So I Smoke Right Burnout Mod 5.0
9,478
140
9,478
140
MOD changes:
v5
Continued work on wet handling
&
Burnouts
&
Blood is smaller a bit.
v4.2.1
Improvement to overall water and puddles.
Trying for perfect realistic wet handling
Changed sand friction back to Hard friction
lowered thresholds of burnouts and improved friction
More work needs to be done on easier smoke release.
Changes to smoke colors and small increase in sizes available here:
https://www.gta5-mods.com/misc/xtreme-explosion-textures
v4.2.0
Fixed smoke issues in water.
Some changes to friction in water.
changes to thresholds in wet places.
v4
burnout friction evolution thresholds increased.
Tire grip increased for both dry and wet. *input needed
Blood color adjustment,(lighter)
Blood on dirt not big anymore
Concrete still same values *input needed
Threshold of gettin blood on dirt increased (less likely)
v3.5 added none sand version for those that asked.
v3 (18+)(increased blood and gore)
(progress)continuous tune of drag and friction.
(fixed)glitch where smoke comes from rain puddles.
(fixed)rims dont smoke all the time only on burnout
(dry-day puddles still cool off tires)
(fixed)spawned cars now dirty.
Easier stick of dust/gravel/sand & grass to vehicles.
Mud/dust/grass/blood are Car MAGNETS! Get DIRTY!
Small improvement to rim friction.
Rim(s) wont slide car as much.(spinout now happens at high speeds)(worse in rain)
Intensity of blood increased on tarmac and car.(more blood)
Scrape decals are easier to get on vehicles
Decals:(MUD, DUST, GRASS, BLOOD) all bigger.
Decals overlay eachother more.
v2
small fric & drag tune. (less redlining)
switched tire fx from gravel_fx to sand_fric_fx (more smoke, longer linger)
rims have better friction.(still spinout car)
rims can now BURNOUT!
rims now have cool-off smoke once burst (fx fade upon acceleration/vehicle exit)
(fixed)can now do 2-smoke burnouts in dirt/sand/grass!
sparks are bigger from rims and collisions.
materials scratch easier. (easier sparks)
v1
City Haze
increased tire fric & drag on surfaces.
increase top speed of surfaces.
roads now less slippery. (better grip) (more realistic stick)
roads make vehicle acceleration more realistic.
car wheels smoke without burning out. (added gravel_fx to wheels)(does NOT effect motorcycles)
lowered tire burn temps, but increased friction & drag. (bit longer burnouts)
car gets dirty like old gta. (increased dust, mud, and grass transfer)
peds vehicles smoke & get dirty too like old gta!(newly spawned cars are clean)
burnout causes 2 smokes. (try with different smoke colors!)
can now do 2-smoke burnouts in dirt/sand!
tire grip on wet surface reduced. (rain more dangerous)(painted ground more slippery)
skid marks less black more greyish.
bigger sparks after wheel bursts & after collision with other vehicle.
better chance of getting ped-blood on car.
more blood scraps/splatters while rolling.
Blood on car a bit more red.
Out of my control:
wheels DONT smoke while hard breaking((NEEDS FIX)-due 2 sand_fx)
CANNOT change color of sand_fx on tarmac and concrete.
CANNOT change duration of smoke linger... Just yet.
This mod goes great with the following mods:
ikt's Inversepower mod.
https://www.gta5-mods.com/scripts/inversepower
mrchazta's degradable tires mod.
https://www.gta5-mods.com/scripts/mrchazta-complete-vehicle-indicator
Eddlm's Wheelie mod
https://www.gta5-mods.com/scripts/burnout-wheelie
& Rollover mod
https://www.gta5-mods.com/scripts/hollywood-rollover
BUUBURN & ZiPPO RAID's Roadkill mod
https://www.gta5-mods.com/scripts/net-roadkill
&
icklejitta's Traffic Variety mod
https://www.gta5-mods.com/misc/traffic-variety
v5
Continued work on wet handling
&
Burnouts
&
Blood is smaller a bit.
v4.2.1
Improvement to overall water and puddles.
Trying for perfect realistic wet handling
Changed sand friction back to Hard friction
lowered thresholds of burnouts and improved friction
More work needs to be done on easier smoke release.
Changes to smoke colors and small increase in sizes available here:
https://www.gta5-mods.com/misc/xtreme-explosion-textures
v4.2.0
Fixed smoke issues in water.
Some changes to friction in water.
changes to thresholds in wet places.
v4
burnout friction evolution thresholds increased.
Tire grip increased for both dry and wet. *input needed
Blood color adjustment,(lighter)
Blood on dirt not big anymore
Concrete still same values *input needed
Threshold of gettin blood on dirt increased (less likely)
v3.5 added none sand version for those that asked.
v3 (18+)(increased blood and gore)
(progress)continuous tune of drag and friction.
(fixed)glitch where smoke comes from rain puddles.
(fixed)rims dont smoke all the time only on burnout
(dry-day puddles still cool off tires)
(fixed)spawned cars now dirty.
Easier stick of dust/gravel/sand & grass to vehicles.
Mud/dust/grass/blood are Car MAGNETS! Get DIRTY!
Small improvement to rim friction.
Rim(s) wont slide car as much.(spinout now happens at high speeds)(worse in rain)
Intensity of blood increased on tarmac and car.(more blood)
Scrape decals are easier to get on vehicles
Decals:(MUD, DUST, GRASS, BLOOD) all bigger.
Decals overlay eachother more.
v2
small fric & drag tune. (less redlining)
switched tire fx from gravel_fx to sand_fric_fx (more smoke, longer linger)
rims have better friction.(still spinout car)
rims can now BURNOUT!
rims now have cool-off smoke once burst (fx fade upon acceleration/vehicle exit)
(fixed)can now do 2-smoke burnouts in dirt/sand/grass!
sparks are bigger from rims and collisions.
materials scratch easier. (easier sparks)
v1
City Haze
increased tire fric & drag on surfaces.
increase top speed of surfaces.
roads now less slippery. (better grip) (more realistic stick)
roads make vehicle acceleration more realistic.
car wheels smoke without burning out. (added gravel_fx to wheels)(does NOT effect motorcycles)
lowered tire burn temps, but increased friction & drag. (bit longer burnouts)
car gets dirty like old gta. (increased dust, mud, and grass transfer)
peds vehicles smoke & get dirty too like old gta!(newly spawned cars are clean)
burnout causes 2 smokes. (try with different smoke colors!)
can now do 2-smoke burnouts in dirt/sand!
tire grip on wet surface reduced. (rain more dangerous)(painted ground more slippery)
skid marks less black more greyish.
bigger sparks after wheel bursts & after collision with other vehicle.
better chance of getting ped-blood on car.
more blood scraps/splatters while rolling.
Blood on car a bit more red.
Out of my control:
wheels DONT smoke while hard breaking((NEEDS FIX)-due 2 sand_fx)
CANNOT change color of sand_fx on tarmac and concrete.
CANNOT change duration of smoke linger... Just yet.
This mod goes great with the following mods:
ikt's Inversepower mod.
https://www.gta5-mods.com/scripts/inversepower
mrchazta's degradable tires mod.
https://www.gta5-mods.com/scripts/mrchazta-complete-vehicle-indicator
Eddlm's Wheelie mod
https://www.gta5-mods.com/scripts/burnout-wheelie
& Rollover mod
https://www.gta5-mods.com/scripts/hollywood-rollover
BUUBURN & ZiPPO RAID's Roadkill mod
https://www.gta5-mods.com/scripts/net-roadkill
&
icklejitta's Traffic Variety mod
https://www.gta5-mods.com/misc/traffic-variety
First Uploaded: March 01, 2016
Last Updated: March 18, 2016
Last Downloaded: 4 hours ago
77 Comments
More mods by mxt333:
MOD changes:
v5
Continued work on wet handling
&
Burnouts
&
Blood is smaller a bit.
v4.2.1
Improvement to overall water and puddles.
Trying for perfect realistic wet handling
Changed sand friction back to Hard friction
lowered thresholds of burnouts and improved friction
More work needs to be done on easier smoke release.
Changes to smoke colors and small increase in sizes available here:
https://www.gta5-mods.com/misc/xtreme-explosion-textures
v4.2.0
Fixed smoke issues in water.
Some changes to friction in water.
changes to thresholds in wet places.
v4
burnout friction evolution thresholds increased.
Tire grip increased for both dry and wet. *input needed
Blood color adjustment,(lighter)
Blood on dirt not big anymore
Concrete still same values *input needed
Threshold of gettin blood on dirt increased (less likely)
v3.5 added none sand version for those that asked.
v3 (18+)(increased blood and gore)
(progress)continuous tune of drag and friction.
(fixed)glitch where smoke comes from rain puddles.
(fixed)rims dont smoke all the time only on burnout
(dry-day puddles still cool off tires)
(fixed)spawned cars now dirty.
Easier stick of dust/gravel/sand & grass to vehicles.
Mud/dust/grass/blood are Car MAGNETS! Get DIRTY!
Small improvement to rim friction.
Rim(s) wont slide car as much.(spinout now happens at high speeds)(worse in rain)
Intensity of blood increased on tarmac and car.(more blood)
Scrape decals are easier to get on vehicles
Decals:(MUD, DUST, GRASS, BLOOD) all bigger.
Decals overlay eachother more.
v2
small fric & drag tune. (less redlining)
switched tire fx from gravel_fx to sand_fric_fx (more smoke, longer linger)
rims have better friction.(still spinout car)
rims can now BURNOUT!
rims now have cool-off smoke once burst (fx fade upon acceleration/vehicle exit)
(fixed)can now do 2-smoke burnouts in dirt/sand/grass!
sparks are bigger from rims and collisions.
materials scratch easier. (easier sparks)
v1
City Haze
increased tire fric & drag on surfaces.
increase top speed of surfaces.
roads now less slippery. (better grip) (more realistic stick)
roads make vehicle acceleration more realistic.
car wheels smoke without burning out. (added gravel_fx to wheels)(does NOT effect motorcycles)
lowered tire burn temps, but increased friction & drag. (bit longer burnouts)
car gets dirty like old gta. (increased dust, mud, and grass transfer)
peds vehicles smoke & get dirty too like old gta!(newly spawned cars are clean)
burnout causes 2 smokes. (try with different smoke colors!)
can now do 2-smoke burnouts in dirt/sand!
tire grip on wet surface reduced. (rain more dangerous)(painted ground more slippery)
skid marks less black more greyish.
bigger sparks after wheel bursts & after collision with other vehicle.
better chance of getting ped-blood on car.
more blood scraps/splatters while rolling.
Blood on car a bit more red.
Out of my control:
wheels DONT smoke while hard breaking((NEEDS FIX)-due 2 sand_fx)
CANNOT change color of sand_fx on tarmac and concrete.
CANNOT change duration of smoke linger... Just yet.
This mod goes great with the following mods:
ikt's Inversepower mod.
https://www.gta5-mods.com/scripts/inversepower
mrchazta's degradable tires mod.
https://www.gta5-mods.com/scripts/mrchazta-complete-vehicle-indicator
Eddlm's Wheelie mod
https://www.gta5-mods.com/scripts/burnout-wheelie
& Rollover mod
https://www.gta5-mods.com/scripts/hollywood-rollover
BUUBURN & ZiPPO RAID's Roadkill mod
https://www.gta5-mods.com/scripts/net-roadkill
&
icklejitta's Traffic Variety mod
https://www.gta5-mods.com/misc/traffic-variety
v5
Continued work on wet handling
&
Burnouts
&
Blood is smaller a bit.
v4.2.1
Improvement to overall water and puddles.
Trying for perfect realistic wet handling
Changed sand friction back to Hard friction
lowered thresholds of burnouts and improved friction
More work needs to be done on easier smoke release.
Changes to smoke colors and small increase in sizes available here:
https://www.gta5-mods.com/misc/xtreme-explosion-textures
v4.2.0
Fixed smoke issues in water.
Some changes to friction in water.
changes to thresholds in wet places.
v4
burnout friction evolution thresholds increased.
Tire grip increased for both dry and wet. *input needed
Blood color adjustment,(lighter)
Blood on dirt not big anymore
Concrete still same values *input needed
Threshold of gettin blood on dirt increased (less likely)
v3.5 added none sand version for those that asked.
v3 (18+)(increased blood and gore)
(progress)continuous tune of drag and friction.
(fixed)glitch where smoke comes from rain puddles.
(fixed)rims dont smoke all the time only on burnout
(dry-day puddles still cool off tires)
(fixed)spawned cars now dirty.
Easier stick of dust/gravel/sand & grass to vehicles.
Mud/dust/grass/blood are Car MAGNETS! Get DIRTY!
Small improvement to rim friction.
Rim(s) wont slide car as much.(spinout now happens at high speeds)(worse in rain)
Intensity of blood increased on tarmac and car.(more blood)
Scrape decals are easier to get on vehicles
Decals:(MUD, DUST, GRASS, BLOOD) all bigger.
Decals overlay eachother more.
v2
small fric & drag tune. (less redlining)
switched tire fx from gravel_fx to sand_fric_fx (more smoke, longer linger)
rims have better friction.(still spinout car)
rims can now BURNOUT!
rims now have cool-off smoke once burst (fx fade upon acceleration/vehicle exit)
(fixed)can now do 2-smoke burnouts in dirt/sand/grass!
sparks are bigger from rims and collisions.
materials scratch easier. (easier sparks)
v1
City Haze
increased tire fric & drag on surfaces.
increase top speed of surfaces.
roads now less slippery. (better grip) (more realistic stick)
roads make vehicle acceleration more realistic.
car wheels smoke without burning out. (added gravel_fx to wheels)(does NOT effect motorcycles)
lowered tire burn temps, but increased friction & drag. (bit longer burnouts)
car gets dirty like old gta. (increased dust, mud, and grass transfer)
peds vehicles smoke & get dirty too like old gta!(newly spawned cars are clean)
burnout causes 2 smokes. (try with different smoke colors!)
can now do 2-smoke burnouts in dirt/sand!
tire grip on wet surface reduced. (rain more dangerous)(painted ground more slippery)
skid marks less black more greyish.
bigger sparks after wheel bursts & after collision with other vehicle.
better chance of getting ped-blood on car.
more blood scraps/splatters while rolling.
Blood on car a bit more red.
Out of my control:
wheels DONT smoke while hard breaking((NEEDS FIX)-due 2 sand_fx)
CANNOT change color of sand_fx on tarmac and concrete.
CANNOT change duration of smoke linger... Just yet.
This mod goes great with the following mods:
ikt's Inversepower mod.
https://www.gta5-mods.com/scripts/inversepower
mrchazta's degradable tires mod.
https://www.gta5-mods.com/scripts/mrchazta-complete-vehicle-indicator
Eddlm's Wheelie mod
https://www.gta5-mods.com/scripts/burnout-wheelie
& Rollover mod
https://www.gta5-mods.com/scripts/hollywood-rollover
BUUBURN & ZiPPO RAID's Roadkill mod
https://www.gta5-mods.com/scripts/net-roadkill
&
icklejitta's Traffic Variety mod
https://www.gta5-mods.com/misc/traffic-variety
First Uploaded: March 01, 2016
Last Updated: March 18, 2016
Last Downloaded: 4 hours ago
=================================================================
Few things I need back from the community: Input/Comments & Video Responses
Looking for scripter(s) to help with a mod concept. (price can be discussed in private)
Not making any money from these mod's I would still want to see my idea come to life, if that means paying a bit for help. BUT! Then releasing the project to the community free of charge.
Anyone with modding experience, coding, scripting, game development, & graphic design interested in my idea, send me a pm or add me via skype/steam.
Low community response will prolly evolve files dying.
I mod more than I game, only because I want to make the game better for everyone.
Thank you everyone that try's, tried, and will try my work.
=================================================================
Great mod, but can we get a version without the tyre grip/friction modification? Just the increased smoke when drifting that's it.
nice mod
I join Omar_DmX @mxt333 because it completely change drift handlings and are unplayable
Or if you can say what we need to modify/install to only have the visual changes
@mxt333 Hey, think the Realism team could use this mod? or is realism not what your going for? If it is, they need all the scripters they can get.
May I ask, what does this mod actually do?
Okay, uh....what exactly does this mod change? There is no description about it. From what I ->think<- this mod does, it changes the smoke colour/amount and some grip settings, right? Right? All I can really tell is that the cars feel like they're filled with water when trying to drift. I don't know what this mod is meant to change, but whatever it is, it does a bad job.
and chance of increase to tire smoke?
more videos man!!!
@mxt333 -- Your description is unclear/significantly lacking. What does this change? ...Because I came here for phatty clouds, but I'm leaving here feeling like this is going to screw up handling [mods].
can somebody please just make a simple mod that causes
more smoke on burnouts and drifts? like without any extra changes.
@juh00 Yeah, i would like that too!
@Amp3ra i know plenty other people would too but they dont have accounts here :/
@juh00 Do you have modding skills?
@Amp3ra i can only make texture edits and different ammounts that can be changed in notepad like handling.dat but i dont know where to find the smoke ammount you know
@juh00 ask some modders if they know how to change smoke values.
video doesn't show what it does looked really foggy and blurry is this for tire burnout smoke like a real burnout?
@mxt333 Prolly is not a word.
this mod is bad (smoke on dirt?)
what was the point of the video?
@Гцśķи In the description, it says:
Out of my control:
wheels DONT smoke while hard breaking((NEEDS FIX)-due 2 sand_fx)
CANNOT change color of sand_fx on tarmac and concrete.
CANNOT change duration of smoke linger... Just yet.