Loading...
86 files liked
214 comments
6 videos
0 uploads
22 followers
  • Ron

    @farusca

    Awesome job on the mod! 1 thing I noticed is there isn't anything set to automatically handle the damage modifier for the stun gun - in the case someone wants it to be 0 for purely stuns only. I made a couple edited versions - 1st is a simple edit 1f if in a mission (in case someone like myself sets the stungun to 0) but has no zapping fx. 2nd ver one goes a little deeper and adds a logic for healing peds since it sets the modifier real low to keep the particle fx (couldn't figure out how to add ptfx via scripts yet).

    1 hour ago
  • Ron

    It works but only if you go all the way to the bottom and select use on nearby peds. Other than that and the limited fx works alright.

    21 hours ago
  • Ron

    I think I managed to get it more stable (cleaned up my dlclist and packs). Been in this manhunt for about an hour and have noticed a couple things. How long are the manhunts? Can you adjust that somewhere? and then Theres been times I switched cars so they have my physical description but can spot me ducking in the car from like a couple hundred meters out. I think its a tad unrealistic especially after swapping cars (yes Im trying to change clothes but new police show up wherever I am instead of realistically searching the last known location).

    7 days ago
  • Ron

    Thanks for your efforts on this mod, I tried RDE and it crashes too much too soon (I assume it tries to do too much). This one is much more stable. However, after a couple hours of play (with and without currently being wanted) theres a random crash and I can't seem to narrow it down as none of the logs are pointing to anything. Side note, i didnt notice any ambient pedestrian activities - i.e. police chasing other peds violating the law, gangs being gangs etc so not sure if thats working or not, the scenarios definitely appear to be working (saw the hwy patrol in their scenario spots).

    8 days ago
  • Ron

    Works pretty well and thanks for making this! A couple items I would like see changed (I know looks like this was last updated in 2016) but the logging either optional to turn on/off or overwrite the same file. Also the bit about your car spawning if the blip isnt available - maybe have a way to despawn and respawn. A few times I tried to spawn the car but it was on the other side of the map.

    8 days ago
  • Ron

    Nevermind, kind of got excited when asking chatgpt if adding the update folder as a dlc would be possible, it said yes, my research wound up being no. It'd be real cool to have a modular mod like that so if you wanted to unlist visual v and try something else itd be super easy. same for a lot of bigger mods.

    8 days ago
  • Ron

    Really appreciate what you guys are offering and sadly I can't invest. Too many crashes with the sirens or six star module among other things. This mod has a lot of cool features and would like to replicate some of them (really wish this was more modular) mostly interested in the LEO's reacting to other ingame peds or gangs reacting to each other similarly.

    9 days ago
  • Ron

    If I understand correctly, instead of modding the update rpfs and the normal rpfs in the mod folder you can essentially just make dlc packs instead? If thats the case, could I take say DriveV and add it as a DLC and not muck with my og files and then disable it from the list if needing to check out another driving mod or troubleshoot??

    March 24, 2025
  • Ron

    I guess no but looks nice! :P

    March 19, 2025
  • Ron

    @Wolfiediamond
    Does this mod fix the train barriers and fps bug (i.e. at 30 fps the barriers work as intended while anything higher makes them late or not work at all)?

    March 19, 2025