VAddon Spawner (.OIV Installer) v1.2.3274
1,371
18
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July 20, 2024
This mod lets you easily spawn and configure addon vehicles in GTA V using a simple menu system. (No Auto Detection)
join our Discord:
https://discord.gg/7NcnbP6MWq
Key Features:
Spawn Addon Vehicles: Easily spawn any addon vehicle from a pre-defined list.
PLUS: Some extras, check the images above
How to Use:
Open the Menu: By default, press F5 to open the menu. This can be customized in the .ini file.
AddOnCars.txt Format:
To add new vehicles to the mod, edit the AddOnCars.txt file located in ./scripts/STRPVAddon/. The file should contain lines in the following format:
ModelName = RealCarName
ModelName: The internal model name of the vehicle.
RealCarName: The name that will appear in the menu.
Example:
bmwx7 = BMW X7
lamborghiniurus = Lamborghini Urus
AddOnCars.ini Configuration:
The AddOnCars.ini file located in ./scripts/STRPVAddon/ allows you to customize various settings
Requirements:
Installation:
- Simply install using .OIV installer
- Add your custom vehicles to the AddOnCars.txt file.
- Adjust the settings in the AddOnCars.ini file to fit your preferences.
Changelog v1.2.3274
Improvements
AddOnCars.txt Validation Checker:
- Ensures entries in AddOnCars.txt contain only letters, numbers, hyphens (-), and underscores (_).
- Invalid entries trigger in-game notifications and are logged.
Logging System Rework:
- Optimized logging to prevent excessive log creation and ensure relevant information is captured.
Notifications
In-game Notifications:
- Alerts for AddOnCars.txt formatting issues are displayed in-game and logged.
Changelog v.1.1.3274
Changes
- Changed AddOnCars ".list" to ".txt" for easier accessibility.
- Fixed various logging issues such as the "forgot to add dlcpack into dlclist.xml" message when no model is found.
- Improved logging for better debugging and issue tracking by removing excessive OnTick logs.
Additions
- Added a feature to display a marker and vehicle name above spawned vehicles when the "Spawned Vehicles Controller" menu is open.
- Added a setting to toggle the display of markers and vehicle names at all times, even when the menu is not open.
- Added Teleport To Vehicle and Delete Vehicle options for spawned vehicles within the SVC "Spawned Vehicles Controller" menu.
- Added functionality to show markers when either the "Spawned Vehicles Controller" menu or any vehicle sub-menu is open.
- Added a "Teleport Into Vehicle" option for spawned vehicles within the vehicle's submenu.
Adjustments
- Improved menu navigation and handling to ensure markers are only shown when relevant.
- Implemented handling for complex vehicle names containing special characters like brackets and spaces.
- Adjusted marker display to use a vehicle blip marker for better visibility and aesthetics.
- Combined vehicle name and handle number for display above markers, while ensuring the handle number can be hidden if desired.
- Ensured markers are removed when the menu is closed, unless the setting to show them all the time is enabled.
- Improved the spawning mechanism to check for valid vehicle models, preventing script crashes.
- Updated Dependencies SHVDN3 Nightly Build 114 & LemonUI from v2.1.1 To v2.1.2
Enjoy STRP V Addon Spawner! Leave some feedback and also likes here if you Download my work thanks and enjoy.
First Uploaded: July 15, 2024
Last Updated: July 25, 2024
Last Downloaded: 5 hours ago
39 Comments
More mods by Crankv2:
This mod lets you easily spawn and configure addon vehicles in GTA V using a simple menu system. (No Auto Detection)
join our Discord:
https://discord.gg/7NcnbP6MWq
Key Features:
Spawn Addon Vehicles: Easily spawn any addon vehicle from a pre-defined list.
PLUS: Some extras, check the images above
How to Use:
Open the Menu: By default, press F5 to open the menu. This can be customized in the .ini file.
AddOnCars.txt Format:
To add new vehicles to the mod, edit the AddOnCars.txt file located in ./scripts/STRPVAddon/. The file should contain lines in the following format:
ModelName = RealCarName
ModelName: The internal model name of the vehicle.
RealCarName: The name that will appear in the menu.
Example:
bmwx7 = BMW X7
lamborghiniurus = Lamborghini Urus
AddOnCars.ini Configuration:
The AddOnCars.ini file located in ./scripts/STRPVAddon/ allows you to customize various settings
Requirements:
Installation:
- Simply install using .OIV installer
- Add your custom vehicles to the AddOnCars.txt file.
- Adjust the settings in the AddOnCars.ini file to fit your preferences.
Changelog v1.2.3274
Improvements
AddOnCars.txt Validation Checker:
- Ensures entries in AddOnCars.txt contain only letters, numbers, hyphens (-), and underscores (_).
- Invalid entries trigger in-game notifications and are logged.
Logging System Rework:
- Optimized logging to prevent excessive log creation and ensure relevant information is captured.
Notifications
In-game Notifications:
- Alerts for AddOnCars.txt formatting issues are displayed in-game and logged.
Changelog v.1.1.3274
Changes
- Changed AddOnCars ".list" to ".txt" for easier accessibility.
- Fixed various logging issues such as the "forgot to add dlcpack into dlclist.xml" message when no model is found.
- Improved logging for better debugging and issue tracking by removing excessive OnTick logs.
Additions
- Added a feature to display a marker and vehicle name above spawned vehicles when the "Spawned Vehicles Controller" menu is open.
- Added a setting to toggle the display of markers and vehicle names at all times, even when the menu is not open.
- Added Teleport To Vehicle and Delete Vehicle options for spawned vehicles within the SVC "Spawned Vehicles Controller" menu.
- Added functionality to show markers when either the "Spawned Vehicles Controller" menu or any vehicle sub-menu is open.
- Added a "Teleport Into Vehicle" option for spawned vehicles within the vehicle's submenu.
Adjustments
- Improved menu navigation and handling to ensure markers are only shown when relevant.
- Implemented handling for complex vehicle names containing special characters like brackets and spaces.
- Adjusted marker display to use a vehicle blip marker for better visibility and aesthetics.
- Combined vehicle name and handle number for display above markers, while ensuring the handle number can be hidden if desired.
- Ensured markers are removed when the menu is closed, unless the setting to show them all the time is enabled.
- Improved the spawning mechanism to check for valid vehicle models, preventing script crashes.
- Updated Dependencies SHVDN3 Nightly Build 114 & LemonUI from v2.1.1 To v2.1.2
Enjoy STRP V Addon Spawner! Leave some feedback and also likes here if you Download my work thanks and enjoy.
First Uploaded: July 15, 2024
Last Updated: July 25, 2024
Last Downloaded: 5 hours ago
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@Ch1town83lt9
Just fix the vehicle names and class yourself and it'll work fine. Additionally leave feedback on the mod's page about inconsistent or wrong meta files.July 18, 2024 -
@ikt @ikt Unfortunately I have over 800 cars installed. I tested your mod and noticed over 200 did not even have a make. Just a hyphen. Again this is the fault of the mod creators who are either lazy or have no idea what the meta files are for.
But that's just the tip of the iceberg, I estimate the other mistakes such as errors in makes and models at about 100 to 200. So give or take over 300 - 400 mods which need changes to have edited vehicle.meta files. And definitely more than one correction per file (per vehicle). Of course the creator updates the mod, then you need to go back and once more edit the meta data. It's a never ending story. Why would someone call a HD Sportster a 117? That's what's in the meta file.
And now the worse part, and don't take this wrong, you have a great mod but all spawners and trainers have the same issue: they willl spawn certain cars improperly - for example with missing components such as the roof or even worse, just the frame will spawn. Again once more, the creators are to blame.
The solution is DIY. I use LemonUI, create my own menus, and I adjust for these modkit and extra issues in my code. I can also create model categories by brand and even by cylinders, convertibles, etc.
Having said that, I think this mod has potential for users who don't script themselves. In passing I used your mod's log file, just for fun, and parsed it to create .list files for this particular mod. Worked great.
July 18, 2024 -
New update pending for latest game update and updated all dependencies too using latest nightly build from SHVDN + added changelog in the description
July 21, 2024 -
Expand to read the full comment
Bro, your vehicle list only has one txt file, what should you do if you want to categorize the vehicles, you should have the script read multiple txt files, like addonspawn does, so that they can be categorized. There is another problem. Your script will generate the following log infinitely:
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = False
2024/7/22 21:36:57: HighlightVehicle called for CARNOTFOUND (Handle: 395271) with highlight = FalseIf I don't stop it, it will continue to generate
July 22, 2024 -
@JoyLucien categorize will be also in the same file. anyway, thanks for the info i have to rework the logging system looks like i have missed some thanks again 👍🏽
July 22, 2024 -
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@JoyLucien Pushed an update, pending update approval, check description for the changelog. enjoy and thanks again for the information.
July 22, 2024 -
@JoyLucien no, my project is to manage all trough the menu, making categories trough the menu and adding all addon vehicles with the menu, also u can delete them if u make a mistake.
July 23, 2024 -
@Crankv2 How to create a category in the menu? I don't see this option. I also found a problem. If you return in the secondary menu, your menu will not return to the primary menu, but will directly close the menu. Is this intentional? There is a problem with the direction of your vehicle generation. If I generate a vehicle in the vehicle, its direction is confusing. Sometimes it faces me, and sometimes it faces the front. You should set it to generate in the same direction as my current vehicle. You can also add an option to automatically delete the previous vehicle when generating a new vehicle. Finally, can you publish your script without using oiv? The structure of your script is not complicated, so you can just package it.
July 23, 2024 -
@JoyLucien sure, thanks for the feedback i will look into it the coming days, and just for info, the categorize creation is not in the update. im still working on it so its not published, but since u mentioned alot other stuff i will check these ones too thanks mate!
July 23, 2024 -
@JoyLucien btw before i forget, about the .oiv i made it as .oiv installer becausr it has the dlcaddon which includes the .txd for thr menu and doing it manually cost bit time for some people thats why i made it as .oiv this way its a simple installer. But yes ur actually right, doing the script stuff seperately is better since otherwise ur AddOnCars.txt file get overwritten. Thanks again!
July 23, 2024 -
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hey man could you do something like this but for adon weapons and peds all in the same trainer?
August 24, 2024
Would be awesome if you leave some Star's and likes, also a comment if you want to push me adding more usefull stuff. Also feel free to make requests and pushing ideas :-) Thanks for all the Supporters out there, yea i mean also you who gives just a like big ❤ to you guy's!