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@ItzThat1Guy54 I haven't had that issue with the mod by itself. Must be a compatibility issue with RDE.
Download it here: https://github.com/Weilher420/Drive-V-Fivem-port
@Dhruv aka Fulcrum Yeah different models have different built-in center of gravity. For the van, you would want to set the "vecCentreOfMassOffset" Z value to a negative number. Start with -0.1 and go from there. For the others, you want to edit "fSuspensionBiasFront". The handling values are all explained here: https://gtamods.com/wiki/Handling.meta
@noidontthinkso74 No, every car is edited manually, it can't be applied to other cars automatically. I am working on VWE though, which includes the Scout.
@Dhruv aka Fulcrum Haha, well I'll certainly keep making handling as long as they keep adding vehicles. Looking forward to the new Banshee in December.
I didn't know there was SP roleplay either! I'll have to check that out.
@trigger2010 Menyoo is fully compatible. I can't say for any other mods, though.
@Dhruv aka Fulcrum In fact, I didn't know there were any RP servers that used my handling. Let me know, I'd be curious to check it out.
@XovaFPS Sorry, I have no idea. I don't mess with map mods.
@Dhruv aka Fulcrum ... so you're saying I have achieved full realism. XD
BTW, there is a folder included named "Optional AI improvements" that will tell them to brake earlier and turn slower. Personally, I prefer the chaos of the original AI for moments like the one you described.
@XovaFPS Uh, maybe. What is it?