AnimationV [.NET] 1.0.3
6,191
102
6,191
102
AnimationV is a .NET library that improves the current markers and objects in GTA V. Now you can animate markers & objects to actually move, animate, blink, change color, set visibility flags, improve game performance, contact check and more.
View Wiki & Examples
Current Features
Model/Objects coming next
Marker Class
Functions & Properties
Changelog
1.0.3
- Marker Rotation Animation Added
- Marker Blink Animation Added
1.0.2
- Added Rotation to Close Method
- Removed "Scale" from constructor. Default scale value set.
- Fixed Mispelled Function
- Version in Main addeds
1.0.1
- Fixed Default Scale
1.0.0
- Initial Release
View Wiki & Examples
Current Features
- Animate Markers
- Change Properties of Markers
- Use Visibility Flags (See Below)
- Check contact with markers
- +More
Model/Objects coming next
Marker Class
Functions & Properties
- (Color) Color: Sets/Returns Marker Color. [System.Drawing.Color]
- (void) Draw: Draws current marker object.
- (RenderFlag enum) Flag: Sets/Returns Render Flag. Renders marker within certain radius [Close, Nearby, Far, Any]
- (bool) IsClose: Returns if player is in close radius of marker.
- (bool) IsNearby: Returns if player is in a nearby radius of marker.
- (bool) IsFar: Returns if player is in a far distant radius of marker.
- (bool) IsVisible: Returns if marker is visible.
- (MarkerType enum) MarkerType: Sets/Returns current marker type.
- (bool) PedIsAtMarker: Returns true if ped is at marker.
- (Vector3) Direction: Sets/Returns Direction of Marker
- (Vector3) Position: Sets/Returns marker current position.
- (Vector3) Rotation: Sets/Returns marker current rotation.
- (Vector3) Scale: Sets/Returns marker current scale.
- (bool) ShowDebug: Shows debug UI if true.
- (bool) Visible: Sets Visibility of marker [Overrides Render Flags]
Changelog
1.0.3
- Marker Rotation Animation Added
- Marker Blink Animation Added
1.0.2
- Added Rotation to Close Method
- Removed "Scale" from constructor. Default scale value set.
- Fixed Mispelled Function
- Version in Main addeds
1.0.1
- Fixed Default Scale
1.0.0
- Initial Release
First Uploaded: September 12, 2015
Last Updated: September 16, 2015
Last Downloaded: 2 days ago
30 Comments
More mods by TylerEspo:
- Mission
- .Net
- Featured
4.26
656,393
1,992
[BETA] 0.1.4
By TylerEspo
- Vehicles
4.39
29,177
281
1.0.0
By TylerEspo
AnimationV is a .NET library that improves the current markers and objects in GTA V. Now you can animate markers & objects to actually move, animate, blink, change color, set visibility flags, improve game performance, contact check and more.
View Wiki & Examples
Current Features
Model/Objects coming next
Marker Class
Functions & Properties
Changelog
1.0.3
- Marker Rotation Animation Added
- Marker Blink Animation Added
1.0.2
- Added Rotation to Close Method
- Removed "Scale" from constructor. Default scale value set.
- Fixed Mispelled Function
- Version in Main addeds
1.0.1
- Fixed Default Scale
1.0.0
- Initial Release
View Wiki & Examples
Current Features
- Animate Markers
- Change Properties of Markers
- Use Visibility Flags (See Below)
- Check contact with markers
- +More
Model/Objects coming next
Marker Class
Functions & Properties
- (Color) Color: Sets/Returns Marker Color. [System.Drawing.Color]
- (void) Draw: Draws current marker object.
- (RenderFlag enum) Flag: Sets/Returns Render Flag. Renders marker within certain radius [Close, Nearby, Far, Any]
- (bool) IsClose: Returns if player is in close radius of marker.
- (bool) IsNearby: Returns if player is in a nearby radius of marker.
- (bool) IsFar: Returns if player is in a far distant radius of marker.
- (bool) IsVisible: Returns if marker is visible.
- (MarkerType enum) MarkerType: Sets/Returns current marker type.
- (bool) PedIsAtMarker: Returns true if ped is at marker.
- (Vector3) Direction: Sets/Returns Direction of Marker
- (Vector3) Position: Sets/Returns marker current position.
- (Vector3) Rotation: Sets/Returns marker current rotation.
- (Vector3) Scale: Sets/Returns marker current scale.
- (bool) ShowDebug: Shows debug UI if true.
- (bool) Visible: Sets Visibility of marker [Overrides Render Flags]
Changelog
1.0.3
- Marker Rotation Animation Added
- Marker Blink Animation Added
1.0.2
- Added Rotation to Close Method
- Removed "Scale" from constructor. Default scale value set.
- Fixed Mispelled Function
- Version in Main addeds
1.0.1
- Fixed Default Scale
1.0.0
- Initial Release
First Uploaded: September 12, 2015
Last Updated: September 16, 2015
Last Downloaded: 2 days ago
New Update:
- Marker Rotation Animation Added
- Marker Blink Animation Added
@_SKDen23 Thank you!
is it compilable with map editor?
@IR Iran If the developer of map editor wants to make it compatible it can be used for that. Contact him and tell him to make it compatible !
@COD MASTER 123 please do not post offtopic replies here.
nice!
first i though that it is some animation viever but still nice! :>
@HeySlickThatsMe Thank you, yes I kinda should change the name 0.0 lol
The constructer for Marker has changed to
public Marker(MarkerType markertype, Vector3 position, Color color, AnimationType type)
What about OnMarkerHit Events? Is that possible?
@MrGTAmodsgerman Yes, there is, use: if(Marker.PedIsAtMarker(ped)
@TylerEspo Can i use this for Vehicle hit too?
@MrGTAmodsgerman Yes you can be in Vehicle. Any Ped to Marker contact really.
@TylerEspo cool thank you
Nice, how make these new animations?
@MrGTAmodsgerman You can view the example here: https://github.com/TylerEspo/AnimationV/blob/master/Example.cs
@TylerEspo Thanks for this
someone make a universal sword animation for all swords katana's, great swords, light sabers, energy swords ideas make em happen :) pls put me in description
Your video was removed. How to use this?
@vraciu This is outdated example but use it https://github.com/TylerEspo/AnimationV/blob/master/Example.cs
la verdad sigo sin entender para que sirve esto quisiera saber si sirve para crear animaciones en el juego o para usar las animaciones con los objetos? quisiera una explicacion mas detallada?