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  • 10f6fa emblem 256

    Bro, you should make some modifications to the software as it's not user - friendly enough. For example, when turning on or off mods, it should be set so that there's no need to launch the game simultaneously, and individual mods can be launched or closed separately. These limitations forced me to give up using it. Later, I found that you developed a similar hard - connection manager for No Man's Sky. Although its functions are relatively simple, it works quite well with GTA 5. Your hard - connection method is really avant - garde. I originally intended to decompile your software and then modify it, but I found many errors, so I had to start writing from scratch. Inspired by your software, I made a similar one: https://www.youtube.com/watch?v=WJf5ipu5ic0

    24 hours ago
  • 10f6fa emblem 256

    兄弟,你应该把软件的一些地方修改下,不够人性化,比如在开启关闭模组时不用开启游戏,你的硬连接方式确实很前卫。我本来是想反编译你的软件再进行修改,但是发现许多错误,所以我只能自己重新开始写,我根据你的软件灵感自己做了一个类似的:https://www.youtube.com/watch?v=WJf5ipu5ic0

    24 hours ago
  • 10f6fa emblem 256
  • 10f6fa emblem 256

    @JinHongyu4 好的,我会试试,就等你这个版本

    May 05, 2025
  • 10f6fa emblem 256

    @JinHongyu4 你能不能单独放入音频文件,告诉应该放入哪里,而不是上传整个rpf文件

    May 02, 2025
  • 10f6fa emblem 256

    为什么你的sp版本有2G,文件和fivem版本不是一样的吗?是不是你没有清除冗余空间

    May 02, 2025
  • 10f6fa emblem 256

    I've seen many people say that the online map is blank when opened. Let me explain the reason: When you use CW to edit the MLO at this location and load the online DLC, all files are modified in the online state, and the saved files are in MP format instead of SP. When you put the online YMAP file into the DLC for loading, it will default to activating the original MP map file. The game will recognize it as an SP file instead of an MP file. Opening MP in SP is simply a process of switching map files. The SP file is closed and the MP file is activated. So the original MP files are marked as SP. After the switch, these files will be closed. Since the MP file at this location is marked as an SP file and the MP file at the current location does not exist, a blank screen will appear.

    看许多人说开启线上地图空白,我解释下原因:你用cw编辑这个地方的mlo时加载了线上的dlc,所有文件都是线上状态进行修改,保存的文件都是mp而非sp,当你把线上的ymap文件放入dlc加载时会默认激活原本是mp的地图文件,游戏会认为它是sp文件而不是mp,在sp开启mp简单说就是一个地图文件切换过程,sp文件关闭,mp文件激活。所以原始是mp的文件被标记为sp,切换后就会关闭这些文件,由于这个位置的mp文件被标记为了sp文件,当前位置的mp文件不存在,就会出现空白

    May 02, 2025
  • 10f6fa emblem 256

    解决方法说简单也繁琐,你需要把所有mp文件修改为唯一的名称,让它不和线上的文件名冲突

    May 02, 2025
  • 10f6fa emblem 256

    看许多人说开启线上地图空白,我解释下原因:你用cw编辑这个地方的mlo时加载了线上的dlc,所有文件都是线上状态进行修改,保存的文件都是mp而非sp,当你把线上的ymap文件放入dlc加载时会默认激活原本是mp的地图文件,游戏会认为它是sp文件而不是mp,在sp开启mp简单说就是一个地图文件切换过程,sp文件关闭,mp文件激活。所以原始是mp的文件被标记为sp,切换后就会关闭这些文件,由于这个位置的mp文件被标记为了sp文件,当前位置的mp文件不存在,就会出现空白

    May 02, 2025
  • 10f6fa emblem 256

    I think you can put all the configuration files in one folder, which will look cleaner. For the code related to the path, you can use the dynamic acquisition method to read the ini file in the folder where the script is located, similar to the following.

    private static readonly string ConfigPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Joy_TeleportData", "TeleportCoordinates.ini");
    private static readonly string SavePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Joy_TeleportData", "ClipboardCordsSave.txt");

    May 01, 2025