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@JangoWazHere I am not sure, the code uses "is wanted" as showing if the player is wanted so as long as that is used, it should work.
@mikeysartori Yes, files go into the scripts folder. Sorry for the late reply, I didnt get a notification for your comment
@nj5050 Thanks!!
@Starfox1993 I will look into adding a walk scenario,
I may see if its possible to the AI Cop to arrest a suspect and then delete suspects car (or maybe even a tow) as another scenario too, we will see if we can make that happen in a future update
@agio20 Traffic stops themselves are controlled by the .ini file for each zone. You can choose: Percent of sitting patrols, Percent of Traffic Stop, percent of spawn nothing, Once a traffic stop is spawned, it has the chance to spawn any of the scenarios equally:
1. Cop Writes Ticket
2. Pat down and write ticket
3. K-9 walks around car, officer then writes ticket
@agio20 Thanks for the update, did you download the newest version?
I will continue to look into the police not being able to chase the player.
@Felony83 Script files are in the bin/debug folder:
https://github.com/1803creations/1803-Ambient-Police-V2
@Felony83 I am in the process of testing a new version, I dont know how much time I have this week but here is a version that has two things added/changed:
1. K-9 Scenario for traffic stop
2. Players should now be chased if they are wanted by the AI police.
Github:
https://github.com/1803creations/1803-Ambient-Police-V2
@agio20 I do see that happen every so often, I think it is just a script bug because when I delete and see the traffic stop respawn, it spawns as intended so my guess is it is a scripthook bug/behavior that acts up every so often.
@Felony83 Sorry, not yet, I have been busy updating/creating other mods and I am also learning/trying to figure out how to create my own game in nReal engine based on an Ohio map!
I will try my best to get to it this weekend,
I have been told if you use "pullmeover" mod (not by me) that sitting patrols will work when you are playing as a civilian.