Mercedes-AMG SL65 M275 V12 Engine Sound [OIV Add On / FiveM | Sound] 3.0
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25,130
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Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Mercedes-AMG M275 V12 Engine Sound v2.0
Commissioned by: personal project
Special notes: N/A
Changelog:
3.0 - Completely redone (again), with new grain loop generation and template.
2.0 - Completely redone, intended to replace the old "mercm279" mod I made.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat and GRID 2 sample extraction
Sources:
Codemasters (GRID 2) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Turn 10 Studios (Forza Motorsport 7) - Dump valve and waste gate sounds
Moodmusic - Start up sounds
Recommended to use on: https://en.wikipedia.org/wiki/Mercedes-Benz_M275_engine
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from GRID 2, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Mercedes-AMG M275 V12 Engine Sound v2.0
Commissioned by: personal project
Special notes: N/A
Changelog:
3.0 - Completely redone (again), with new grain loop generation and template.
2.0 - Completely redone, intended to replace the old "mercm279" mod I made.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat and GRID 2 sample extraction
Sources:
Codemasters (GRID 2) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Turn 10 Studios (Forza Motorsport 7) - Dump valve and waste gate sounds
Moodmusic - Start up sounds
Recommended to use on: https://en.wikipedia.org/wiki/Mercedes-Benz_M275_engine
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from GRID 2, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
First Uploaded: July 15, 2021
Last Updated: 9 days ago
Last Downloaded: 19 minutes ago
42 Comments
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Mercedes-AMG M275 V12 Engine Sound v2.0
Commissioned by: personal project
Special notes: N/A
Changelog:
3.0 - Completely redone (again), with new grain loop generation and template.
2.0 - Completely redone, intended to replace the old "mercm279" mod I made.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat and GRID 2 sample extraction
Sources:
Codemasters (GRID 2) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Turn 10 Studios (Forza Motorsport 7) - Dump valve and waste gate sounds
Moodmusic - Start up sounds
Recommended to use on: https://en.wikipedia.org/wiki/Mercedes-Benz_M275_engine
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from GRID 2, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Mercedes-AMG M275 V12 Engine Sound v2.0
Commissioned by: personal project
Special notes: N/A
Changelog:
3.0 - Completely redone (again), with new grain loop generation and template.
2.0 - Completely redone, intended to replace the old "mercm279" mod I made.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat and GRID 2 sample extraction
Sources:
Codemasters (GRID 2) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Turn 10 Studios (Forza Motorsport 7) - Dump valve and waste gate sounds
Moodmusic - Start up sounds
Recommended to use on: https://en.wikipedia.org/wiki/Mercedes-Benz_M275_engine
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from GRID 2, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
First Uploaded: July 15, 2021
Last Updated: 9 days ago
Last Downloaded: 19 minutes ago
Sadly The Mod doesnt work really, i thought it was LA Revo x 5Real but sadly this doesnt work without mods installed.
@Aquaphobic Same problem with the others. I can only hear the start up sounds. All your other mods work well though. This used to work well before the previous game update for some reason.
@njhon2000 @FearlessCaliformia @timocortes84 I honestly have no clue, but this mod is old by now and so I don't exactly have a good touch on why it'd break
@Aquaphobic it’s okay Bro. All the other mods are working great. Just used a different one for the particular car I was intending to use it with.
@Aquaphobic Some mods started didnt working sadly your mercm177 v8 doesnt work and some other :(
@FearlessCaliformia specifically for the ones starting with "mercm", i've discovered the reason, which is at random, the game doesn't like it when 2 sound names have a similar beginning (which is random, in terms of how similar and how many similar letters)
You could try rearranging the letters or terms when renaming.
So i can name them like this one is AquaV8 and the other one normal?
thanks so much i very love your mods it is very realistic .. but please can you add handling and car link inside the archive when you upload it please:)
good good!
@hussbox car is GTA5KoRn's S65, to get the handling just message me on discord
cool mod btw where do you get that tachometer from? also how are you able to manually start your car on and off?
@Aquaphobic Hi, how do you start the engine manually ?
@Furrytoychica @OdinPagan the manual start/shut is a feature of Manual Transmission by ikt, i have it as a keybind
the tach is a mod made by nyconing, it is not available anywhere and i only have it because i helped him test it
@Aquaphobic Ah yes, I understand better, thank you for your answer
@Aquaphobic The new update works like a charm now! Thank you! 5 stars.
@Aquaphobic so do you know when they are gonna release the speedometer?
@Furrytoychica no idea.
Another great sound! Big crackly exhaust turbo fed V12 German engineering!
This sound is sure to make you feel every grunt and thrill of the M275s monstrous torque curve!
Perfectly tuned for both volume and pitch by Aquaphobic, the adrenaline rush of wide open throttle and the V12 pulling like a freight train with such massive torque chomping through the RPMs!
Well done!
is this the 5.5 or 6.0, they sound different
Cool mantap