Not another persistence mod (New Personal vehicles) 1.5 Tire smoke & Extras
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May 21, 2026
This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.
HOW TO USE
To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.
To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.
Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.
This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.
The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).
Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).
Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.
Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.
"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.
Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.
No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.
Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.
For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.
Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.
INSTALLATION
-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.
FOR MORE
If you want to have
-gang wars
-drug deals
-loansharking
-pimping
-chop shopping
In your game, you'll find it all in my Patreon
And be sure to join my Discord Group, we're a fun bunch, I promise.
First Uploaded: December 25, 2025
Last Updated: January 23, 2026
Last Downloaded: 19 minutes ago
All Versions
149 Comments
More mods by thalilmythos:
- Gameplay
- Gta Iv
- .Net
This script allows you to have more personal vehicles for your story mode characters. I made sure that the vehicles you save with this mod function 90percent the same way as the default personal vehicles.
HOW TO USE
To Save a Vehicle: While standing on foot near a car, hold the Context button (the button used for interaction, whether it's the gamepad or keyboard) for one second. Your character will perform a key fob animation, the car will honk, and its current position and modifications will be saved to a .dat file. Once saved, that specific coordinate becomes the car's spawn point. Even after restarting the game, the car will spawn at that exact spot.
To Unsave a Vehicle: While standing on foot near a saved vehicle, hold the Radio Wheel button (the button you press for vehicle radio, might be wise to switch this in the keyboard.) for one second. This deletes the save file and removes the vehicle from your personal fleet.
Vehicle Customization: You do not need to do anything manually. Simply sit in the car and make your changes (like at Los Santos Customs), the script automatically detects any new parts or colors and updates your save file for you.
This ensures the car retains every modification. Whenever the car spawns at its saved location, it will have every performance upgrade, visual part, and color (including rims and interior) exactly as you last customized it.
The Blip & Spawn System
Protagonist-Specific Blips: Every one of your newly saved personal vehicles has a map blip color based on who you saved it with (Blue for Michael, Green for Franklin, Orange for Trevor, white for pedestrians and MP Characters).
Character Filter: Only the cars belonging to the character you are currently playing will spawn. Cars belonging to the other two protagonists or any other ped you play with, will not appear in the world until you switch to them (MPCharacters and other peds share the same vehicles).
Proximity Spawning: To keep your map clean and your performance high, the blip only appears and the vehicle only spawns when you are within 200 meters of the car's saved location.
Map Clutter Prevention: The script removes the blip as soon as you enter the vehicle, since you no longer need the icon to find it.
"Personal" vs. "Persistent"
Not Persistent in World: It is important to understand that these vehicles are NOT persistent in the game world. Just like the characters' main story cars, they do not stay exactly where you leave them if you drive away.
Persistent in Data: However, they remain persistent through game sessions via the .dat file. If your car is destroyed, abandoned, or left behind across the city, it will spawn back at its saved location with all customizations intact. This is exactly how "Personal Vehicles" function in the base game.
No Vehicle Duplicates: If you are already in one of your saved personal vehicles, they won't respawn when you approach their spawn point. The script will check if the car already exists or if you are currently driving it, if you aren't, it will respawn naturally.
Pro-Tips for the Best Experience
For Real-Time Persistence: If you prefer your vehicles to stay exactly where you left them during a single play session, I recommend using this alongside: Automatic Lock/Unlock Car. I have made sure this script is compatible with other persistence mods.
For Vehicle Delivery: If you also want to have your vehicles brought to you, use: Mors Mutual Insurance (MMI SP). It allows you to insure your vehicles and have them brought to you if they exist in the game world, perfect to use with Automatic Lock/Unlock.
Death & Arrest Logic
If you die or get arrested, the script will respawn your personal vehicles at their default location. It doesn't matter if they are persistent, this is personal preference and I will not change it. It's a mild punishment for dying or getting busted, you can always steal a ride and drive back to the vehicle's default location.
INSTALLATION
-you need scripthookV and scripthookdotnet.
-Install that if you don't have it
-create a scripts folder in your game folder if you don't have it
-Just drag and drop the files from the scripts folder in the zip, into your own scripts folder.
- Read the features so you know how to use the mod.
FOR MORE
If you want to have
-gang wars
-drug deals
-loansharking
-pimping
-chop shopping
In your game, you'll find it all in my Patreon
And be sure to join my Discord Group, we're a fun bunch, I promise.
First Uploaded: December 25, 2025
Last Updated: January 23, 2026
Last Downloaded: 19 minutes ago
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New update:
- Now cars save the tire smoke
- Certain cars randomize extras (things like some roofs or ecolas inside the vehicle or coffees or boxes in vans) now the mod saves the state of the extras too.It is recommended to resave your cars when installing the update to get the tire smoke and extras saved.
Here's a video of the mod workings
https://www.youtube.com/watch?v=-vMbEbLmEMM
If you ever feel compelled to find out what I'm up to these days, be sure to check out my patreon:
https://www.patreon.com/c/Thalilmythos
And be sure to join my discord group, we're a fun bunch, I promise.
https://discord.gg/jwd8vX42y
April 13, 2026 -
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Me and some friends are in the process of adding a lot of cars around the map, like in the old gta games (hidden special vehicles, race cars, monster trucks, jetpack...). This mod is the closest from what we need, but the blips ruins the fun of finding cars I do not want them to be visible on the map. If it would be possible to turn off the blips in the settings, that would be amazing, I mean it 😄 tyvm for even considering this
April 13, 2026 -
@Shantofficiel I'd forgotten about doing anything to this mod since it already works perfectly for me, I'll make an alternative with blips one day
April 24, 2026 -
Hi, Love this so much. Using this on Enhanced Edition. Just noticed a minor issue. Headlight Color from HSW or Menyoo doesn't save after reloading or changing character.
April 25, 2026 -
@thalilmythos that s 100% fine, I did find a way to do it through making my own ymaps. Tyvm for considering it, that s really cool of you
May 02, 2026 -
Love your mod bro. Just one problem though, the mod can only save vehicles for one character. Is that intended? I encounter this when I saved a vehicle for mike, then I switched to trevor and save a vehicle for him. After a while ai switvhed back to mike and the vehicle I saved for him is gone, no blip, no car, nada.
May 06, 2026 -
@Cjdv The mod distinguishes vehicles saved by characters yes, vehicles saved by michael, spawn only when you are michael, and the same with trevor, and MPMale, and MPFemale.
Now if you switch to trevor, and then switch back to michael and michael is standing right where the vehicle is supposed to spawn, it won't spawn, you need to get away at least maybe 5 meters or some, and not be looking at the place it spawns, it will do it then.
Now if your problem is that your cars don't respawn, you might be running into a known issue, that I have yet to figure out, and sadly I don't think I will, it's a hit or miss.
May 21, 2026 -
@thalilmythos can you elaborate? This is what i need but? is it a conflicting mod or anything we can do about it? Im on Legacy
May 29, 2026 -
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@thalilmythos The cars not spawning (sometimes), you say you dont think youll ever be able to fix that glitch?
May 30, 2026 -
@deleternal is not that I'm unwiling to fix it, it's just that I don't know what it is, and it doesn't happen to me at ALL, I can't reproduce it
May 30, 2026 -
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@thalilmythos I have a small suggestion, can you generate an ini to edit the range of vehicle storage locations? 200 meters, I think it's still too far. I want to set it to 50 meters
August 05, 2026 -
-







New update:
- Now cars save the tire smoke
- Certain cars randomize extras (things like some roofs or ecolas inside the vehicle or coffees or boxes in vans) now the mod saves the state of the extras too.
It is recommended to resave your cars when installing the update to get the tire smoke and extras saved.
Here's a video of the mod workings
https://www.youtube.com/watch?v=-vMbEbLmEMM
If you ever feel compelled to find out what I'm up to these days, be sure to check out my patreon:
https://www.patreon.com/c/Thalilmythos
And be sure to join my discord group, we're a fun bunch, I promise.
https://discord.gg/SXcZfZpcvW