VineWorld [Map Editor | YMAP] Post-Apocalyptic Overhaul 1.22
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883
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I've always looked for a large scale post-apocalyptic map for simple zombies that just touched up on the city giving it a weathered, apocalyptic feel with enough subtle added greenery and debris and wrecks that if you are driving through an area that hasn't yet loaded the zombies, you still feel immersed in a fully apocalyptic world. I've managed to get almost all of the Vinewood hills and the main Vinewood strip completely finished.
Everything from Franklins house to Michaels house is completely zombified!
There are lots of fun little nooks and crannys to explore, little outposts in the hills and tons of cool spots to fight your way through the apocalypse. Enjoy the map! I will update it if I have the time!
Installation instructions:
Designed for play with the Simple Zombies mod, go download that first
Then google how to install .xml file to autoload in Map Editor for xml install
or alternatively google how to install Ymap files for Ymap install
(YMAP version does not include any of the drive-able vehicles I placed. Got everything to work but that)
Changelog
---------------------------
Version 1.2
Expanded zombified area and borders, now covers parallel street south of vinewood blvrd
Added structures, potential fort areas, and vehicles scattered
Fixed some item placements that were buggy or just mistakes
Version 1.21
Added more wrecks, cars and helicopter,
more body parts and gore
general fixes
removed some stuff that shouldn't be there
Version 1.22
minor vehicle placement fix
Added YMap file into zip
Everything from Franklins house to Michaels house is completely zombified!
There are lots of fun little nooks and crannys to explore, little outposts in the hills and tons of cool spots to fight your way through the apocalypse. Enjoy the map! I will update it if I have the time!
Installation instructions:
Designed for play with the Simple Zombies mod, go download that first
Then google how to install .xml file to autoload in Map Editor for xml install
or alternatively google how to install Ymap files for Ymap install
(YMAP version does not include any of the drive-able vehicles I placed. Got everything to work but that)
Changelog
---------------------------
Version 1.2
Expanded zombified area and borders, now covers parallel street south of vinewood blvrd
Added structures, potential fort areas, and vehicles scattered
Fixed some item placements that were buggy or just mistakes
Version 1.21
Added more wrecks, cars and helicopter,
more body parts and gore
general fixes
removed some stuff that shouldn't be there
Version 1.22
minor vehicle placement fix
Added YMap file into zip
First Uploaded: February 11, 2023
Last Updated: February 12, 2023
Last Downloaded: 1 hour ago
7 Comments
I've always looked for a large scale post-apocalyptic map for simple zombies that just touched up on the city giving it a weathered, apocalyptic feel with enough subtle added greenery and debris and wrecks that if you are driving through an area that hasn't yet loaded the zombies, you still feel immersed in a fully apocalyptic world. I've managed to get almost all of the Vinewood hills and the main Vinewood strip completely finished.
Everything from Franklins house to Michaels house is completely zombified!
There are lots of fun little nooks and crannys to explore, little outposts in the hills and tons of cool spots to fight your way through the apocalypse. Enjoy the map! I will update it if I have the time!
Installation instructions:
Designed for play with the Simple Zombies mod, go download that first
Then google how to install .xml file to autoload in Map Editor for xml install
or alternatively google how to install Ymap files for Ymap install
(YMAP version does not include any of the drive-able vehicles I placed. Got everything to work but that)
Changelog
---------------------------
Version 1.2
Expanded zombified area and borders, now covers parallel street south of vinewood blvrd
Added structures, potential fort areas, and vehicles scattered
Fixed some item placements that were buggy or just mistakes
Version 1.21
Added more wrecks, cars and helicopter,
more body parts and gore
general fixes
removed some stuff that shouldn't be there
Version 1.22
minor vehicle placement fix
Added YMap file into zip
Everything from Franklins house to Michaels house is completely zombified!
There are lots of fun little nooks and crannys to explore, little outposts in the hills and tons of cool spots to fight your way through the apocalypse. Enjoy the map! I will update it if I have the time!
Installation instructions:
Designed for play with the Simple Zombies mod, go download that first
Then google how to install .xml file to autoload in Map Editor for xml install
or alternatively google how to install Ymap files for Ymap install
(YMAP version does not include any of the drive-able vehicles I placed. Got everything to work but that)
Changelog
---------------------------
Version 1.2
Expanded zombified area and borders, now covers parallel street south of vinewood blvrd
Added structures, potential fort areas, and vehicles scattered
Fixed some item placements that were buggy or just mistakes
Version 1.21
Added more wrecks, cars and helicopter,
more body parts and gore
general fixes
removed some stuff that shouldn't be there
Version 1.22
minor vehicle placement fix
Added YMap file into zip
First Uploaded: February 11, 2023
Last Updated: February 12, 2023
Last Downloaded: 1 hour ago
Can you do? [YMAP]
The map that i needed since 2 years ago! Create ymap version too man
@R4GN4R0K Thanks! Just got ymap working, added into pending update, 1.22 will have ymap in the download.
@Olegsag YMAP file will be included in 1.22 update
Not bad. Certainly, a lot more detail as for damaged vehicles than my maps. However, I would remove the fences around the map. Allow for free movement without having to worry about being boxed in. Take a look at the few zombies styled maps I've done so far to get some inspiration. If you wish to make more YMAP styled maps, take a look at Codewalker. Codewalker makes it easy to create YMAP files.
@DarKKlusteR hey thanks for the vote/comment and tips! I definitely agree about the open borders. When I was play testing I definitely wanted to get past borders to reach survivors/ merryweather drops. So I added in car sized openings to about 60-70% of the walls in 1.2 so you can always get around one a different way. But I do agree that ideally I’ll open a hole in all of them for a more free experience.
I will definitely check out your zombie mods for some inspiration once I get off work today and consider codewalker.
Rather than making more maps my ideal plan would be to continue to extend the Vineworld map to encompass the entire map or at least everything vinewood on south through the city for now.
Big project though if interested in collaborating or working together on something like that. Would def love to back and forth with someone as passionate about making simple zombies immersive as I am.
Either way, thanks again for taking the time to check out and comment!
nice