Pull Me Over 0.2.1
167,992
752
167,992
752
Pull Me Over is a continuation of sorbas's famous Pull Me Over mod, with permission.
Please consider donating to support mod development, even $1 can help! Donate
Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Getting pulled over driving a stolen vehicle will result in the police arresting you on the spot.
Now includes Cops on Patrol, a custom popcycle.dat and popgroups.ymt to spawn police cars and police peds into the world. Carefully balanced based on population, crime, and area. Sheriff patrol outside Los Santos, areas with gangs have less police and little to no foot patrols. Only a few spots in all of map don't spawn any police.
Settings
-ENABLED = Is script enabled
-KEY = Key to HOLD DOWN to disable/enable script. Shift + Key to check your record and Ctrl + Key to open HUD settings.
-RANGE = How far cops can see in meters. Some violations such as using a mobile phone have a fixed range.
-CAN BE REPORTED = Cops on foot can report violations to any available cop car nearby.
-MAX = Number of violations which will result to license suspension
-MINUTES = Minutes after which any charge will clear. Real world minutes
-POLICE CAR BLIPS = Show police car blips on radar
-ALLOW CHANGING PURSUING COP CAR = If the pursuing cop car gets left too far behind, any available cop nearby will continue chasing
-LICENSE SUSPENSION = If you don't want your vehicle to be seized set this to false
-LIGHTS ON WHEN NEAR = Should cop cars put their lights on when they start coming after you or when they get near you.
-UNIT = kmh or mph
Requirements
Compatibility
Installation
Changelog
0.2.1
0.2.0.2
Please consider donating to support mod development, even $1 can help! Donate
Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
- Speeding
- Tailgating
- Drifting
- Using a mobile phone
- Driving a heavily damaged vehicle
- Driving against traffic
- Colliding
- Running a red light
- Doing a wheelie/stoppie
- Driving without a helmet
- Driving on sidewalk
- Running a stop sign
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Getting pulled over driving a stolen vehicle will result in the police arresting you on the spot.
Now includes Cops on Patrol, a custom popcycle.dat and popgroups.ymt to spawn police cars and police peds into the world. Carefully balanced based on population, crime, and area. Sheriff patrol outside Los Santos, areas with gangs have less police and little to no foot patrols. Only a few spots in all of map don't spawn any police.
Settings
-ENABLED = Is script enabled
-KEY = Key to HOLD DOWN to disable/enable script. Shift + Key to check your record and Ctrl + Key to open HUD settings.
-RANGE = How far cops can see in meters. Some violations such as using a mobile phone have a fixed range.
-CAN BE REPORTED = Cops on foot can report violations to any available cop car nearby.
-MAX = Number of violations which will result to license suspension
-MINUTES = Minutes after which any charge will clear. Real world minutes
-POLICE CAR BLIPS = Show police car blips on radar
-ALLOW CHANGING PURSUING COP CAR = If the pursuing cop car gets left too far behind, any available cop nearby will continue chasing
-LICENSE SUSPENSION = If you don't want your vehicle to be seized set this to false
-LIGHTS ON WHEN NEAR = Should cop cars put their lights on when they start coming after you or when they get near you.
-UNIT = kmh or mph
Requirements
Compatibility
- Not compatible with Drag Meets from Eddlm
Installation
- "PullMeOver.dll", "PullMeOver.pdb", "PullMeOver.ini" go in your GTAV scripts folder. If you don't have one create one.
- "PullMeOver" folder goes in your GTAV scripts folder.
- "Cops on Patrol" requires OpenIV installed, open and install using the "Mods" folder option
Changelog
0.2.1
- Can no longer be pulled over while riding a bicycle
- Now possible to be pulled over by FIB
- Included Cops on Patrol
- Added .pdb file for enhanced debugging
0.2.0.2
- Fixed a bug that would sometimes make the mod not work
- Enabled experimental stolen vehicle feature
First Uploaded: June 20, 2020
Last Updated: June 21, 2020
Last Downloaded: 8 minutes ago
431 Comments
More mods by Daimian:
Pull Me Over is a continuation of sorbas's famous Pull Me Over mod, with permission.
Please consider donating to support mod development, even $1 can help! Donate
Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Getting pulled over driving a stolen vehicle will result in the police arresting you on the spot.
Now includes Cops on Patrol, a custom popcycle.dat and popgroups.ymt to spawn police cars and police peds into the world. Carefully balanced based on population, crime, and area. Sheriff patrol outside Los Santos, areas with gangs have less police and little to no foot patrols. Only a few spots in all of map don't spawn any police.
Settings
-ENABLED = Is script enabled
-KEY = Key to HOLD DOWN to disable/enable script. Shift + Key to check your record and Ctrl + Key to open HUD settings.
-RANGE = How far cops can see in meters. Some violations such as using a mobile phone have a fixed range.
-CAN BE REPORTED = Cops on foot can report violations to any available cop car nearby.
-MAX = Number of violations which will result to license suspension
-MINUTES = Minutes after which any charge will clear. Real world minutes
-POLICE CAR BLIPS = Show police car blips on radar
-ALLOW CHANGING PURSUING COP CAR = If the pursuing cop car gets left too far behind, any available cop nearby will continue chasing
-LICENSE SUSPENSION = If you don't want your vehicle to be seized set this to false
-LIGHTS ON WHEN NEAR = Should cop cars put their lights on when they start coming after you or when they get near you.
-UNIT = kmh or mph
Requirements
Compatibility
Installation
Changelog
0.2.1
0.2.0.2
Please consider donating to support mod development, even $1 can help! Donate
Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
- Speeding
- Tailgating
- Drifting
- Using a mobile phone
- Driving a heavily damaged vehicle
- Driving against traffic
- Colliding
- Running a red light
- Doing a wheelie/stoppie
- Driving without a helmet
- Driving on sidewalk
- Running a stop sign
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Getting pulled over driving a stolen vehicle will result in the police arresting you on the spot.
Now includes Cops on Patrol, a custom popcycle.dat and popgroups.ymt to spawn police cars and police peds into the world. Carefully balanced based on population, crime, and area. Sheriff patrol outside Los Santos, areas with gangs have less police and little to no foot patrols. Only a few spots in all of map don't spawn any police.
Settings
-ENABLED = Is script enabled
-KEY = Key to HOLD DOWN to disable/enable script. Shift + Key to check your record and Ctrl + Key to open HUD settings.
-RANGE = How far cops can see in meters. Some violations such as using a mobile phone have a fixed range.
-CAN BE REPORTED = Cops on foot can report violations to any available cop car nearby.
-MAX = Number of violations which will result to license suspension
-MINUTES = Minutes after which any charge will clear. Real world minutes
-POLICE CAR BLIPS = Show police car blips on radar
-ALLOW CHANGING PURSUING COP CAR = If the pursuing cop car gets left too far behind, any available cop nearby will continue chasing
-LICENSE SUSPENSION = If you don't want your vehicle to be seized set this to false
-LIGHTS ON WHEN NEAR = Should cop cars put their lights on when they start coming after you or when they get near you.
-UNIT = kmh or mph
Requirements
Compatibility
- Not compatible with Drag Meets from Eddlm
Installation
- "PullMeOver.dll", "PullMeOver.pdb", "PullMeOver.ini" go in your GTAV scripts folder. If you don't have one create one.
- "PullMeOver" folder goes in your GTAV scripts folder.
- "Cops on Patrol" requires OpenIV installed, open and install using the "Mods" folder option
Changelog
0.2.1
- Can no longer be pulled over while riding a bicycle
- Now possible to be pulled over by FIB
- Included Cops on Patrol
- Added .pdb file for enhanced debugging
0.2.0.2
- Fixed a bug that would sometimes make the mod not work
- Enabled experimental stolen vehicle feature
First Uploaded: June 20, 2020
Last Updated: June 21, 2020
Last Downloaded: 8 minutes ago
0.2.1 released with Cops on Patrol which adds ambient police cars and foot units back into the game!
@Ty6377 so what do i have to do to fix my game?
@Ty6377 found a way to fix Gta 5 from crashing or the critical error from SHV, credits from Xpeedo Gaming (youtobe), download it https://drive.google.com/file/d/1y2vUtTT8IzqGqeLB_BCClY5gpB57SMgv/view and drag to the Gta 5 main file
@genzeemods that's just downgrading, which i can't do because i play GTA5 with the Rockstar Launcher
@Ty6377 am using steam
@genzeemods ok
doesent work and made me get more cops now
Is popcycle/popgroups required? I have skipped it because of other mod using it (IVPack and its traffic) Now zero police spawns for me :(
Or could you specify what edits are done so i can merge both?
Why is the script flickering after installing the shvdn nightly build 107
I downloaded the mod, I installed the game, I opened the game, but when the game was opened, I pressed the F11 key, I also pressed the T key, but it doesn't open, is there a problem with the mod menu or is the mod not up to date ?
Can we please get a version that doesn't require Cops on Patrol? I'm using RDE (which is a thousand times better, and is also up to date), and sadly since C.O.P. is hard-coded into this mod, I cannot use it.
@realvrdog I think it would work with RDE
I dont think this is RDE Compatible as. WOV is probably hardcoded into RDE and since WOV modifies Popcycle and Popgroup and C.O.P replaces it with its own. Great mod but outdated and zero compatibility with popular Police Overhaul Mods.
It doesnt work for me
@genzeemods does it still work on the newest update?
@Ty6377 does it still work on the newest update?
is it just me or the cops on patrol aint working?
when i try to download the pullmeover.oiv file into OpenIV it says installation failed. how do i fix?
I know this hasn't been updated in awhile but just wanted to mention that I've noticed a couple game crashes and shvdn seems to show that rendering the speedometer might be a culprit.
can you look for me its my log
[16:32:56] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[16:32:56] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[16:32:56] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[16:32:57] [DEBUG] Loading assembly NativeUI.dll ...
[16:32:57] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
[16:32:57] [DEBUG] Loading assembly PullMeOver.dll ...
[16:32:57] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API 2.11.6.
[16:32:57] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[16:32:57] [INFO] Started script NativeUI.BigMessageThread.
[16:32:57] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
[16:32:58] [INFO] Started script PullMeOver.PullMeOverMain.
[16:32:58] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
[16:32:58] [ERROR] Failed to instantiate script PullMeOver.SpeedDisplay because constructor threw an exception: System.TypeInitializationException: 'SHVDN.NativeMemory' tür başlatıcısı özel durum döndürdü. ---> System.NullReferenceException: Nesne başvurusu bir nesnenin örneğine ayarlanmadı.
konum: SHVDN.NativeMemory..cctor()
--- İç özel durum yığını izlemesinin sonu ---
konum: SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
konum: SHVDN.ScriptDomain.PinString(String str)
konum: GTA.Native.Function.ObjectToNative(Object value)
konum: GTA.Scaleform..ctor(String scaleformID)
konum: NativeUI.UIMenu..ctor(String title, String subtitle, Point offset, String spriteLibrary, String spriteName)
konum: NativeUI.UIMenu..ctor(String title, String subtitle)
konum: PullMeOver.SpeedDisplay.SetDisplay() C:\Users\Josh\code\GTAV\pullmeover\pullmeover\SpeedDisplay.cs içinde: satır 105
konum: PullMeOver.SpeedDisplay..ctor() C:\Users\Josh\code\GTAV\pullmeover\pullmeover\SpeedDisplay.cs içinde: satır 76
[16:33:21] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: 'SHVDN.NativeMemory' tür başlatıcısı özel durum döndürdü. ---> System.NullReferenceException: Nesne başvurusu bir nesnenin örneğine ayarlanmadı.
konum: SHVDN.NativeMemory..cctor()
--- İç özel durum yığını izlemesinin sonu ---
konum: SHVDN.NativeMemory.GetVehicleHandles(Single[] position, Single radius, Int32[] modelHashes)
konum: GTA.World.GetNearbyVehicles(Vector3 position, Single radius)
konum: PullMeOver.PullMeOverMain.RunningRedLight() C:\Users\Josh\code\GTAV\pullmeover\pullmeover\ViolationChecker.cs içinde: satır 19
konum: PullMeOver.PullMeOverMain.TrackPlayer() C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs içinde: satır 1276
konum: PullMeOver.PullMeOverMain.OnTick(Object sender, EventArgs e) C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs içinde: satır 195
konum: SHVDN.Script.DoTick()
[16:33:21] [ERROR] The exception was thrown while executing the script PullMeOver.PullMeOverMain.
[16:33:21] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Nesne başvurusu bir nesnenin örneğine ayarlanmadı.
konum: PullMeOver.PullMeOverMain.EndEvent(Boolean change) C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs içinde: satır 1012
konum: PullMeOver.PullMeOverMain.OnAborted(Object sender, EventArgs e) C:\Users\Josh\code\GTAV\pullmeover\pullmeover\PullMeOver2.cs içinde: satır 301
konum: SHVDN.Script.Abort()
[16:33:21] [ERROR] The exception was thrown while executing the script PullMeOver.PullMeOverMain.
[16:33:21] [WARNING] Aborted script PullMeOver.PullMeOverMain.
konum: System.Threading.Thread.AbortInternal()
konum: System.Threading.Thread.Abort()
konum: SHVDN.Script.Abort()
konum: SHVDN.Script.DoTick()
konum: SHVDN.Script.MainLoop()
anyone else have the issue with mod not opening or working and is so what was the fix