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@harithd I tested 0 fDamageDeformation in the handling file and FLAG_DISABLE_DEFORMATION in vehicles.meta. Neither seem to stop the bonnet from popping open on damage, so I fear the only options are to either disconnect the flaps from the bonnet node or to remove them outright.
@harithd The active flaps are under the bonnet node. Once the bonnet shifts due to damage, the flaps go crazy.
The only fixes I can think of are to disable visual deformation or move the flaps nodes. The latter will naturally mean that the flaps won't move if the bonnet is opened. I tried applying damage flags in the handling file, but they didn't seem to have an effect. https://imgur.com/qm3CZew