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@EditName SHVDN does not provide a native function to deflate tyres gradually; it only supports bursting tyres using the existing native. My initial goal was to simulate tyre deflation, but after exploring multiple approaches, I couldn’t achieve true deflation due to these limitations.
@Daddynnoob V1.0.1 Update Coming Soon: This update includes animation fixes. A missing delay in the code has been addressed to ensure animations play smoothly and as intended.
@Ryun Ok, that's fine - I was going to say this works with all games versions that use SHVDN by Nightly
@tambaotap058 Unfortunately, GTA V does not have a built-in function to change the license plate colour directly. The only way this could be achieved would involve custom texture modifications or using mods that allow for more advanced customization. However, this is something we may implement in the next update, which is scheduled for January next year.
@minimehan The helicopter is basically locked in hover mode. However, when using the keys to tilt forward or backward, it moves straight in the respective direction rather than tilt, similar to the left and right controls. However I can look into this for you.
@iammistahwolf Thanks, That's absolutely fine, This will be updated again at some point.
@bollocksfortnite Ok, now I understand what you mean, I will loook into this.
@bollocksfortnite No, This script prevents hotwiring. To start and stop the engine, you must be inside the car and press 'E', mimicking real-life vehicle functions.
@Ch3n Hello, regarding the the engine toggle I will look into this issue, I didn’t find an issue on my side. But I’ll watch out for this.
And for brake lights as stated it is Beta. So thanks for the feedback I’ll look into this. Is there a possibility you can add this in our discord I have stated in announcements a channel for IntelliBeams Bugs. Thanks
@jobo6ixx Hello, as stated in the V1.3.0 updates
Important Notice for V1.3.0: Prior to launching the game with IntelliBeams V1.3.0, we highly recommend removing the IntelliBeams.ini file located in the scripts > Code-Master-Configs directory. If you have made any customizations, please ensure you create a backup of this file. Once the game is launched, a new configuration file will be generated, allowing you to reapply your settings. Note that this backup process is only necessary for this version - future updates will automatically preserve your settings.
So basically the DLL file will create the ini file for you but if you have an previous versions of the ini please delete it, then launch the game it will make a new one.