2002 35th Anniversary Camaro 3.0
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November 24, 2018
Installation goes in Patchday 2ng
*Working Dials
*Breakable Glass
*Correct Tire Size
*Play dummy head not sticking thru the roof of the car
* fixed door collisions so player can not walk through doors
*Add on supported
*Hands on steeringwheel
*correct seating
if theres anything wrong with it leave a comment down below
https://discord.gg/MS5bDrA Come join the fam as we do work on vehicles
First Uploaded: November 14, 2017
Last Updated: November 24, 2018
Last Downloaded: 7 hours ago
113 Comments
More mods by tigbel:
Installation goes in Patchday 2ng
*Working Dials
*Breakable Glass
*Correct Tire Size
*Play dummy head not sticking thru the roof of the car
* fixed door collisions so player can not walk through doors
*Add on supported
*Hands on steeringwheel
*correct seating
if theres anything wrong with it leave a comment down below
https://discord.gg/MS5bDrA Come join the fam as we do work on vehicles
First Uploaded: November 14, 2017
Last Updated: November 24, 2018
Last Downloaded: 7 hours ago
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Hello, lovely Car you made, looks beautiful, but there seems to be one major flaw. The car flips over on any sharp turn. Basically flips over on ANY turn. Seems to be a problem with handling and I have no idea how to fix it myself. Would you please update your car with better handling?
Cheers
December 07, 2018 -
@Frostelis I noticed that as well. I assume you are referring to the Add-On version. You will need to follow these instructions.
In OpenIV: mods > update > update.rpf > common > data > handling.meta (Drag the handling.meta to your desktop and open with notepad). Once handling.meta is opened with notepad, search (ctrl+f) for "ruiner". You will want to highlight and copy the vehicles handling information from
<fMass value="1300.000000" /> down to </Item>
Close the notepad.
AND THEN,
In OpenIV: mods > update > x64 > dlcpacks > camaro02 > dlc.rpf > data > handling.meta (Drag the handling.meta to your desktop. Copy and replace existing handling file. Open with notepad) You are going to highlight from <fMass value=… down to </Item> and then paste the information you copied from the ruiner's handling information to overwrite what the creator of this Camaro had that made the car too light and floaty. SAVE the note pad. LASTLY, make sure OpenIV edit mode is on, and then drag the handling notepad file from your desktop back into
mods > update > x64 > dlcpacks > camaro02 > dlc.rpf > data > handling.meta. This will overwrite the file in the game. Turn off edit mode, exit OpenIV and then the Camaro02 will now handle normallyDecember 29, 2018 -
@CaliNative23 Thank you, I already solved the problem a week or so ago by copying handling lines from one of the other addon cars that I was using and slightly modifying them. Took a while before I figured it out, but now the car rocks!
December 29, 2018 -
@Frostelis Oh perfect! I'm glad you figured it out! You're also aware that in the same handling file, you can adjust the acceleration and top speed of the vehicle as well? By making changes to the following,
<fInitialDriveForce value="0.380000" /> (Acceleration)
<fInitialDriveMaxFlatVel value="245.000000" /> (Top Speed)December 29, 2018 -
@icebox84 Late reply, but thank you for your response a while back. I never got it to spawn in as the Ruiner even after replacing it in what I thought were all the different locations in the files. Now I'm thankful the creator made a Add-On version.
December 29, 2018 -
@CaliNative23 Yep, just found out that not too long ago (maybe 3 days ago while tinkering with other cars' files). Had that Silverado 1986 around and it had pitiful top speed, so I increased it a bit. I'm still a novice at handling files. For example, I am not sure what to configure in handling files so that cars would be more responsive during turns on high speed without using a handbrake. Had a nasty accident while accidentally pressing "play online" option on the mod manager a few days ago and it deleted my whole mods folder. It's been a looong journey after re-modding the game. Even learned how to make car addons from replacers, heh
December 30, 2018 -
this crashes a lot .... i got it working but it still seems more sensitive than other vehicles especially if i add rims
March 19, 2019 -
i got it working but it still seems more sensitive than other vehicles especially if i add rims.. crash to desktop if i try to edit handling in game or add rims .. still great though beautiful car i drive a 95 camaro in real life and having this in gta even though its an 02 .. its still pretty special . thank you for bringing it to us
March 19, 2019 -
Stretched plate? For fuck's sake. Please can you do something about the plates? This is an US car and not an EU car like those creators say "eU siZe" with stretched screws. Or is it fixed in the latest update?
August 12, 2019 -
cant change the rims and the model is locked smh I guess i'll just convert a better one thanks i thought i could skip the conversion lol
December 29, 2019 -
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hey i had this as addon before but rims dont chang how can i change rims as i own a 98 witch is verry simmular to da 2002 camro irl and wanted to try out differnt rims n such so when i go to paint my car i can get it matchin and lookin good plz inform me of what tweak i need to make to allou rim choice
May 11, 2021 -
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Sorry it took me so long guys been busy with other projects rather then having the time to finish this but now its done