with the look and feel, And I really hope you guys dig it as much as I do. Cheers
Thanks for Downloading.
P.S. The exterior badges are located under Extras 10, 11 and 12. For those that want the basic model without all the visual crap.
Where to install///
A. OpenIV > GTA V > mods > update > x64 > dlcpacks
1. Copy 95stang folder to dlcpacks
B. OpenIV > GTA V > mods > update > update.rpf > common > data >
1. Edit dlclist.xml in OpenIV or extract to a text editor of your choice.
2. Copy and paste the next line to the end of the list. (Be careful not to mess it up)
dlcpacks:\95stang\
C. open with trainer.....95stang
Included is a light weight replace model for those that want the car to spawn in traffic.
A. OpenIV > GTA V > Mods > x64e.rpf > levels > gta5 > vehicles.rpf
1. Install location above...
2 Personally I use, "https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer" by Cyson, for my replace models.
Its been a really stable option that can hold a lot of cars, peds, car mods, weapon mods and even your
vehshare file all in one convenient location. It cuts your install time down dramatically.
B. OpenIV > GTA V > mods > update > update.rpf > common > data > levels > gta5
1. Vehicles.meta location above...for Working Dials
2. Or you can copy and paste, VDT_BANSHEE
Fixlog v.2.1C
-Fixed the POV view gap between objects.
-Front Bumper smoothed
-Windows finally properly break. Textures draw correct on geometry.
-Rearview mirror now disappears when windscreen breaks.
-Bumper Frames scaled to model.
Fixlog V.2.1B
-Added Frame Bumpers per request.
-Fixed lights so when damaged they completely disappear
-Fixed Damage Scale. Now more realistic.
Fixlog V2.1A
-Missing Light bulb in left taillight fixed.
Fixlog. V2.1
-Added All LOD's
-Re-textured and remapped tires.
-Changed dials to Black Face
Mainly I just added all the lods but if you look close you will notice some other stuff too.
Fixlog. V2.0
-Now has the motor from FM7
-Paint:1 fixed
-And windows fixed set up materials.
-Oh yeah and ??? Shit I can't remember.
edit:-Fixed/changed wheel textures to something I made.
-Added Door jams and sills from FM7.
-Added underhood too.
-New spoiler, front bumper and Roll cage.
-Adjusted steering wheel so its rotates around the center of wheel and character adjusted to put hands on wheel. Closer anyways.
-Alot of geometry editting and vert painting. On all areas of the vehicle.
- I DIDNOT mess with the handling meta other than...
-Set up the dials properly.
Long story short, the interiors had a pretty big upgrade, so if you don't like the first version, check this one out.!! I figured out how to label the tuning parts in LSC and your trainers, There's one label though I couldn't change. I was able to work out the bugs though, if anyone finds a bug that needs to be addressed please let me know.Thanks everyone for downloading. All of your feedback and support mean a lot and I hope you enjoy....!!!!Peace!!!
Locotomb
Fixlog V1.1
A. Switched texture on brake light bulbs, now it wont shine 24/7
B. Re mapped with new material, Wheel_lf. Painted verts, now it uses ingame materials instead of Forza.
C. Foglights coronas are located properly.
1. Coronas on mus_fogs_1 located.
2. Coronas on mus_fogs_2 removed.
D. Switched interior windows texture to ingame texture instead of custom.
E. Fixed disks material, Doesn't show carbon spec mapping any longer.
F. Moved components to numbers 1, 2 and 3. (exterior cobra badges)
G. Made replacer model a stock V8 model with what I had to work with.
Culmination Project: 1995 Ford Mustang 5.0 H.O./GT/Saleen/something else. It's got all the basics; Dials, tinted broken glass, HQ mirrors/Interior, exhaust animation, blinkers, fog lights (two sets, Located in Bennys' mods menu),
6 hoods, 3 Skirts, 4 front and 5 rear bumpers.....5 spoilers with center brake light, 3 exhaust pipes and a roll Cage. Oh yeah and a set of side scoops. I even experimented with door shuts on this car. (I stress the word "experimented")
This is my favorite car so far that I've modded. It reminds me of why Fords are the top of the pyramid. (I.M.O) I lowered the car a bit, for that slung low look. Replaced the forza tires with some Hoosier tires from Grid racing. This is a Forza Car with the Complete original Mesh and all visual mods converted over. Forza did a really good job with this car. I'm really happy with the look and feel, And I really hope you guys dig it as much as I do. Cheers
Thanks for Downloading.
P.S. The exterior badges are located under Extras 10, 11 and 12. For those that want the basic model without all the visual crap.
Where to install///
A. OpenIV > GTA V > mods > update > x64 > dlcpacks
1. Copy 95stang folder to dlcpacks
B. OpenIV > GTA V > mods > update > update.rpf > common > data >
1. Edit dlclist.xml in OpenIV or extract to a text editor of your choice.
2. Copy and paste the next line to the end of the list. (Be careful not to mess it up)
dlcpacks:\95stang\
C. open with trainer.....95stang
Included is a light weight replace model for those that want the car to spawn in traffic.
A. OpenIV > GTA V > Mods > x64e.rpf > levels > gta5 > vehicles.rpf
1. Install location above...
2 Personally I use, "https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer" by Cyson, for my replace models.
Its been a really stable option that can hold a lot of cars, peds, car mods, weapon mods and even your
vehshare file all in one convenient location. It cuts your install time down dramatically.
B. OpenIV > GTA V > mods > update > update.rpf > common > data > levels > gta5
1. Vehicles.meta location above...for Working Dials
2. Or you can copy and paste, VDT_BANSHEE
First Uploaded: May 08, 2018
Last Updated: April 19, 2020
Last Downloaded: 8 hours ago
131 Comments
Thanks for downloading and I genuinely hope you all dig this mod
Fixlog v.2.1C
-Fixed the POV view gap between objects.
-Front Bumper smoothed
-Windows finally properly break. Textures draw correct on geometry.
-Rearview mirror now disappears when windscreen breaks.
-Bumper Frames scaled to model.
Fixlog V.2.1B
-Added Frame Bumpers per request.
-Fixed lights so when damaged they completely disappear
-Fixed Damage Scale. Now more realistic.
Fixlog V2.1A
-Missing Light bulb in left taillight fixed.
Fixlog. V2.1
-Added All LOD's
-Re-textured and remapped tires.
-Changed dials to Black Face
Mainly I just added all the lods but if you look close you will notice some other stuff too.
Fixlog. V2.0
-Now has the motor from FM7
-Paint:1 fixed
-And windows fixed set up materials.
-Oh yeah and ??? Shit I can't remember.
edit:-Fixed/changed wheel textures to something I made.
-Added Door jams and sills from FM7.
-Added underhood too.
-New spoiler, front bumper and Roll cage.
-Adjusted steering wheel so its rotates around the center of wheel and character adjusted to put hands on wheel. Closer anyways.
-Alot of geometry editting and vert painting. On all areas of the vehicle.
- I DIDNOT mess with the handling meta other than...
-Set up the dials properly.
Long story short, the interiors had a pretty big upgrade, so if you don't like the first version, check this one out.!! I figured out how to label the tuning parts in LSC and your trainers, There's one label though I couldn't change. I was able to work out the bugs though, if anyone finds a bug that needs to be addressed please let me know.Thanks everyone for downloading. All of your feedback and support mean a lot and I hope you enjoy....!!!!Peace!!!
Locotomb
Fixlog V1.1
A. Switched texture on brake light bulbs, now it wont shine 24/7
B. Re mapped with new material, Wheel_lf. Painted verts, now it uses ingame materials instead of Forza.
C. Foglights coronas are located properly.
1. Coronas on mus_fogs_1 located.
2. Coronas on mus_fogs_2 removed.
D. Switched interior windows texture to ingame texture instead of custom.
E. Fixed disks material, Doesn't show carbon spec mapping any longer.
F. Moved components to numbers 1, 2 and 3. (exterior cobra badges)
G. Made replacer model a stock V8 model with what I had to work with.
Culmination Project: 1995 Ford Mustang 5.0 H.O./GT/Saleen/something else. It's got all the basics; Dials, tinted broken glass, HQ mirrors/Interior, exhaust animation, blinkers, fog lights (two sets, Located in Bennys' mods menu),
6 hoods, 3 Skirts, 4 front and 5 rear bumpers.....5 spoilers with center brake light, 3 exhaust pipes and a roll Cage. Oh yeah and a set of side scoops. I even experimented with door shuts on this car. (I stress the word "experimented")
This is my favorite car so far that I've modded. It reminds me of why Fords are the top of the pyramid. (I.M.O) I lowered the car a bit, for that slung low look. Replaced the forza tires with some Hoosier tires from Grid racing. This is a Forza Car with the Complete original Mesh and all visual mods converted over. Forza did a really good job with this car. I'm really happy with the look and feel, And I really hope you guys dig it as much as I do. Cheers
Thanks for Downloading.
P.S. The exterior badges are located under Extras 10, 11 and 12. For those that want the basic model without all the visual crap.
Where to install///
A. OpenIV > GTA V > mods > update > x64 > dlcpacks
1. Copy 95stang folder to dlcpacks
B. OpenIV > GTA V > mods > update > update.rpf > common > data >
1. Edit dlclist.xml in OpenIV or extract to a text editor of your choice.
2. Copy and paste the next line to the end of the list. (Be careful not to mess it up)
dlcpacks:\95stang\
C. open with trainer.....95stang
Included is a light weight replace model for those that want the car to spawn in traffic.
A. OpenIV > GTA V > Mods > x64e.rpf > levels > gta5 > vehicles.rpf
1. Install location above...
2 Personally I use, "https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer" by Cyson, for my replace models.
Its been a really stable option that can hold a lot of cars, peds, car mods, weapon mods and even your
vehshare file all in one convenient location. It cuts your install time down dramatically.
B. OpenIV > GTA V > mods > update > update.rpf > common > data > levels > gta5
1. Vehicles.meta location above...for Working Dials
2. Or you can copy and paste, VDT_BANSHEE
Fixlog v.2.1C
-Fixed the POV view gap between objects.
-Front Bumper smoothed
-Windows finally properly break. Textures draw correct on geometry.
-Rearview mirror now disappears when windscreen breaks.
-Bumper Frames scaled to model.
Fixlog V.2.1B
-Added Frame Bumpers per request.
-Fixed lights so when damaged they completely disappear
-Fixed Damage Scale. Now more realistic.
Fixlog V2.1A
-Missing Light bulb in left taillight fixed.
Fixlog. V2.1
-Added All LOD's
-Re-textured and remapped tires.
-Changed dials to Black Face
Mainly I just added all the lods but if you look close you will notice some other stuff too.
Fixlog. V2.0
-Now has the motor from FM7
-Paint:1 fixed
-And windows fixed set up materials.
-Oh yeah and ??? Shit I can't remember.
edit:-Fixed/changed wheel textures to something I made.
-Added Door jams and sills from FM7.
-Added underhood too.
-New spoiler, front bumper and Roll cage.
-Adjusted steering wheel so its rotates around the center of wheel and character adjusted to put hands on wheel. Closer anyways.
-Alot of geometry editting and vert painting. On all areas of the vehicle.
- I DIDNOT mess with the handling meta other than...
-Set up the dials properly.
Long story short, the interiors had a pretty big upgrade, so if you don't like the first version, check this one out.!! I figured out how to label the tuning parts in LSC and your trainers, There's one label though I couldn't change. I was able to work out the bugs though, if anyone finds a bug that needs to be addressed please let me know.Thanks everyone for downloading. All of your feedback and support mean a lot and I hope you enjoy....!!!!Peace!!!
Locotomb
Fixlog V1.1
A. Switched texture on brake light bulbs, now it wont shine 24/7
B. Re mapped with new material, Wheel_lf. Painted verts, now it uses ingame materials instead of Forza.
C. Foglights coronas are located properly.
1. Coronas on mus_fogs_1 located.
2. Coronas on mus_fogs_2 removed.
D. Switched interior windows texture to ingame texture instead of custom.
E. Fixed disks material, Doesn't show carbon spec mapping any longer.
F. Moved components to numbers 1, 2 and 3. (exterior cobra badges)
G. Made replacer model a stock V8 model with what I had to work with.
Culmination Project: 1995 Ford Mustang 5.0 H.O./GT/Saleen/something else. It's got all the basics; Dials, tinted broken glass, HQ mirrors/Interior, exhaust animation, blinkers, fog lights (two sets, Located in Bennys' mods menu),
6 hoods, 3 Skirts, 4 front and 5 rear bumpers.....5 spoilers with center brake light, 3 exhaust pipes and a roll Cage. Oh yeah and a set of side scoops. I even experimented with door shuts on this car. (I stress the word "experimented")
This is my favorite car so far that I've modded. It reminds me of why Fords are the top of the pyramid. (I.M.O) I lowered the car a bit, for that slung low look. Replaced the forza tires with some Hoosier tires from Grid racing. This is a Forza Car with the Complete original Mesh and all visual mods converted over. Forza did a really good job with this car. I'm really happy with the look and feel, And I really hope you guys dig it as much as I do. Cheers
Thanks for Downloading.
P.S. The exterior badges are located under Extras 10, 11 and 12. For those that want the basic model without all the visual crap.
Where to install///
A. OpenIV > GTA V > mods > update > x64 > dlcpacks
1. Copy 95stang folder to dlcpacks
B. OpenIV > GTA V > mods > update > update.rpf > common > data >
1. Edit dlclist.xml in OpenIV or extract to a text editor of your choice.
2. Copy and paste the next line to the end of the list. (Be careful not to mess it up)
dlcpacks:\95stang\
C. open with trainer.....95stang
Included is a light weight replace model for those that want the car to spawn in traffic.
A. OpenIV > GTA V > Mods > x64e.rpf > levels > gta5 > vehicles.rpf
1. Install location above...
2 Personally I use, "https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer" by Cyson, for my replace models.
Its been a really stable option that can hold a lot of cars, peds, car mods, weapon mods and even your
vehshare file all in one convenient location. It cuts your install time down dramatically.
B. OpenIV > GTA V > mods > update > update.rpf > common > data > levels > gta5
1. Vehicles.meta location above...for Working Dials
2. Or you can copy and paste, VDT_BANSHEE
First Uploaded: May 08, 2018
Last Updated: April 19, 2020
Last Downloaded: 8 hours ago
Thanks Boz08 for the awesome screenshots!!!
@locotomb do you have a discord if so please respond with it.
Thank you for adding LODs!
@Darken Designs I don't actually.
@locotomb is there any way i could talk to you about getting the engine from this vehicle?
Hot
@locotomb Amazing work!
Обратный наклон корпуса - наклон в сторону поворота - лечится вот этой строкой:
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.100000" />
Корпус значительно занижен в отличии от оригинала и наклон вперед передней частью кузова. Колеса просто отвратительные. У всех много установлено колесных модов. Поставь слики и то будет лучше чем нынешние. А народ сам подберет нужное. Салон отлично, только - НЕ КРАСИТСЯ.
@JP-Julia Sounds like I won. Thanks.
@rodolfo_luna94 Thank you!!!
Nioce
@locotomb anyway i could get the engine from this car from you?
Awesome car! Owned one of these when I was 17, so cool to see it in the game, however I've noticed an issue when the car is added. Graphical issues mostly, causing the game to flash pretty often like there is a texture file error or some sort, now mind that I am not a modder, nor do I understand what it takes to mod such things, but while this is happening I cannot use the mod. But again it's greatly appreciated what you have done here! Will check back from time to time to see if you've found the issue and updated it. Thank you locotomb for your great work!
One of my favorite car mods
@locotomb Can you tell me, why the gauges are completely white? Is that a bug? I don't see any numbers, needles etc. They are pure white. I love your mod but I don't know why I get that. Can I PM you and send you the pictures?
@locotomb how do I get that hood on
Is it possible you can change the color of interior? Like the seats and the roll cage? It is still a good car though nice job!
@locotomb Hi, you missed something in carcols.meta file at skirts tuning, you added there at "linkmods" some "misc_f/e" as "bone"s, which don't exist anymore in v.2.1C in the .yft's model files. Can you correct this pls, to make this mod perfect? thx! :)
@locotomb That is causing the screen glitching, when install the skirts. I try to "bone" them to different door parts but not god. Hope you fix it
oof
How do you get the wheels shown in the 3rd pic? Also the graphical glitches, is there a way to fix that?