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  • Default
  • Default

    It goes confltitto with other scripts. for example with the fuel script, the bar blink when setting the arrows.
    you enter a configuration to automate the insertion of the arrows.
    for example by pressing the A button for a few milliseconds it will automatically set the left arrow. after a few seconds or if you press the D key for a few milliseconds is automatically deactivated.

    Or the pressure of the space for a few milliseconds can turn on the hazard lights. And things like that.

    To simplify things and reuse the same basic keys to not conflict with other mod. ;)

    May 19, 2015
  • Default

    You can set the key combinations?
    For exemple: ctrl+A for left arrow and ctrl+D for the right arrow?

    It would be great if not controlled vehicles would use the arrows. : D
    you can do so by holding should not be repeated in the command?

    great job

    May 16, 2015
  • Default

    thanks a lot for this mod.

    I would to advise small improvements. :)

    - the jerry can could be used to refuel the vehicle.
    - the fuel gauge does not take account of the leakage of fuel if the tank is punctured
    - The indicator does not align to the map if you use a different setting for the interface
    - electric cars could be recharged only at home or in the garagege
    - It could be added to a png with the animation of the jerry can for refueling.
    - you can also activate the fuel for planes and boats, supplying them in the hangars and docks.
    - the money supply should depend on how much fuel is injected.
    - the price will depend on the amount of fuel supplied.

    That's all :)

    excuse me for my english

    May 15, 2015