GTA IV Style Handling Mod For GTA V 1.0
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61,645
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This mod changes:
- Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
- Weight of all cars (+DLC cars) to more realistic
- All have cars physics similar for that from GTA IV (+DLC cars)
- Reworked all bikes physics for more realistic suspension
- Speed of submersible and boats
- Increased deformation for all cars (+DLC cars)
- Increased durability of all cars (+DLC cars)
- Disables aircraft and chopper turbulences.
Mod replaces handling.meta file.
You need:
- OpenIV 2.6
- OpenIV Asi Plugin (installed thru OpenIV)
- Lastest Scripthook
- And your skills in modding :P
1. Open OpenIV
2. Go to update > update.rpf > common > data
3. Enable edit mode
4. Replace handling.meta that I provided.
Changelog:
v1.0
- Added cars from new DLC
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.8
- Added cars from new DLC (Ill Gotten Gains Part II)
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.7
- Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- Now the cars speed up like real ones. Reworked Acceleration on all cars.
- Reworked Top Speeds. Now all cars reach final gear.
- Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version)
v0.4.1
- Included all cars from new DLC "I'll Goten Gains"
(Version without 3x damage and Real Top Speed)
v0.4
- Included 2 versions of deformation (2x and 3x)
- Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. it is very very faster after that :DDD (stock 407km/h)
- Disabled turbulence for choppers
- Reworked mass for couple of cars
- Softer suspension for Dubsta2 and Mesa offroad
- Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4)
- Increased number of gears in super cars
- Decreased fInitialDragCoeff for all cars ( better aerodynamics)
v0.3
- Now works with all patches
- Increased deformation (x3) for all cars + (DLC) (More like GTA IV)
- Increased speed of submersible and boats.
- Rebalanced mass for all cars (+DLC) and couple of bikes
- Rebalanced acceleration and top speed for all cars (+ DLC) (may be not visible too much [work in progress])
- Reworked suspension for Dubsta 6x6,Dubsta,Blade,Landstalker
v0.2
- Repaired crash at loading
- Disabled turbulence for aircrafts
- Fixed bikes wheele
v0.1
- Initial relase
- Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
- Weight of all cars (+DLC cars) to more realistic
- All have cars physics similar for that from GTA IV (+DLC cars)
- Reworked all bikes physics for more realistic suspension
- Speed of submersible and boats
- Increased deformation for all cars (+DLC cars)
- Increased durability of all cars (+DLC cars)
- Disables aircraft and chopper turbulences.
Mod replaces handling.meta file.
You need:
- OpenIV 2.6
- OpenIV Asi Plugin (installed thru OpenIV)
- Lastest Scripthook
- And your skills in modding :P
1. Open OpenIV
2. Go to update > update.rpf > common > data
3. Enable edit mode
4. Replace handling.meta that I provided.
Changelog:
v1.0
- Added cars from new DLC
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.8
- Added cars from new DLC (Ill Gotten Gains Part II)
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.7
- Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- Now the cars speed up like real ones. Reworked Acceleration on all cars.
- Reworked Top Speeds. Now all cars reach final gear.
- Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version)
v0.4.1
- Included all cars from new DLC "I'll Goten Gains"
(Version without 3x damage and Real Top Speed)
v0.4
- Included 2 versions of deformation (2x and 3x)
- Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. it is very very faster after that :DDD (stock 407km/h)
- Disabled turbulence for choppers
- Reworked mass for couple of cars
- Softer suspension for Dubsta2 and Mesa offroad
- Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4)
- Increased number of gears in super cars
- Decreased fInitialDragCoeff for all cars ( better aerodynamics)
v0.3
- Now works with all patches
- Increased deformation (x3) for all cars + (DLC) (More like GTA IV)
- Increased speed of submersible and boats.
- Rebalanced mass for all cars (+DLC) and couple of bikes
- Rebalanced acceleration and top speed for all cars (+ DLC) (may be not visible too much [work in progress])
- Reworked suspension for Dubsta 6x6,Dubsta,Blade,Landstalker
v0.2
- Repaired crash at loading
- Disabled turbulence for aircrafts
- Fixed bikes wheele
v0.1
- Initial relase
First Uploaded: May 11, 2015
Last Updated: March 22, 2016
Last Downloaded: 2 hours ago
295 Comments
This mod changes:
- Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
- Weight of all cars (+DLC cars) to more realistic
- All have cars physics similar for that from GTA IV (+DLC cars)
- Reworked all bikes physics for more realistic suspension
- Speed of submersible and boats
- Increased deformation for all cars (+DLC cars)
- Increased durability of all cars (+DLC cars)
- Disables aircraft and chopper turbulences.
Mod replaces handling.meta file.
You need:
- OpenIV 2.6
- OpenIV Asi Plugin (installed thru OpenIV)
- Lastest Scripthook
- And your skills in modding :P
1. Open OpenIV
2. Go to update > update.rpf > common > data
3. Enable edit mode
4. Replace handling.meta that I provided.
Changelog:
v1.0
- Added cars from new DLC
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.8
- Added cars from new DLC (Ill Gotten Gains Part II)
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.7
- Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- Now the cars speed up like real ones. Reworked Acceleration on all cars.
- Reworked Top Speeds. Now all cars reach final gear.
- Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version)
v0.4.1
- Included all cars from new DLC "I'll Goten Gains"
(Version without 3x damage and Real Top Speed)
v0.4
- Included 2 versions of deformation (2x and 3x)
- Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. it is very very faster after that :DDD (stock 407km/h)
- Disabled turbulence for choppers
- Reworked mass for couple of cars
- Softer suspension for Dubsta2 and Mesa offroad
- Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4)
- Increased number of gears in super cars
- Decreased fInitialDragCoeff for all cars ( better aerodynamics)
v0.3
- Now works with all patches
- Increased deformation (x3) for all cars + (DLC) (More like GTA IV)
- Increased speed of submersible and boats.
- Rebalanced mass for all cars (+DLC) and couple of bikes
- Rebalanced acceleration and top speed for all cars (+ DLC) (may be not visible too much [work in progress])
- Reworked suspension for Dubsta 6x6,Dubsta,Blade,Landstalker
v0.2
- Repaired crash at loading
- Disabled turbulence for aircrafts
- Fixed bikes wheele
v0.1
- Initial relase
- Top speeds and acceleration of all cars (+DLC cars) to realistic (Adder = Veyron - 407 Km/h etc.)
- Weight of all cars (+DLC cars) to more realistic
- All have cars physics similar for that from GTA IV (+DLC cars)
- Reworked all bikes physics for more realistic suspension
- Speed of submersible and boats
- Increased deformation for all cars (+DLC cars)
- Increased durability of all cars (+DLC cars)
- Disables aircraft and chopper turbulences.
Mod replaces handling.meta file.
You need:
- OpenIV 2.6
- OpenIV Asi Plugin (installed thru OpenIV)
- Lastest Scripthook
- And your skills in modding :P
1. Open OpenIV
2. Go to update > update.rpf > common > data
3. Enable edit mode
4. Replace handling.meta that I provided.
Changelog:
v1.0
- Added cars from new DLC
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.8
- Added cars from new DLC (Ill Gotten Gains Part II)
- Cars from DLC have now Real Top Speeds/Acceleration/Suspension
v0.7
- Added missing cars (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- Now the cars speed up like real ones. Reworked Acceleration on all cars.
- Reworked Top Speeds. Now all cars reach final gear.
- Reworked suspension for (blista2,dukes,dukes2,gauntlet2,marshal,dominator2)
- No more 2 versions of deformation (there will be only one 2xdeformation becouse i dont have time for doing another version)
v0.4.1
- Included all cars from new DLC "I'll Goten Gains"
(Version without 3x damage and Real Top Speed)
v0.4
- Included 2 versions of deformation (2x and 3x)
- Increased top speed for all cars (+DLC) (warning : watch out for super cars like Adder after all mods from LSC. it is very very faster after that :DDD (stock 407km/h)
- Disabled turbulence for choppers
- Reworked mass for couple of cars
- Softer suspension for Dubsta2 and Mesa offroad
- Reworked fDriveBiasFront for couple of cars (mostly changed for 4x4)
- Increased number of gears in super cars
- Decreased fInitialDragCoeff for all cars ( better aerodynamics)
v0.3
- Now works with all patches
- Increased deformation (x3) for all cars + (DLC) (More like GTA IV)
- Increased speed of submersible and boats.
- Rebalanced mass for all cars (+DLC) and couple of bikes
- Rebalanced acceleration and top speed for all cars (+ DLC) (may be not visible too much [work in progress])
- Reworked suspension for Dubsta 6x6,Dubsta,Blade,Landstalker
v0.2
- Repaired crash at loading
- Disabled turbulence for aircrafts
- Fixed bikes wheele
v0.1
- Initial relase
First Uploaded: May 11, 2015
Last Updated: March 22, 2016
Last Downloaded: 2 hours ago
@obajtektsw92 Please update this....
Hi dude thats awesome handling mod but when i started the game ,suddenly crashed i ve been following all steps in readme please help me i really wanna play gtav ;v
When I start the game it crashes can you help me? Or at least give me some advice?
Why is my GTA V Crashing when I replaced the original handling.meta to the gta iv handling.meta ? Please help me I really want to use this mod. :(
@CG- because no one is updating the mods. I cant get a single handling one to work! I really don't want to sound ungrateful but grrrr lol
@Obajtektsw92 Please update !!!!
Update please
update please
My game crashes when i put any handing please if some have idea to fix this please tell me
Come check out my updated version of this mod.
https://www.gta5-mods.com/vehicles/gta-original-author-obajtektsw92-update-author-sakriguos
o polaczek
Arena war?
Does this work for current GTA V version?. I hate the RC car style handing V has. I mean some cars have quick and responsive turning but not as much as V has every vehicle have it. There is no weight in V's vehicles either. Really want to use this mod!.
I laugh so much:
"And your skills for moding :P"!
Aaand thanks for the mod!
Crashes the game when spawning the APC. Please fix.
ohh cmon do update
download a custom gameconfig, packfile limit adjuster, heap limit adjuster, it fix your game crash, dont cash for me
Respect! Include it for the scooter...?❤️
Any way to return to the original speed of the vehicles? 400 km/h on a map that doesn't cover even 10 km from point a point, just not...
Well, this is very strange, and it doesn’t look like GTA4, it seems that for most cars nothing has changed, I don’t know how to evaluate this