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M4A1 2.1

247,985

After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:

Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.

Features:

-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]

Bugs: Only with in-game scope, but if there are some issues I may update this mod.

Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.

2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
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First Uploaded: September 06, 2016
Last Updated: September 07, 2016
Last Downloaded: 1 hour ago

All Versions

 2.1 (current)

247,983 downloads , 24 MB
September 06, 2016

243 Comments