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@dr Chester Jackson These are easily noticeable bugs and very worth fixing, bugs I simply wouldn't allow in my work. Bugs that in the case of veshare texture repackaging cause compatibility issues. I look at the interior, anyone and everyone playing in first person looks at the interior, it's a bus. Saying it's free is a straw-man argument at best because that means nothing, it's great that your doing this for free, but then by that logic you have no reason to spam out releases at a lower quality, instead you can refine your work because you certainly have no quota to meet. In short being free doesn't excuse issues, especially if you're just going to keep releasing lower quality pieces.
I like the idea but it's rough currently, a few issues I noticed:
- Vehshare textures are in the mods' ytd files when they should not be as it creates a conflict and can cause texture issues across other vehicles.
- The normals are now messed up, weighted normals should have been applied.
- The meshes have gaps, z-fighting and seams.
- Meshes are stretched, notably seen on the ads inside.
- The buses no longer have their original carvariation colours.
- Towards the rear of the bus where the white part elevated upwards, the smooth line is now interrupted by three errors.
I kindly suggest you pause development of any new mods and refine what you have currently as it needs it. You have potential that's for sure but lessons need to be applied to past work and not just carried forward. I am happy to help in any way I can, genuinely not trying to shoot you down.
Yo been meaning to tell you, it looks like your buses lack mipmaps on the textures, you should export dds with mipmaps as they're used for distance sampling to create a smoother image. otherwise you're cooking
Nice one! Does this overwrite the "bus" sounds or does it add a "new sound entry" as it were?
@FlyingFlag Nothing wrong with that you said, just sorta how you said it. When it comes to WTLS I imagine he did consider the NPC pathing, but it's not a simple task to loop vehicles effectively, the game will always try and fall back to another behaviour unless the base game pathing is edited directly.
@FlyingFlag "1, 2 and 3 seem to be LSBS and LTBS issues respectively.", having read the LSBS mod page you'd understand the functions of both this mod and LSBS. Additionally talking to any author like "You didn't take into consideration that" is certainly a bold statement.
@FlyingFlag The AI driving function is a part of LSBS, the 30 or so routes that you don't see in my XML files, are from LSBS. I simply added 80 driving routes, these don't appear in traffic, as said traffic is provided by LSBS. Please refrain from talking to me like that and instead contact WTLS.
@Walshb914 You have another mod that replaces "bus.ytd", "airbus.ytd" by the sounds of it.
@1Amarika Thank you and you're welcome!
@1Amarika You need to press "reload list" in the LSBS buses as they are LSBS routes. The incorrect number display will be fixed.