Just Cause 3 Rebel Drops [.NET] 4.0
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June 18, 2020
Old source code (pre-rewrite, V2.2)
About
This mod adds a system similar to Just Cause 3's for calling in vehicles to your location. This is of course the Rebel Drop system which functions very simply. All you do is just select a vehicle in a menu and get it dropped in a shipping crate which is too small for most vehicles but that's the magic of games. And it's accurate to how it is in Just Cause so it's not changing.
Requirements
LemonUI
ScriptHookVDotNet 3.0 or later
Installation
1. Ensure you have ScriptHookV .NET and LemonUI installed properly with all their dependencies
2. Open the provided .rar file
3. Put its contents in your scripts folder
4. Run your game, you should be able to press the L key to open the menu. This key is configurable in the config file for the mod in the JustCauseRebelDrops folder
ToDo
- Fully implement weapon drops
- Implement the money feature
Changelog
Beta 1.0a
- Initial Release
1.0
- Added a plane to drop the cargo crate
- Added sound effects
- Added custom vehicles
- Delayed the crate opening
2.0a
- Cleaned up the directories where vehicles and audio are stored
- Added the ability to have 5 custom categories
- Added the ability to edit the default categories
- Removed Planes, Helicopters, and Sea menus in favor of just one menu for all vehicles
- Added the ability to rename menus
2.0b
- Fixed minor issues with the json generator
2.1a
- Cleaned up the code for the mod
- Made the menu not open after calling in a rebel drop. This is mostly to make the mod work with the rockstar editor
2.2a (Made by Jitnaught)
- Crate doesn't open until completely stopped
- Particle effects occur when the crate opens
- Reducing delay between the vehicle spawning and the crate opening
3.0
- Completely rewrote the mod from scratch
- Redid the UI
- Changed custom vehicles system so you can now have as many vehicles as you want (just create more and more json files in the CustomVehicles folder)
- Probably fixed some bugs from the old versions
3.0b
- Added missing dependencies
3.1
- Added XML support for custom vehicles
4.0
- Added weapon drops & custom weapon drops
- Ported entire mod to LemonUI
Credits
Eddlm - Helping me with the plane AI
Jitnaught - Adding particles, making the crate not open until it is completely stopped, and reducing the delay between crate opening and the vehicle spawning
Known bugs
- Vehicle sometimes doesn't spawn after crate disappears ---- (UPDATE) I have not experienced this bug in the rewritten version of the mod. May be fixed
First Uploaded: November 25, 2018
Last Updated: January 12, 2021
Last Downloaded: 1 day ago
49 Comments
More mods by Starman0620:
Old source code (pre-rewrite, V2.2)
About
This mod adds a system similar to Just Cause 3's for calling in vehicles to your location. This is of course the Rebel Drop system which functions very simply. All you do is just select a vehicle in a menu and get it dropped in a shipping crate which is too small for most vehicles but that's the magic of games. And it's accurate to how it is in Just Cause so it's not changing.
Requirements
LemonUI
ScriptHookVDotNet 3.0 or later
Installation
1. Ensure you have ScriptHookV .NET and LemonUI installed properly with all their dependencies
2. Open the provided .rar file
3. Put its contents in your scripts folder
4. Run your game, you should be able to press the L key to open the menu. This key is configurable in the config file for the mod in the JustCauseRebelDrops folder
ToDo
- Fully implement weapon drops
- Implement the money feature
Changelog
Beta 1.0a
- Initial Release
1.0
- Added a plane to drop the cargo crate
- Added sound effects
- Added custom vehicles
- Delayed the crate opening
2.0a
- Cleaned up the directories where vehicles and audio are stored
- Added the ability to have 5 custom categories
- Added the ability to edit the default categories
- Removed Planes, Helicopters, and Sea menus in favor of just one menu for all vehicles
- Added the ability to rename menus
2.0b
- Fixed minor issues with the json generator
2.1a
- Cleaned up the code for the mod
- Made the menu not open after calling in a rebel drop. This is mostly to make the mod work with the rockstar editor
2.2a (Made by Jitnaught)
- Crate doesn't open until completely stopped
- Particle effects occur when the crate opens
- Reducing delay between the vehicle spawning and the crate opening
3.0
- Completely rewrote the mod from scratch
- Redid the UI
- Changed custom vehicles system so you can now have as many vehicles as you want (just create more and more json files in the CustomVehicles folder)
- Probably fixed some bugs from the old versions
3.0b
- Added missing dependencies
3.1
- Added XML support for custom vehicles
4.0
- Added weapon drops & custom weapon drops
- Ported entire mod to LemonUI
Credits
Eddlm - Helping me with the plane AI
Jitnaught - Adding particles, making the crate not open until it is completely stopped, and reducing the delay between crate opening and the vehicle spawning
Known bugs
- Vehicle sometimes doesn't spawn after crate disappears ---- (UPDATE) I have not experienced this bug in the rewritten version of the mod. May be fixed
First Uploaded: November 25, 2018
Last Updated: January 12, 2021
Last Downloaded: 1 day ago
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Was planning on updating this mod but I lost the source when I got a new PC and formatted the drive on my old one. I will probably do a rewrite sometime probably next month
April 22, 2019 -
I love this mod quite a bit, a very fun and handy little tool! I'd love for a weapons crate version of this.
April 09, 2020 -
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This is great! Can i request a feature? Random spawn key from the .xml list? Or just random spawn from air, sea, ground vehilcles? Would be nice to have the option to select groups and add aditional hotkeys. Thanks!
June 18, 2020 -
@Starman0620 2 issues I've found: 1. After a while, the plane who drops the container crashes into the ground, like the pilot gave up on life or something. 2. And when it crashes, for some reason the plane goes invisible, but is still in the world and has collision. Found this out when I was driving on the high until I hit something invisible, and investigating with menyoo I found it was the lazer
June 18, 2020 -
@Pizzahut Yeah I noticed that when I was messing around with the mod and I set it to cargo planes, I didn't think anything of it since it's not necessarily meant to be used with cargoplanes. I don't really understand it though, I'm marking the planes as no longer needed so they should just despawn on their own
June 18, 2020 -
this is awesome! Would be great if there was maybe an option to make items/vehicles cost money for balancing issues. This mod would be a great addition to my Zombie build but it would make the game too easy without costing money for example
June 18, 2020 -
@littlefilms The money option is in the configuration! I just haven't actually implemented it but it's easy enough to do. It'll be there soon
June 18, 2020 -
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maybe a cooldown time between each crate?
And can we make the container not disappears, but open with the car inside (the car spawn at crate opening to prevent collision at falling)June 19, 2020 -
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@NaughtyBoy The configuration file is in the Just Cause 3 Rebel Drop directory. Believe me, it's there, the mod wouldn't function without it so it creates it for you.
June 23, 2020 -
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@Starman0620 haha no problem, ill just give it a try. Thanks for the update!
February 05, 2021 -
@RalFingerLP I just looked back at my code, funmode seems to just disable despawning of the cargo plane.
Meaning that the pilot will continue their fly task and the vehicle won't be marked as no longer needed. I believe I just called it fun mode because if you call in a crap ton of drops, it can get absurd with there being random jets flying all over the place.February 05, 2021 -
I have not done very extensive testing on the rewrite so please report all bugs you encounter!