Shotgun Range Fix + Choice of Buckshot or Birdshot 1.0
1,087
37
1,087
37
Version 1.0 makes it much easier to shoot a bird (and other small/distant targets) with birdshot. Unfortunately I had to decrease the number of pellets in birdshot to make it work properly. It just wouldn't make a proper spread pattern with the maximum number of projectiles so I found the best balance between pellet count and spread pattern. Now you are able to hit birds much easier than before but you still need to be able to aim well.
Have you ever wondered why in the hell you can't hunt birds with a shotgun in GTAV when that's what they are primarily used for?
Unfortunately GTA and pretty much every other game with guns has the shotgun set with nearly useless range and spread pattern characteristics.
The concept of a shotgun in reality is not be a massively destructive device for clearing rooms and alleys in the pull of a trigger but rather to assist you at hitting your target by firing multiple projectiles at once. In the real world most long/medium length shotguns are effective at just over 100 yards while in the world of video games you are lucky to get one capable of shooting across the street.
In an effort to make the shotgun a more satisfying, realistic and effective weapon I gave it a range and lock on range roughly comparable to the assault rifle and decreased the spread to a more realistic shotgun spread pattern size to compensate for the increased distance.
When using my buckshot the weapon will seem more powerful at first simply because more projectiles are actually hitting your adversary instead of being thrown into the wind but the truth is I had to cut the damage down to less than half of its original value to keep it from being totally overpowered. And on that note I know what you're thinking, "this must totally ruin the shotgun cops" and that's why I've included a combatbehavior.meta to slightly decrease the cop and gang accuracy just in case you can't handle their new toys :)
When using my birdshot you will notice that the weapon is significantly less powerful, especially at longer range and it has a considerably wider spread at range as well. Birdshot shoots more than twice as many projectiles but they are significantly smaller and less damaging than buckshot so therefore you may have to shoot two or more times to drop a large target like a deer or a person and body armor pretty much makes it look like a pellet gun unless you are within just a few feet.
To install you simply replace weapons.meta in Update/Update.rpf/Common/Data/AI with one of the two provided (Buck or Bird). I have also included the shotgun metas separately for copying in case you already have a modified weapons.meta.
Get the rusty old shotgun in the screenshots from Vans123 here:
https://www.gta5-mods.com/weapons/remington-870e-shotgun-animated
Remember to backup data before modding and don't bring them mods online.
Have you ever wondered why in the hell you can't hunt birds with a shotgun in GTAV when that's what they are primarily used for?
Unfortunately GTA and pretty much every other game with guns has the shotgun set with nearly useless range and spread pattern characteristics.
The concept of a shotgun in reality is not be a massively destructive device for clearing rooms and alleys in the pull of a trigger but rather to assist you at hitting your target by firing multiple projectiles at once. In the real world most long/medium length shotguns are effective at just over 100 yards while in the world of video games you are lucky to get one capable of shooting across the street.
In an effort to make the shotgun a more satisfying, realistic and effective weapon I gave it a range and lock on range roughly comparable to the assault rifle and decreased the spread to a more realistic shotgun spread pattern size to compensate for the increased distance.
When using my buckshot the weapon will seem more powerful at first simply because more projectiles are actually hitting your adversary instead of being thrown into the wind but the truth is I had to cut the damage down to less than half of its original value to keep it from being totally overpowered. And on that note I know what you're thinking, "this must totally ruin the shotgun cops" and that's why I've included a combatbehavior.meta to slightly decrease the cop and gang accuracy just in case you can't handle their new toys :)
When using my birdshot you will notice that the weapon is significantly less powerful, especially at longer range and it has a considerably wider spread at range as well. Birdshot shoots more than twice as many projectiles but they are significantly smaller and less damaging than buckshot so therefore you may have to shoot two or more times to drop a large target like a deer or a person and body armor pretty much makes it look like a pellet gun unless you are within just a few feet.
To install you simply replace weapons.meta in Update/Update.rpf/Common/Data/AI with one of the two provided (Buck or Bird). I have also included the shotgun metas separately for copying in case you already have a modified weapons.meta.
Get the rusty old shotgun in the screenshots from Vans123 here:
https://www.gta5-mods.com/weapons/remington-870e-shotgun-animated
Remember to backup data before modding and don't bring them mods online.
First Uploaded: September 29, 2016
Last Updated: January 05, 2017
Last Downloaded: 10 days ago
29 Comments
More mods by Impactjunky:
Version 1.0 makes it much easier to shoot a bird (and other small/distant targets) with birdshot. Unfortunately I had to decrease the number of pellets in birdshot to make it work properly. It just wouldn't make a proper spread pattern with the maximum number of projectiles so I found the best balance between pellet count and spread pattern. Now you are able to hit birds much easier than before but you still need to be able to aim well.
Have you ever wondered why in the hell you can't hunt birds with a shotgun in GTAV when that's what they are primarily used for?
Unfortunately GTA and pretty much every other game with guns has the shotgun set with nearly useless range and spread pattern characteristics.
The concept of a shotgun in reality is not be a massively destructive device for clearing rooms and alleys in the pull of a trigger but rather to assist you at hitting your target by firing multiple projectiles at once. In the real world most long/medium length shotguns are effective at just over 100 yards while in the world of video games you are lucky to get one capable of shooting across the street.
In an effort to make the shotgun a more satisfying, realistic and effective weapon I gave it a range and lock on range roughly comparable to the assault rifle and decreased the spread to a more realistic shotgun spread pattern size to compensate for the increased distance.
When using my buckshot the weapon will seem more powerful at first simply because more projectiles are actually hitting your adversary instead of being thrown into the wind but the truth is I had to cut the damage down to less than half of its original value to keep it from being totally overpowered. And on that note I know what you're thinking, "this must totally ruin the shotgun cops" and that's why I've included a combatbehavior.meta to slightly decrease the cop and gang accuracy just in case you can't handle their new toys :)
When using my birdshot you will notice that the weapon is significantly less powerful, especially at longer range and it has a considerably wider spread at range as well. Birdshot shoots more than twice as many projectiles but they are significantly smaller and less damaging than buckshot so therefore you may have to shoot two or more times to drop a large target like a deer or a person and body armor pretty much makes it look like a pellet gun unless you are within just a few feet.
To install you simply replace weapons.meta in Update/Update.rpf/Common/Data/AI with one of the two provided (Buck or Bird). I have also included the shotgun metas separately for copying in case you already have a modified weapons.meta.
Get the rusty old shotgun in the screenshots from Vans123 here:
https://www.gta5-mods.com/weapons/remington-870e-shotgun-animated
Remember to backup data before modding and don't bring them mods online.
Have you ever wondered why in the hell you can't hunt birds with a shotgun in GTAV when that's what they are primarily used for?
Unfortunately GTA and pretty much every other game with guns has the shotgun set with nearly useless range and spread pattern characteristics.
The concept of a shotgun in reality is not be a massively destructive device for clearing rooms and alleys in the pull of a trigger but rather to assist you at hitting your target by firing multiple projectiles at once. In the real world most long/medium length shotguns are effective at just over 100 yards while in the world of video games you are lucky to get one capable of shooting across the street.
In an effort to make the shotgun a more satisfying, realistic and effective weapon I gave it a range and lock on range roughly comparable to the assault rifle and decreased the spread to a more realistic shotgun spread pattern size to compensate for the increased distance.
When using my buckshot the weapon will seem more powerful at first simply because more projectiles are actually hitting your adversary instead of being thrown into the wind but the truth is I had to cut the damage down to less than half of its original value to keep it from being totally overpowered. And on that note I know what you're thinking, "this must totally ruin the shotgun cops" and that's why I've included a combatbehavior.meta to slightly decrease the cop and gang accuracy just in case you can't handle their new toys :)
When using my birdshot you will notice that the weapon is significantly less powerful, especially at longer range and it has a considerably wider spread at range as well. Birdshot shoots more than twice as many projectiles but they are significantly smaller and less damaging than buckshot so therefore you may have to shoot two or more times to drop a large target like a deer or a person and body armor pretty much makes it look like a pellet gun unless you are within just a few feet.
To install you simply replace weapons.meta in Update/Update.rpf/Common/Data/AI with one of the two provided (Buck or Bird). I have also included the shotgun metas separately for copying in case you already have a modified weapons.meta.
Get the rusty old shotgun in the screenshots from Vans123 here:
https://www.gta5-mods.com/weapons/remington-870e-shotgun-animated
Remember to backup data before modding and don't bring them mods online.
First Uploaded: September 29, 2016
Last Updated: January 05, 2017
Last Downloaded: 10 days ago
@InfamousSabre lol, thanks for all the hard work on Custom Steering, your mod makes driving with a wheel much more realistic. I almost took it out of my game but I had the patience to try each setting with and without direct steering and steering multiplier. Drift pro without direct steering or multiplier seems to suit me and my wheel best.
@Impactjunky: Haha, yeah it takes some fiddling with before you find a setting that you like. I'm still trying to find a setting I like most. This is a nice mod idea, btw. I may download this later when I get some free time.
@InfamousSabre Thanks, I thought the vanilla range and spread pattern made the gun a little bit too much of a close range weapon. Even for a shotgun.
@Impactjunky This pretty mint! Been hanging out for some hunting mods. Cheers mate
@Spud Thanks for the stars, hope you enjoy the mod
@Spud I also have a map editor xml coming out soon that adds a bunch of extra trees to the hunting area in Chiliad state wilderness. I know a few people already made maps that put extra trees out there but these are specifically placed to make the forest feel more dense.
@Impactjunky Sounds awesome
@Impactjunky Working on a hunting pack for Trevor. Should be done either today or tommorrow
@Spud Sounds cool, can't wait to see what you have up your sleeve. You've been doing a great job with the hero stuff lately.
@Impactjunky Thanks heaps. Its time for a change of scenery
@Impactjunky Any way to make the pellets smaller and increase them to like 20/30 for the bird shot? this is hella cool though man love it!
@420x420 It doesn't look like it from the pattern on the wall but it has 19 right now. I tried 29 and many other numbers but it made the pattern terrible. The pattern gets tighter as you increase pellets in a batch, its like shooting with the tightest choke ever. That's how it was in the last version, 99 pellets in a super tight pattern. It may have a lot less projectiles now but you don't need to be such a sharp shooter to hit flying birds.
@Impactjunky Yeah true good job over all though really like this man!
@420x420 Thanks man, I appreciate it
@Impactjunky Bullseye man, Good work!
@Liberty-gamer1247 Thanks dude
May i ask , can i do that on heavy shotgun since vans123 mod is being deleted? and if so, how and where do i place the file of birdshot or buckshot?! Thanks in advance
or any other weapon and how? ive currently changed marksman rifle and pump shotgun to look alike as a hunting rifle irl , but i d like to know if u could help me get the birdshot/buckshot on other weapons!!
@kinghippo2000 Sorry for the late response man, haven't been on in weeks. I wish I could help but I can't think of a way to make that work. Rippler might possibly be able to help though.
VERY Useful 5/5