Ford GT Ecoboost 3.5 V6 Engine Sound [OIV Add On / FiveM | Sound] 1.0c
5,395
65
5,395
65
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get up to 2 months-early access to 1 or 2 sound mods per month! For April 2023, I offer a Toyota 2JZ-GE I6 and a Chevrolet L48 350 SBC V8.
For my OLD sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Ford GT Ecoboost 3.5 V6 Engine Sound v1.0
Commissioned by: someone
Special notes: n/a
Changelog:
1.0b - FiveM fxmanifest and OIV assembly.xml hotfix
1.0 - Debut
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Sample extractors
Sources:
Playground Games (Forza Horizon 5) - Ford GT '17 sounds
Recommended to use on: https://en.wikipedia.org/wiki/Ford_EcoBoost_engine#3.5_L_(D35;_second_generation)
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq46forgtebv6" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
REL code is provided in unencrypted form for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get up to 2 months-early access to 1 or 2 sound mods per month! For April 2023, I offer a Toyota 2JZ-GE I6 and a Chevrolet L48 350 SBC V8.
For my OLD sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Ford GT Ecoboost 3.5 V6 Engine Sound v1.0
Commissioned by: someone
Special notes: n/a
Changelog:
1.0b - FiveM fxmanifest and OIV assembly.xml hotfix
1.0 - Debut
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Sample extractors
Sources:
Playground Games (Forza Horizon 5) - Ford GT '17 sounds
Recommended to use on: https://en.wikipedia.org/wiki/Ford_EcoBoost_engine#3.5_L_(D35;_second_generation)
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq46forgtebv6" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
REL code is provided in unencrypted form for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
First Uploaded: April 16, 2023
Last Updated: August 10, 2023
Last Downloaded: 14 hours ago
15 Comments
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get up to 2 months-early access to 1 or 2 sound mods per month! For April 2023, I offer a Toyota 2JZ-GE I6 and a Chevrolet L48 350 SBC V8.
For my OLD sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Ford GT Ecoboost 3.5 V6 Engine Sound v1.0
Commissioned by: someone
Special notes: n/a
Changelog:
1.0b - FiveM fxmanifest and OIV assembly.xml hotfix
1.0 - Debut
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Sample extractors
Sources:
Playground Games (Forza Horizon 5) - Ford GT '17 sounds
Recommended to use on: https://en.wikipedia.org/wiki/Ford_EcoBoost_engine#3.5_L_(D35;_second_generation)
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq46forgtebv6" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
REL code is provided in unencrypted form for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get up to 2 months-early access to 1 or 2 sound mods per month! For April 2023, I offer a Toyota 2JZ-GE I6 and a Chevrolet L48 350 SBC V8.
For my OLD sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Ford GT Ecoboost 3.5 V6 Engine Sound v1.0
Commissioned by: someone
Special notes: n/a
Changelog:
1.0b - FiveM fxmanifest and OIV assembly.xml hotfix
1.0 - Debut
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - Sample extractors
Sources:
Playground Games (Forza Horizon 5) - Ford GT '17 sounds
Recommended to use on: https://en.wikipedia.org/wiki/Ford_EcoBoost_engine#3.5_L_(D35;_second_generation)
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aq46forgtebv6" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
REL code is provided in unencrypted form for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
First Uploaded: April 16, 2023
Last Updated: August 10, 2023
Last Downloaded: 14 hours ago
This file has been approved automatically. If you think this file should not be here for any reason please report it.
for some reason it doesn't work - there is no sound when I added it for SP-ADD-ON (I have my own custom sound pack).
There is a small typo within the FxManifest for the FiveM Resource version. aq46forgtebv6 has an extra V between the E and B.
@Suzerain001 @JunkyWRX patch coming right up
idk but openIV says that it is missing thing in the fill so openIV will not add it to the game at all
@Aquaphobic, what's the difference between this one and your older Ecoboost 3.5 V6 mod? (https://pl.gta5-mods.com/vehicles/ford-explorer-taurus-ecoboost-v6-engine-sound-oiv-add-on-fivem-sound)
@A_mbien_t the variant on the Ford GT has a different setup resulting in a different sound.
@Aquaphobic The package installer on v1.0b fails to install. Error says Some files are missing in the package archive. Please contact package author.
@iPwnNoobz81 I may have caught the issue a while ago but failed to upload the patch. Look out for 1.0c when it's uploaded.
Sounds awesome!!
1.0c just a patch or are there any difference with 1.0b?
@Aquaphobic Thanks for the update it installed no problem and it sounds great.
@MrMayo101 patch
@Aquaphobic can you make chevrolet tahoe sound or any van sound mods?
@ssmillian45 A tahoe sound mod is for sale in my discord server, has been for a while.