78,553
915
78,553
915
Information:
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Resource Extensions
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.9
- Removed some bushes, two ferns and a joshua tree next to the parking lot of the S. Ho Korean Noodle House in Little Seoul
- Updated only the "spbmr" (Legacy) and "spBMR_Gen9" (Enhanced) DLC packs
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Resource Extensions
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.9
- Removed some bushes, two ferns and a joshua tree next to the parking lot of the S. Ho Korean Noodle House in Little Seoul
- Updated only the "spbmr" (Legacy) and "spBMR_Gen9" (Enhanced) DLC packs
First Uploaded: August 14, 2017
Last Updated: 2 days ago
Last Downloaded: 5 minutes ago
990 Comments
More mods by Alex106:
Information:
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Resource Extensions
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.9
- Removed some bushes, two ferns and a joshua tree next to the parking lot of the S. Ho Korean Noodle House in Little Seoul
- Updated only the "spbmr" (Legacy) and "spBMR_Gen9" (Enhanced) DLC packs
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors based on the various stages of development
Note: everything was done from scratch using as reference promotional screens and trailers, in game tv shows and commercials and existing assets and nothing from actual beta builds of the game
Requirements (Legacy):
- CodeWalker or OpenIV
- RageOpenV or OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- RageOpenV or OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Resource Extensions
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files.oiv: install with the OIV Package Installer
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.9
- Removed some bushes, two ferns and a joshua tree next to the parking lot of the S. Ho Korean Noodle House in Little Seoul
- Updated only the "spbmr" (Legacy) and "spBMR_Gen9" (Enhanced) DLC packs
First Uploaded: August 14, 2017
Last Updated: 2 days ago
Last Downloaded: 5 minutes ago














@Alex106 Please tell me where the dlc.xml file should be located?
@eldarios_01 mods\update\update.rpf\common\data
This mod seems to cause foliage flickering during the intro cutscene to "Mr Philips", when Trevor is talking to Johnny outside his trailer. Happened when playing the mission normally during a playthrough of the game. I was able to replicate it twice that way, but the flickering didn't happen when playing via mission replay. Difficult to see in screenshots, but you can see a low LOD tree model on the right side of the frame in the second screenshot.
https://images2.imgbox.com/9a/58/fKhArJlL_o.png
https://images2.imgbox.com/41/43/7YxLPf9Z_o.png
Upon further testing, it might be a conflict with prop restore. Annoying this is that I now can't seem to reproduce the same bug on a consistent basis.
If anyone else thinks they're missing files, rename the folder to .zip instead of .rar
how do i only keep the trees?
@Jax765 Yeah, it's bugged for some reason. I will upload a new version which removes it
@BlackCatGaming19 Install only the "spbmr" (for Legacy) or spBMR_Gen9 (for Enhanced) DLC pack
@Alex106 Great mod, thanks
but i have a question, do i need to install MP Map Files if i'm not using multiplayer interiors? With these files my game starts crashing every 5 minutes, i'm using enhanced
Sorry, the problem isn't with your mod. I figured it out
Hi Alex, I have a question, what method do you use to edit the textures?
@Ninocobretti I use Paint.NET
que mierda les cuesta poner un desinstalador hijos de puta
is there a link for your discord anywhere, very much could just be blind?
also when I download the File in the content folder I only see 4 files
hei_bh1_39
hei_dt1_20
hei_hw1_blimp
hei_kt1_08
Hey Alex, the previous versions of this MOD aren't available for download, and the v3.8(current) only has 4 files as SBB_BB mentioned
I stand corrected, just had to use a different extraction tool
@SBB_BB Try using a different program to extract the files from the archive
anyone having problems needs to use extract here option from 7zip. that gives u the correct folders
@Alex106 Hey I have an simple question? I have the GTA 5: Remastered and Enhanced mod that adds a bunch more vegtation of trees for the game, I was wondering if ANY of your mods including this are compatible with the mod? Not sure if anyone asked you yet though feel that be very useful to know!
@JaxTheRabbit With this mod, the only issue is vegetation (and maybe some other props) being placed in the same spots as GTA 5 Remastered, but it should otherwise work fine.
My other mods should also work fine with no issues