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  • 5c72f1 avatar full

    I'd really like to see a stock version of this car with stock normal size wheels.
    I love RX7's stock look since I've first seen it in Gran Turismo games on PS1.

    May 01, 2016
  • 5c72f1 avatar full

    To spawn this car (add-on)

    1. Extract "dlclist.xml" with openIV from "\update\update.rpf\common\data".
    Add a new line: "<Item>dlcpacks:\rx7\</Item>" to "dlclist.xml" and save.
    Enter "Edit Mode" in OpenIV and replace the old "dlclist.xml" with the new one.

    2. Extract "extratitleupdatedata.meta" with open IV from "\update\update.rpf\common\data".
    Add the following lines:
    <Item type="SExtraTitleUpdateMount">
    <deviceName>dlc_rx7:/</deviceName>
    <path>update:/dlc_patch/rx7/</path>
    </Item>
    Enter "Edit Mode" in OpenIV and replace the old "extratitleupdatedata.meta" with the new one.

    3. From the Enhanced Trainer's menu enter "rx7" to manually spawn the car.

    April 30, 2016
  • 5c72f1 avatar full

    Dislikes
    Dislikes don't help anyone, I'd much rather you leave a comment and talk to me about the issues you are having.

    ^ ^ Amen to that!

    July 13, 2015
  • 5c72f1 avatar full

    @Damanwhosdagreat You have a huge emergency "bottle"... It's called Jerry Can.

    July 04, 2015
  • 5c72f1 avatar full

    The instant consumption seems to be kinda erratic and not related to engine's RPM and torque.
    @Yang extract the mod file inside "Scripts" folder.

    June 21, 2015
  • 5c72f1 avatar full

    @weiistar Caps OFF. English ON...

    June 19, 2015
  • 5c72f1 avatar full

    At the moment, playing with the Fuel Bar's Width would be kind of a finicky thing to do as it will directly affect the vehicle's fuel value.

    There are some useful Natives on the way, not yet implemented in Script Hook V that would make the Fuel Bar rendering more versatile. When SH V will be updated with those Natives, there might be a chance to implement a more dynamic Fuel Bar. But for now we just need to wait a bit.

    June 19, 2015
  • 5c72f1 avatar full

    Oh, ok. I didn't even bothered to try... good to know it works. I hope this gets implemented in the plugin itself asap. Really useful stuff.

    June 18, 2015
  • 5c72f1 avatar full

    @alfrix Good additions.

    June 18, 2015
  • 5c72f1 avatar full

    Can this be "adapted" to be placed inside "scripts\libs\" folder ?

    June 17, 2015