Bay Shore Pack [Add-on | LODs] 1.2
6,390
142
6,390
142
Bay Shore Pack Release Version 1.2
Can't believe I have to say this but do NOT resell my mods under any circumstance.
v1.2 Changelog:
bscomet
-Brand new model using the new Comet S2 as a base to represent the real car better
-bscomet.ytd no longer as bloated due to this change as well
-New spoiler and wheels that are much closer to the real car
A pack (currently) of 7 cars intended to mirror some (somewhat obscure) Mid Night and speed trial cars in GTA lore. All cars have LODs.
Car list and spawn names:
-bstorero: Jakey's Special Torero based on the Walter Wolf Countach in Mid Night
-bstorero2: Track Torero based on a Countach run by Mid Night on race tracks
-bselegy: Sinister Elegy based on the earlier spec of the Pentroof/Kreiz Satan R
-bselegy2: Demo Elegy based on a Mid Night R32
-bsariant: Sinister Ariant based on the Pentroof Chaser JZX100
-bscomet: Track Comet S2 based on a new Mid Night Porsche 911 GT3 RS ran on tracks
-bsviseris: Heavy Flow Viseris based on the ABR Hosoki Pantera
INSTALL INSTRUCTIONS:
Open the ZIP archive and drop the folder bayshore_pack into mods\update\x64\dlcpacks\
Then go to mods\update\update.rpf\common\data and add the line
dlcpacks:/bayshore_pack/
to dlclist.xml
I would also recommend using the plates in "recommended plates.txt" as they are mostly accurate to the real cars (or just something I made up in the case of the Demo Elegy and Sinister Ariant). Check the folder titled "real cars" if you want to see what these cars are based on.
Known bugs/issues:
-There are some wonky LOD models for some parts on some cars, but I figure these aren't problematic since they're only seen from a distance
-Both the Elegies have very high _hi.yft sizes due to higher poly parts being used (both are around 140k each in _hi models). This should be somewhat okay since the LODs do not use high poly parts
-All cars are still using their default handlings, but expect a handling overhaul soon
-Potential game crashes when driving certain cars for long periods of time, not sure why
-bsariant spoiler model isn't fitted on perfectly, might be fixed later down the line
Let me know if you find any more issues in the comments.
All assets are used with permission, and all contributors are credited in "credits.txt".
Credits:
VEHICLE BASE MODELS:
Rockstar Games - Base assets
Voit Turyv - Mapped Torero base
3P1C/Tepig - Karin Ariant base model, handling and sounds
PARTS USED:
IGnoTon - Japanese plate model
Ydrop Team - Tuned Elegy engine model
KermanRB12 - RH5 bodyshell/chassis, Annimo bumper, skirts, window banner and lore Tomei wing model on bselegy
TGI_J - bselegy lore R33 wheels
deadman23 - bselegy2 lore R34 wheels
NorthwindJME - bselegy2 rear seats
Boywond - Maibatsu Sunrise R wing on bsariant
RooST4R - Wheels used on bsariant, bsviseris and new tires for bscomet
LIVERY ASSETS:
artistraaw - Original HD Bay Shore decals
Cranlet - Jakey's Grand Prix decals
sirstirfry - Pole Position decals
Sangckrona - Sinister and RH5 decals and bselegy livery
TheSecretPower - Misc. decals
Special thanks to Fir for "moral support" :xok:
Eveything else was done by me.
Screenshots by Skysder, Pantsu, Bones, Sealyx, saldin93, R3tr0 Dr1v3r, Sangckrona, Slasher, Fir and my stupid ass.
Enjoy!
Can't believe I have to say this but do NOT resell my mods under any circumstance.
v1.2 Changelog:
bscomet
-Brand new model using the new Comet S2 as a base to represent the real car better
-bscomet.ytd no longer as bloated due to this change as well
-New spoiler and wheels that are much closer to the real car
A pack (currently) of 7 cars intended to mirror some (somewhat obscure) Mid Night and speed trial cars in GTA lore. All cars have LODs.
Car list and spawn names:
-bstorero: Jakey's Special Torero based on the Walter Wolf Countach in Mid Night
-bstorero2: Track Torero based on a Countach run by Mid Night on race tracks
-bselegy: Sinister Elegy based on the earlier spec of the Pentroof/Kreiz Satan R
-bselegy2: Demo Elegy based on a Mid Night R32
-bsariant: Sinister Ariant based on the Pentroof Chaser JZX100
-bscomet: Track Comet S2 based on a new Mid Night Porsche 911 GT3 RS ran on tracks
-bsviseris: Heavy Flow Viseris based on the ABR Hosoki Pantera
INSTALL INSTRUCTIONS:
Open the ZIP archive and drop the folder bayshore_pack into mods\update\x64\dlcpacks\
Then go to mods\update\update.rpf\common\data and add the line
dlcpacks:/bayshore_pack/
to dlclist.xml
I would also recommend using the plates in "recommended plates.txt" as they are mostly accurate to the real cars (or just something I made up in the case of the Demo Elegy and Sinister Ariant). Check the folder titled "real cars" if you want to see what these cars are based on.
Known bugs/issues:
-There are some wonky LOD models for some parts on some cars, but I figure these aren't problematic since they're only seen from a distance
-Both the Elegies have very high _hi.yft sizes due to higher poly parts being used (both are around 140k each in _hi models). This should be somewhat okay since the LODs do not use high poly parts
-All cars are still using their default handlings, but expect a handling overhaul soon
-Potential game crashes when driving certain cars for long periods of time, not sure why
-bsariant spoiler model isn't fitted on perfectly, might be fixed later down the line
Let me know if you find any more issues in the comments.
All assets are used with permission, and all contributors are credited in "credits.txt".
Credits:
VEHICLE BASE MODELS:
Rockstar Games - Base assets
Voit Turyv - Mapped Torero base
3P1C/Tepig - Karin Ariant base model, handling and sounds
PARTS USED:
IGnoTon - Japanese plate model
Ydrop Team - Tuned Elegy engine model
KermanRB12 - RH5 bodyshell/chassis, Annimo bumper, skirts, window banner and lore Tomei wing model on bselegy
TGI_J - bselegy lore R33 wheels
deadman23 - bselegy2 lore R34 wheels
NorthwindJME - bselegy2 rear seats
Boywond - Maibatsu Sunrise R wing on bsariant
RooST4R - Wheels used on bsariant, bsviseris and new tires for bscomet
LIVERY ASSETS:
artistraaw - Original HD Bay Shore decals
Cranlet - Jakey's Grand Prix decals
sirstirfry - Pole Position decals
Sangckrona - Sinister and RH5 decals and bselegy livery
TheSecretPower - Misc. decals
Special thanks to Fir for "moral support" :xok:
Eveything else was done by me.
Screenshots by Skysder, Pantsu, Bones, Sealyx, saldin93, R3tr0 Dr1v3r, Sangckrona, Slasher, Fir and my stupid ass.
Enjoy!
First Uploaded: May 30, 2021
Last Updated: July 26, 2021
Last Downloaded: 6 hours ago
44 Comments
Bay Shore Pack Release Version 1.2
Can't believe I have to say this but do NOT resell my mods under any circumstance.
v1.2 Changelog:
bscomet
-Brand new model using the new Comet S2 as a base to represent the real car better
-bscomet.ytd no longer as bloated due to this change as well
-New spoiler and wheels that are much closer to the real car
A pack (currently) of 7 cars intended to mirror some (somewhat obscure) Mid Night and speed trial cars in GTA lore. All cars have LODs.
Car list and spawn names:
-bstorero: Jakey's Special Torero based on the Walter Wolf Countach in Mid Night
-bstorero2: Track Torero based on a Countach run by Mid Night on race tracks
-bselegy: Sinister Elegy based on the earlier spec of the Pentroof/Kreiz Satan R
-bselegy2: Demo Elegy based on a Mid Night R32
-bsariant: Sinister Ariant based on the Pentroof Chaser JZX100
-bscomet: Track Comet S2 based on a new Mid Night Porsche 911 GT3 RS ran on tracks
-bsviseris: Heavy Flow Viseris based on the ABR Hosoki Pantera
INSTALL INSTRUCTIONS:
Open the ZIP archive and drop the folder bayshore_pack into mods\update\x64\dlcpacks\
Then go to mods\update\update.rpf\common\data and add the line
dlcpacks:/bayshore_pack/
to dlclist.xml
I would also recommend using the plates in "recommended plates.txt" as they are mostly accurate to the real cars (or just something I made up in the case of the Demo Elegy and Sinister Ariant). Check the folder titled "real cars" if you want to see what these cars are based on.
Known bugs/issues:
-There are some wonky LOD models for some parts on some cars, but I figure these aren't problematic since they're only seen from a distance
-Both the Elegies have very high _hi.yft sizes due to higher poly parts being used (both are around 140k each in _hi models). This should be somewhat okay since the LODs do not use high poly parts
-All cars are still using their default handlings, but expect a handling overhaul soon
-Potential game crashes when driving certain cars for long periods of time, not sure why
-bsariant spoiler model isn't fitted on perfectly, might be fixed later down the line
Let me know if you find any more issues in the comments.
All assets are used with permission, and all contributors are credited in "credits.txt".
Credits:
VEHICLE BASE MODELS:
Rockstar Games - Base assets
Voit Turyv - Mapped Torero base
3P1C/Tepig - Karin Ariant base model, handling and sounds
PARTS USED:
IGnoTon - Japanese plate model
Ydrop Team - Tuned Elegy engine model
KermanRB12 - RH5 bodyshell/chassis, Annimo bumper, skirts, window banner and lore Tomei wing model on bselegy
TGI_J - bselegy lore R33 wheels
deadman23 - bselegy2 lore R34 wheels
NorthwindJME - bselegy2 rear seats
Boywond - Maibatsu Sunrise R wing on bsariant
RooST4R - Wheels used on bsariant, bsviseris and new tires for bscomet
LIVERY ASSETS:
artistraaw - Original HD Bay Shore decals
Cranlet - Jakey's Grand Prix decals
sirstirfry - Pole Position decals
Sangckrona - Sinister and RH5 decals and bselegy livery
TheSecretPower - Misc. decals
Special thanks to Fir for "moral support" :xok:
Eveything else was done by me.
Screenshots by Skysder, Pantsu, Bones, Sealyx, saldin93, R3tr0 Dr1v3r, Sangckrona, Slasher, Fir and my stupid ass.
Enjoy!
Can't believe I have to say this but do NOT resell my mods under any circumstance.
v1.2 Changelog:
bscomet
-Brand new model using the new Comet S2 as a base to represent the real car better
-bscomet.ytd no longer as bloated due to this change as well
-New spoiler and wheels that are much closer to the real car
A pack (currently) of 7 cars intended to mirror some (somewhat obscure) Mid Night and speed trial cars in GTA lore. All cars have LODs.
Car list and spawn names:
-bstorero: Jakey's Special Torero based on the Walter Wolf Countach in Mid Night
-bstorero2: Track Torero based on a Countach run by Mid Night on race tracks
-bselegy: Sinister Elegy based on the earlier spec of the Pentroof/Kreiz Satan R
-bselegy2: Demo Elegy based on a Mid Night R32
-bsariant: Sinister Ariant based on the Pentroof Chaser JZX100
-bscomet: Track Comet S2 based on a new Mid Night Porsche 911 GT3 RS ran on tracks
-bsviseris: Heavy Flow Viseris based on the ABR Hosoki Pantera
INSTALL INSTRUCTIONS:
Open the ZIP archive and drop the folder bayshore_pack into mods\update\x64\dlcpacks\
Then go to mods\update\update.rpf\common\data and add the line
dlcpacks:/bayshore_pack/
to dlclist.xml
I would also recommend using the plates in "recommended plates.txt" as they are mostly accurate to the real cars (or just something I made up in the case of the Demo Elegy and Sinister Ariant). Check the folder titled "real cars" if you want to see what these cars are based on.
Known bugs/issues:
-There are some wonky LOD models for some parts on some cars, but I figure these aren't problematic since they're only seen from a distance
-Both the Elegies have very high _hi.yft sizes due to higher poly parts being used (both are around 140k each in _hi models). This should be somewhat okay since the LODs do not use high poly parts
-All cars are still using their default handlings, but expect a handling overhaul soon
-Potential game crashes when driving certain cars for long periods of time, not sure why
-bsariant spoiler model isn't fitted on perfectly, might be fixed later down the line
Let me know if you find any more issues in the comments.
All assets are used with permission, and all contributors are credited in "credits.txt".
Credits:
VEHICLE BASE MODELS:
Rockstar Games - Base assets
Voit Turyv - Mapped Torero base
3P1C/Tepig - Karin Ariant base model, handling and sounds
PARTS USED:
IGnoTon - Japanese plate model
Ydrop Team - Tuned Elegy engine model
KermanRB12 - RH5 bodyshell/chassis, Annimo bumper, skirts, window banner and lore Tomei wing model on bselegy
TGI_J - bselegy lore R33 wheels
deadman23 - bselegy2 lore R34 wheels
NorthwindJME - bselegy2 rear seats
Boywond - Maibatsu Sunrise R wing on bsariant
RooST4R - Wheels used on bsariant, bsviseris and new tires for bscomet
LIVERY ASSETS:
artistraaw - Original HD Bay Shore decals
Cranlet - Jakey's Grand Prix decals
sirstirfry - Pole Position decals
Sangckrona - Sinister and RH5 decals and bselegy livery
TheSecretPower - Misc. decals
Special thanks to Fir for "moral support" :xok:
Eveything else was done by me.
Screenshots by Skysder, Pantsu, Bones, Sealyx, saldin93, R3tr0 Dr1v3r, Sangckrona, Slasher, Fir and my stupid ass.
Enjoy!
First Uploaded: May 30, 2021
Last Updated: July 26, 2021
Last Downloaded: 6 hours ago
i only clicked on this because bayshore is the name of my school lol
can't help to drive the comet retro without RWB !
5/5, great job
Pretty cool pack, but I found that some of the cars seem to crash the game after driving them for awhile: the Comet and I believe the Jakey's Torero. Didn't get to try the Ariant much so I don't know if it's a problem or not.
Also, not a problem but I was wondering, why are they left-hand drive if they're JDM cars?
@OldTimersGaming I'll try to look into this when I have some free time (which at the moment has been a little scarce). The testers had not reported any crashes so far, but I'll have to see for myself.
The cars are left hand drive because it has been a new lore-friendly standard to make them left hand drive as Rockstar has not given us any RHD cars (not even the Elegy Retro). Not to mention LHD is much easier to implement as there are existing layouts and work perfectly with the game as is - RHD layouts tend to cause animation bugs, clipping and in some cases an invincible driver when getting shot.
@K1LLFANTASY Sounds good, and thanks for the info it makes sense.
don't know if there is a car conflict crashes the start up for me unfortunately
@korey_666 It's likely a gameconfig or heapadjuster issue on your end, as no testers have reported any start up crashes.
@OldTimersGaming I did some more playtesting but I didn't have any issues with crashes. I'll still try to keep an eye out in the future for such reports though.
Nice,,,
this is like segs on teh bitch but not really hahaha.. unless :flushed:
@K1LLFANTASY might have been, I deleted all my car mods and it worked the more mods I added back it crashed haven’t tried since new update
Can you please make a hatchback version for the Tailgater S?
someone know how to get the new tuners DLCs rims in story mode with a trainer im using menyoo but the new wheels not appearing.Nice mod by the way dude.
@Johnny_Klebitz i wanna just get the new tuners DLC cars in my game as am running a pirated version of GTA (due to my country laws, its illegal to buy games online) so thats why ... Anyone can help me with that??
perfect!
@K1LLFANTASY Okay thanks.
Any plans on making a Bay Shore ZR 350 like the Samstag Abend Rx7? In any case, great mod!
@thebadbrain I've honestly thought about it, but I'll have to ask someone to model the kit as its outside my skill boundaries lmao
@K1LLFANTASY No worries, I wish I could help but trying to figure out anything in zmodeler makes me want to run into traffic.
Great mod! Love the Mid Night/Bayshore crew. What other cars do u plan to make for this pack? Since there's quite a few notable cars in the crew