34,106
275
34,106
275
BEFORE INSTALLING THIS MOD, PLEASE MAKE SURE YOU CAN LOAD MANSION INTERIORS VIA EAI. A SAFEHOUSE ON THE HILLS UPDATE IS REQUIRED FOR THIS MOD.
Working Arcade Games in 2.0 Info
GTAO Mansions in SP 2.0 adds in working Arcade Games, however you will need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327. A big thank you to Sjaak327 for the modified asi, the source code for hooking into the modified version and all the help he gave me getting it to work, and thank you to ShinyWasabi for creating the original mod.
You can get the modified version here:
~Download and build the source code off Sjaak327's Github
~Download the already built asi (zip file) off my Google Drive
~Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
GTAO Mansions in SP finally brings the Mansions from the Safehouse on the Hills update into Single Player. Michael, Franklin, or Trevor can now purchase luxury mansions in Richman, Vinewood Hills, or Tongva Hills, all fully integrated into Story Mode.
The mod features the complete GTA Online-style purchase UI, along with purchasable pets and extensive interior customization, including paintings, sculptures, and trophies. Players can personalize their mansion to reflect their status and achievements.
A fully customizable multi-floor garage is also included. Choose between 10 vehicles per floor (GTA Online style) or expand to 20 vehicles per floor, with additional dedicated slots for a Podium Vehicle and two exterior parked vehicles.
GTAO Mansions in SP also includes fully animated gym workout activities, a working jacuzzi, and a fully animated cigar lounge complete with custom particle effects.
Players can own pets directly through the mansion’s Mansion Management Menu, allowing the purchase of a cat or dog to bring the property to life. As well as fully intergrated petting animations built in.
The mansion features fully animated drinking interactions, ranging from hand-placed wine, whiskey, and green juice to staffed bartenders serving a full selection of beverages, including whiskey and champagne.
Compatibility With Other Mods
Mors Mutual Insurance - hightly recommended but optional. Without it garage vehicles wont be consideded removed when exiting mansion garage.
Enable All Interiors - If EAI is installed, GTAO Mansions in SP needs EAI version 41.0 and above.
Playable Online Character - If POC is installed, GTAO Mansions in SP needs POC version 4.0 and above.
Master Control Terminal - GTAO Mansions in SP has built in Intergration with these mods, you can manage each business from the MCT from your mansion office.
GTAO Businesses in SP - If GTAO Businesses in SPis installed, GTAO Mansions in SP needs GTAO Businesses in SP version 1.6 and above.
MC Businesses - If MC Businesses is installed, GTAO Mansions in SP needs MC Businesses version 5.0 and above.
install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch)
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. drag GTAO_MansionsInSP.dll, GTAO_MansionsInSP folder, GTAO_MansionsInSP.pdb into scripts
4. Drag HKHModHelperNew.dll and HKH Mod Helper folder into scripts (minimum verison required is version 25.0
5. Install LemonUI for SHVDN3
YTD Install(For GTAOMansionsInSP [1.0, 1.0.1, 1.0.2, 1.1] use step 6. for 1.2+ use step 7.
6. (For Versions 1.0, 1.0.1, 1.0.2, 1.1) using openIV drag and drop GTAOMansionsInSP.ytd into mods\update\update.rpf\x64\textures\script_txds.rpf\
7. (For Versions 1.2+) If you have already install the GTAO Mansions in SP mod you need to copy and paste the YTD folder in GTAO_Mansions_In_SP from the zip into your GTAO_Mansions_In_SP (in your script folder), otherwise you should be fine
8. iFruitAddon2.dll and iFruitAddon2 folder into scripts
9. Launch GTAV, and you should have the Prix Luxury Estate blip in Richman, go there to purchase a mansion
Release notes;
1.0:
Initial Release
1.0.1:
~ fixed empty ytd
1.0.2:
~fixed missing modhelper folder
1.1:
~script crashes from ManageWaredrobe.cs, ManageTattooCustomization.cs, ManageSwimmersInWater.cs all were related to missing outfit strings for Michael, Trevor and franklin
~ManageWaredrobe closing when opening any menu (only for Michael, Trevor and franklin)
~ManageTattooCustomization not having any tattoos (only for Michael, Trevor and franklin)
~fixed duplicated main office chair in Richman and Vinewood Mansion.
~Fixed PurchaseUI not charging the player after buying a mansion
~Fixed cutscene state not saving on Tongva Mansion (would cause the purchase cutscen to play everytime user restarts game and gets near tongva mansion)
1.2:
~Redesiged how YTD loads, YTD is now loaded though scripts folder not mods folder
~added Master Control Terminal
1.2.1:
~Fixed MCT not being able to call UI from MC Businesses Standalone mod
1.2.2
~fixed a few script crashes
~fixed champagne in VIP heli being placed wrong
~fixed armory room not saving when purchasing mansion
~fixed armory room blip not disappearing when armory has not been purchased
1.2.3
~fixed color of cat not matching what was purchased
1.3
~added a try catch to method calls from POC, EAI and MC Businesses Standalone, if a method does not exists that the GTAO Mansion in SP needs (user using old version of the mod), GTAO Mansion in SP will no longer script crash, instead you will get a message saying to update that specific mod.
~added ability to open the purchase Mansion UI from the mansions
~added ability to toggle Armour, Podium, Arcade & Vehicle Workshop
1.3.1
~added a way for other scripters to block the mansions loading so they dont effect their mods/heists
1.4:
~added options to choose ai voice override gender, allows user to set what gender the player should technically be, when set to none (default) the AI will get gender of the character gender, if set to Male, the AI will use male pronouns in voice lines, if set to Female, the AI will use female pronouns in voice lines
~added ability to allow weapons inside the mansion, can be toggled to off, only when wanted and all the time
~fixed script crash on ordering a vehicle from the mansion.
~added better support for mod creators to disable loading of the mansions
1.4.1
~fixed interior not loading for first time entering mansion
~added option to enter/exit garage via garage doors
~added option to disable radio music
~moved radio options from Customize Mansion Look to Mansion Options menu
2.0
~Added Working Arcade Games, you can now spawn and play arcade games inside your manson. However you need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327
Download and build the source code off Sjaak327's Github
Download the already built asi (zip file) off my Google Drive
Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
2.0.1
~fixed a message popping up saing Main.ini failed to load, (Which was wrong!) issue was caused by a null reference exception error triggering a try catch when loading the ini.
2.1
~Fixed Paintings not despawning when a new one was selected
~Fixed Security not going inactive properelly, they would reappear if user restarted game/reloaded mods
Working Arcade Games in 2.0 Info
GTAO Mansions in SP 2.0 adds in working Arcade Games, however you will need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327. A big thank you to Sjaak327 for the modified asi, the source code for hooking into the modified version and all the help he gave me getting it to work, and thank you to ShinyWasabi for creating the original mod.
You can get the modified version here:
~Download and build the source code off Sjaak327's Github
~Download the already built asi (zip file) off my Google Drive
~Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
GTAO Mansions in SP finally brings the Mansions from the Safehouse on the Hills update into Single Player. Michael, Franklin, or Trevor can now purchase luxury mansions in Richman, Vinewood Hills, or Tongva Hills, all fully integrated into Story Mode.
The mod features the complete GTA Online-style purchase UI, along with purchasable pets and extensive interior customization, including paintings, sculptures, and trophies. Players can personalize their mansion to reflect their status and achievements.
A fully customizable multi-floor garage is also included. Choose between 10 vehicles per floor (GTA Online style) or expand to 20 vehicles per floor, with additional dedicated slots for a Podium Vehicle and two exterior parked vehicles.
GTAO Mansions in SP also includes fully animated gym workout activities, a working jacuzzi, and a fully animated cigar lounge complete with custom particle effects.
Players can own pets directly through the mansion’s Mansion Management Menu, allowing the purchase of a cat or dog to bring the property to life. As well as fully intergrated petting animations built in.
The mansion features fully animated drinking interactions, ranging from hand-placed wine, whiskey, and green juice to staffed bartenders serving a full selection of beverages, including whiskey and champagne.
Compatibility With Other Mods
Mors Mutual Insurance - hightly recommended but optional. Without it garage vehicles wont be consideded removed when exiting mansion garage.
Enable All Interiors - If EAI is installed, GTAO Mansions in SP needs EAI version 41.0 and above.
Playable Online Character - If POC is installed, GTAO Mansions in SP needs POC version 4.0 and above.
Master Control Terminal - GTAO Mansions in SP has built in Intergration with these mods, you can manage each business from the MCT from your mansion office.
GTAO Businesses in SP - If GTAO Businesses in SPis installed, GTAO Mansions in SP needs GTAO Businesses in SP version 1.6 and above.
MC Businesses - If MC Businesses is installed, GTAO Mansions in SP needs MC Businesses version 5.0 and above.
install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch)
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. drag GTAO_MansionsInSP.dll, GTAO_MansionsInSP folder, GTAO_MansionsInSP.pdb into scripts
4. Drag HKHModHelperNew.dll and HKH Mod Helper folder into scripts (minimum verison required is version 25.0
5. Install LemonUI for SHVDN3
YTD Install(For GTAOMansionsInSP [1.0, 1.0.1, 1.0.2, 1.1] use step 6. for 1.2+ use step 7.
6. (For Versions 1.0, 1.0.1, 1.0.2, 1.1) using openIV drag and drop GTAOMansionsInSP.ytd into mods\update\update.rpf\x64\textures\script_txds.rpf\
7. (For Versions 1.2+) If you have already install the GTAO Mansions in SP mod you need to copy and paste the YTD folder in GTAO_Mansions_In_SP from the zip into your GTAO_Mansions_In_SP (in your script folder), otherwise you should be fine
8. iFruitAddon2.dll and iFruitAddon2 folder into scripts
9. Launch GTAV, and you should have the Prix Luxury Estate blip in Richman, go there to purchase a mansion
Release notes;
1.0:
Initial Release
1.0.1:
~ fixed empty ytd
1.0.2:
~fixed missing modhelper folder
1.1:
~script crashes from ManageWaredrobe.cs, ManageTattooCustomization.cs, ManageSwimmersInWater.cs all were related to missing outfit strings for Michael, Trevor and franklin
~ManageWaredrobe closing when opening any menu (only for Michael, Trevor and franklin)
~ManageTattooCustomization not having any tattoos (only for Michael, Trevor and franklin)
~fixed duplicated main office chair in Richman and Vinewood Mansion.
~Fixed PurchaseUI not charging the player after buying a mansion
~Fixed cutscene state not saving on Tongva Mansion (would cause the purchase cutscen to play everytime user restarts game and gets near tongva mansion)
1.2:
~Redesiged how YTD loads, YTD is now loaded though scripts folder not mods folder
~added Master Control Terminal
1.2.1:
~Fixed MCT not being able to call UI from MC Businesses Standalone mod
1.2.2
~fixed a few script crashes
~fixed champagne in VIP heli being placed wrong
~fixed armory room not saving when purchasing mansion
~fixed armory room blip not disappearing when armory has not been purchased
1.2.3
~fixed color of cat not matching what was purchased
1.3
~added a try catch to method calls from POC, EAI and MC Businesses Standalone, if a method does not exists that the GTAO Mansion in SP needs (user using old version of the mod), GTAO Mansion in SP will no longer script crash, instead you will get a message saying to update that specific mod.
~added ability to open the purchase Mansion UI from the mansions
~added ability to toggle Armour, Podium, Arcade & Vehicle Workshop
1.3.1
~added a way for other scripters to block the mansions loading so they dont effect their mods/heists
1.4:
~added options to choose ai voice override gender, allows user to set what gender the player should technically be, when set to none (default) the AI will get gender of the character gender, if set to Male, the AI will use male pronouns in voice lines, if set to Female, the AI will use female pronouns in voice lines
~added ability to allow weapons inside the mansion, can be toggled to off, only when wanted and all the time
~fixed script crash on ordering a vehicle from the mansion.
~added better support for mod creators to disable loading of the mansions
1.4.1
~fixed interior not loading for first time entering mansion
~added option to enter/exit garage via garage doors
~added option to disable radio music
~moved radio options from Customize Mansion Look to Mansion Options menu
2.0
~Added Working Arcade Games, you can now spawn and play arcade games inside your manson. However you need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327
Download and build the source code off Sjaak327's Github
Download the already built asi (zip file) off my Google Drive
Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
2.0.1
~fixed a message popping up saing Main.ini failed to load, (Which was wrong!) issue was caused by a null reference exception error triggering a try catch when loading the ini.
2.1
~Fixed Paintings not despawning when a new one was selected
~Fixed Security not going inactive properelly, they would reappear if user restarted game/reloaded mods
First Uploaded: February 09, 2026
Last Updated: May 26, 2026
Last Downloaded: 9 minutes ago
All Versions
2.1 (Fix Art not despawning, Fix Security not going inactive) (current)
9,162 downloads , 37.2 MB
May 26, 2026
1.2.1 (GTAV Enhanced Support, MCT Intergration, Fix for MC Businesses Mod)
1,608 downloads , 37.1 MB
February 13, 2026
380 Comments
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BEFORE INSTALLING THIS MOD, PLEASE MAKE SURE YOU CAN LOAD MANSION INTERIORS VIA EAI. A SAFEHOUSE ON THE HILLS UPDATE IS REQUIRED FOR THIS MOD.
Working Arcade Games in 2.0 Info
GTAO Mansions in SP 2.0 adds in working Arcade Games, however you will need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327. A big thank you to Sjaak327 for the modified asi, the source code for hooking into the modified version and all the help he gave me getting it to work, and thank you to ShinyWasabi for creating the original mod.
You can get the modified version here:
~Download and build the source code off Sjaak327's Github
~Download the already built asi (zip file) off my Google Drive
~Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
GTAO Mansions in SP finally brings the Mansions from the Safehouse on the Hills update into Single Player. Michael, Franklin, or Trevor can now purchase luxury mansions in Richman, Vinewood Hills, or Tongva Hills, all fully integrated into Story Mode.
The mod features the complete GTA Online-style purchase UI, along with purchasable pets and extensive interior customization, including paintings, sculptures, and trophies. Players can personalize their mansion to reflect their status and achievements.
A fully customizable multi-floor garage is also included. Choose between 10 vehicles per floor (GTA Online style) or expand to 20 vehicles per floor, with additional dedicated slots for a Podium Vehicle and two exterior parked vehicles.
GTAO Mansions in SP also includes fully animated gym workout activities, a working jacuzzi, and a fully animated cigar lounge complete with custom particle effects.
Players can own pets directly through the mansion’s Mansion Management Menu, allowing the purchase of a cat or dog to bring the property to life. As well as fully intergrated petting animations built in.
The mansion features fully animated drinking interactions, ranging from hand-placed wine, whiskey, and green juice to staffed bartenders serving a full selection of beverages, including whiskey and champagne.
Compatibility With Other Mods
Mors Mutual Insurance - hightly recommended but optional. Without it garage vehicles wont be consideded removed when exiting mansion garage.
Enable All Interiors - If EAI is installed, GTAO Mansions in SP needs EAI version 41.0 and above.
Playable Online Character - If POC is installed, GTAO Mansions in SP needs POC version 4.0 and above.
Master Control Terminal - GTAO Mansions in SP has built in Intergration with these mods, you can manage each business from the MCT from your mansion office.
GTAO Businesses in SP - If GTAO Businesses in SPis installed, GTAO Mansions in SP needs GTAO Businesses in SP version 1.6 and above.
MC Businesses - If MC Businesses is installed, GTAO Mansions in SP needs MC Businesses version 5.0 and above.
install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch)
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. drag GTAO_MansionsInSP.dll, GTAO_MansionsInSP folder, GTAO_MansionsInSP.pdb into scripts
4. Drag HKHModHelperNew.dll and HKH Mod Helper folder into scripts (minimum verison required is version 25.0
5. Install LemonUI for SHVDN3
YTD Install(For GTAOMansionsInSP [1.0, 1.0.1, 1.0.2, 1.1] use step 6. for 1.2+ use step 7.
6. (For Versions 1.0, 1.0.1, 1.0.2, 1.1) using openIV drag and drop GTAOMansionsInSP.ytd into mods\update\update.rpf\x64\textures\script_txds.rpf\
7. (For Versions 1.2+) If you have already install the GTAO Mansions in SP mod you need to copy and paste the YTD folder in GTAO_Mansions_In_SP from the zip into your GTAO_Mansions_In_SP (in your script folder), otherwise you should be fine
8. iFruitAddon2.dll and iFruitAddon2 folder into scripts
9. Launch GTAV, and you should have the Prix Luxury Estate blip in Richman, go there to purchase a mansion
Release notes;
1.0:
Initial Release
1.0.1:
~ fixed empty ytd
1.0.2:
~fixed missing modhelper folder
1.1:
~script crashes from ManageWaredrobe.cs, ManageTattooCustomization.cs, ManageSwimmersInWater.cs all were related to missing outfit strings for Michael, Trevor and franklin
~ManageWaredrobe closing when opening any menu (only for Michael, Trevor and franklin)
~ManageTattooCustomization not having any tattoos (only for Michael, Trevor and franklin)
~fixed duplicated main office chair in Richman and Vinewood Mansion.
~Fixed PurchaseUI not charging the player after buying a mansion
~Fixed cutscene state not saving on Tongva Mansion (would cause the purchase cutscen to play everytime user restarts game and gets near tongva mansion)
1.2:
~Redesiged how YTD loads, YTD is now loaded though scripts folder not mods folder
~added Master Control Terminal
1.2.1:
~Fixed MCT not being able to call UI from MC Businesses Standalone mod
1.2.2
~fixed a few script crashes
~fixed champagne in VIP heli being placed wrong
~fixed armory room not saving when purchasing mansion
~fixed armory room blip not disappearing when armory has not been purchased
1.2.3
~fixed color of cat not matching what was purchased
1.3
~added a try catch to method calls from POC, EAI and MC Businesses Standalone, if a method does not exists that the GTAO Mansion in SP needs (user using old version of the mod), GTAO Mansion in SP will no longer script crash, instead you will get a message saying to update that specific mod.
~added ability to open the purchase Mansion UI from the mansions
~added ability to toggle Armour, Podium, Arcade & Vehicle Workshop
1.3.1
~added a way for other scripters to block the mansions loading so they dont effect their mods/heists
1.4:
~added options to choose ai voice override gender, allows user to set what gender the player should technically be, when set to none (default) the AI will get gender of the character gender, if set to Male, the AI will use male pronouns in voice lines, if set to Female, the AI will use female pronouns in voice lines
~added ability to allow weapons inside the mansion, can be toggled to off, only when wanted and all the time
~fixed script crash on ordering a vehicle from the mansion.
~added better support for mod creators to disable loading of the mansions
1.4.1
~fixed interior not loading for first time entering mansion
~added option to enter/exit garage via garage doors
~added option to disable radio music
~moved radio options from Customize Mansion Look to Mansion Options menu
2.0
~Added Working Arcade Games, you can now spawn and play arcade games inside your manson. However you need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327
Download and build the source code off Sjaak327's Github
Download the already built asi (zip file) off my Google Drive
Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
2.0.1
~fixed a message popping up saing Main.ini failed to load, (Which was wrong!) issue was caused by a null reference exception error triggering a try catch when loading the ini.
2.1
~Fixed Paintings not despawning when a new one was selected
~Fixed Security not going inactive properelly, they would reappear if user restarted game/reloaded mods
Working Arcade Games in 2.0 Info
GTAO Mansions in SP 2.0 adds in working Arcade Games, however you will need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327. A big thank you to Sjaak327 for the modified asi, the source code for hooking into the modified version and all the help he gave me getting it to work, and thank you to ShinyWasabi for creating the original mod.
You can get the modified version here:
~Download and build the source code off Sjaak327's Github
~Download the already built asi (zip file) off my Google Drive
~Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
GTAO Mansions in SP finally brings the Mansions from the Safehouse on the Hills update into Single Player. Michael, Franklin, or Trevor can now purchase luxury mansions in Richman, Vinewood Hills, or Tongva Hills, all fully integrated into Story Mode.
The mod features the complete GTA Online-style purchase UI, along with purchasable pets and extensive interior customization, including paintings, sculptures, and trophies. Players can personalize their mansion to reflect their status and achievements.
A fully customizable multi-floor garage is also included. Choose between 10 vehicles per floor (GTA Online style) or expand to 20 vehicles per floor, with additional dedicated slots for a Podium Vehicle and two exterior parked vehicles.
GTAO Mansions in SP also includes fully animated gym workout activities, a working jacuzzi, and a fully animated cigar lounge complete with custom particle effects.
Players can own pets directly through the mansion’s Mansion Management Menu, allowing the purchase of a cat or dog to bring the property to life. As well as fully intergrated petting animations built in.
The mansion features fully animated drinking interactions, ranging from hand-placed wine, whiskey, and green juice to staffed bartenders serving a full selection of beverages, including whiskey and champagne.
Compatibility With Other Mods
Mors Mutual Insurance - hightly recommended but optional. Without it garage vehicles wont be consideded removed when exiting mansion garage.
Enable All Interiors - If EAI is installed, GTAO Mansions in SP needs EAI version 41.0 and above.
Playable Online Character - If POC is installed, GTAO Mansions in SP needs POC version 4.0 and above.
Master Control Terminal - GTAO Mansions in SP has built in Intergration with these mods, you can manage each business from the MCT from your mansion office.
GTAO Businesses in SP - If GTAO Businesses in SPis installed, GTAO Mansions in SP needs GTAO Businesses in SP version 1.6 and above.
MC Businesses - If MC Businesses is installed, GTAO Mansions in SP needs MC Businesses version 5.0 and above.
install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch)
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. drag GTAO_MansionsInSP.dll, GTAO_MansionsInSP folder, GTAO_MansionsInSP.pdb into scripts
4. Drag HKHModHelperNew.dll and HKH Mod Helper folder into scripts (minimum verison required is version 25.0
5. Install LemonUI for SHVDN3
YTD Install(For GTAOMansionsInSP [1.0, 1.0.1, 1.0.2, 1.1] use step 6. for 1.2+ use step 7.
6. (For Versions 1.0, 1.0.1, 1.0.2, 1.1) using openIV drag and drop GTAOMansionsInSP.ytd into mods\update\update.rpf\x64\textures\script_txds.rpf\
7. (For Versions 1.2+) If you have already install the GTAO Mansions in SP mod you need to copy and paste the YTD folder in GTAO_Mansions_In_SP from the zip into your GTAO_Mansions_In_SP (in your script folder), otherwise you should be fine
8. iFruitAddon2.dll and iFruitAddon2 folder into scripts
9. Launch GTAV, and you should have the Prix Luxury Estate blip in Richman, go there to purchase a mansion
Release notes;
1.0:
Initial Release
1.0.1:
~ fixed empty ytd
1.0.2:
~fixed missing modhelper folder
1.1:
~script crashes from ManageWaredrobe.cs, ManageTattooCustomization.cs, ManageSwimmersInWater.cs all were related to missing outfit strings for Michael, Trevor and franklin
~ManageWaredrobe closing when opening any menu (only for Michael, Trevor and franklin)
~ManageTattooCustomization not having any tattoos (only for Michael, Trevor and franklin)
~fixed duplicated main office chair in Richman and Vinewood Mansion.
~Fixed PurchaseUI not charging the player after buying a mansion
~Fixed cutscene state not saving on Tongva Mansion (would cause the purchase cutscen to play everytime user restarts game and gets near tongva mansion)
1.2:
~Redesiged how YTD loads, YTD is now loaded though scripts folder not mods folder
~added Master Control Terminal
1.2.1:
~Fixed MCT not being able to call UI from MC Businesses Standalone mod
1.2.2
~fixed a few script crashes
~fixed champagne in VIP heli being placed wrong
~fixed armory room not saving when purchasing mansion
~fixed armory room blip not disappearing when armory has not been purchased
1.2.3
~fixed color of cat not matching what was purchased
1.3
~added a try catch to method calls from POC, EAI and MC Businesses Standalone, if a method does not exists that the GTAO Mansion in SP needs (user using old version of the mod), GTAO Mansion in SP will no longer script crash, instead you will get a message saying to update that specific mod.
~added ability to open the purchase Mansion UI from the mansions
~added ability to toggle Armour, Podium, Arcade & Vehicle Workshop
1.3.1
~added a way for other scripters to block the mansions loading so they dont effect their mods/heists
1.4:
~added options to choose ai voice override gender, allows user to set what gender the player should technically be, when set to none (default) the AI will get gender of the character gender, if set to Male, the AI will use male pronouns in voice lines, if set to Female, the AI will use female pronouns in voice lines
~added ability to allow weapons inside the mansion, can be toggled to off, only when wanted and all the time
~fixed script crash on ordering a vehicle from the mansion.
~added better support for mod creators to disable loading of the mansions
1.4.1
~fixed interior not loading for first time entering mansion
~added option to enter/exit garage via garage doors
~added option to disable radio music
~moved radio options from Customize Mansion Look to Mansion Options menu
2.0
~Added Working Arcade Games, you can now spawn and play arcade games inside your manson. However you need to use a modified version of Arcade Games by ShinyWasabi, created by Sjaak327
Download and build the source code off Sjaak327's Github
Download the already built asi (zip file) off my Google Drive
Download the already built asi (zip file) from my discord, in gtao-mansions-arcadegamesinsp
2.0.1
~fixed a message popping up saing Main.ini failed to load, (Which was wrong!) issue was caused by a null reference exception error triggering a try catch when loading the ini.
2.1
~Fixed Paintings not despawning when a new one was selected
~Fixed Security not going inactive properelly, they would reappear if user restarted game/reloaded mods
First Uploaded: February 09, 2026
Last Updated: May 26, 2026
Last Downloaded: 9 minutes ago














does it works with 5real?
I cant use the Garage. Have someone this Problem?
for some reason the mansions are loading but i can't access the inside feautres like the Angle ai or anything can anyone help me out please ? solid mod btw
@HKH191
@Kaizen_V have you purchased a mansion?
@Byakko_ no 5real breaks mp maps
@vegeta1234 redo mod helper folder from a recent update from one of my mods
@NewbeDie did you buy a mansion?
@HKH191 yes i did purchased the mansion and did every step but for some reason the mansion load perfect but its features aren't working like even the cutscene that happens when you enter the mansion didn't appeared
@HKH191 is this updated for the last enhanced version of single player ?
@hkh191 how do i sell the mansion
@Suprxxmee you cant at this stage
@Remix816 yes
So i have this and the interors mod installed and purchased a house, but yet all three houses are empty inside no matter what i do i cannot seen to get the interiors to actually load in? Running on Enhanced with NVE and most of your online content mods.
does this work with gta v enhanced or just legacy?
@HKH191 I don't know what's going on with this mod for me, all your other mom's work correctly. This one I have trouble with all the mansions. Don't load up except for one. And a one that do load up. I can't access it. Shouldn't the icon also don't show correctly? It's a destination icon.
@HKH191 Yo I have a crash with the AI voice. Everytime I use the management it crash right before the AI voice speak. It happens because I have the ''MP2026_01'' and ''PATCH2026_01''. I think you need to update to the Kortz Heist version
Application: GTA5.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at SHVDN.NativeFunc.NativeCall()
at SHVDN.NativeFunc.InvokeInternal(UInt64, UInt64*, Int32)
at SHVDN.NativeFunc+NativeTaskPtrArgs.Run()
at SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(SHVDN.IScriptTask, Boolean)
at SHVDN.NativeFunc.Invoke(UInt64, UInt64*, Int32)
at GTA.Native.Function.Call[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](GTA.Native.Hash, GTA.Native.InputArgument, GTA.Native.InputArgument, GTA.Native.InputArgument, GTA.Native.InputArgument, GTA.Native.InputArgument, GTA.Native.InputArgument, GTA.Native.InputArgument, GTA.Native.InputArgument)
at GTA.World.CreatePed(GTA.Model, GTA.Math.Vector3, Single)
at GTAO_MansionsInSP.Main.DialogueController.RunDialogue(GTAO_MansionsInSP.Main.AudioReff, System.String, System.Collections.Generic.Dictionary`2<Int32,System.String>, System.String, System.Collections.Generic.Dictionary`2<Int32,Int32>, System.Nullable`1<Boolean>, System.Nullable`1<Boolean>, System.Nullable`1<Boolean>)
at GTAO_MansionsInSP.Main.ManageVoiceAudio.onTick(System.Object, System.EventArgs)
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()
@wvssuptokyo what version of SHVDN are you using
@HKH191 SHVDN Enhanced
@wvssuptokyo hmm can you try updating SHVDN Enhanced