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@Joostw22 Brother, that ship has sailed. Any vehicle developer who knows what steps are actually required for conversion could take one look at both models and tell yours was lifted.
Whether or not this is ever removed, let that be known.
@Joostw22 The matching bone positions, collision, textures, AO paint, scaling/positioning done after importing the CSR2 model -- when looked at in totality it's all extremely suspicious. These are simply my observations whether you think they're right or wrong, either way it's up to the admins to decide. If it's deemed good then ReNNie can purge the comments and we'll go about our way, it doesn't matter at all what I think but the models do speak for themselves.
What's most telling is the collisions, ElioMinati's are clearly handmade and these are a 1:1 match which wouldn't ever happen. ElioMinati used oracle2 as the base model for conversion and edited the collisions, with the amount of changes there's zero chance of creating a complete match even if the same base model was used.
The AO vertex paint is exactly the same as well down to the pixel, very suspicious but not impossible though. Most developers have a specific way they bake AO into vertex paint and will yield much different results depending on how it's set up. The ZModeler method for example would be near impossible to achieve this because the AO cage is created by hand and will cast slightly different AO depending on the size/shape of the cage. CSR2 doesn't have pre-baked AO maps like Forza for example so that's out of the question.
The YTD has too many textures that have been renamed the same for it to be a coincidence. Most of the names stray from the CSR2 naming convention and the chances that both creators would rename them all the same thing is extremely low.
@ultrameno2s The collision is showing odd shadows because vertex AO is painted into the green channel which handles collision deformation, AO should be confined to the red channel. This will have to be fixed by the author though.
@ElioMinati Great work overall, thanks much for the releases and updates.
@Mackdaddy_gta Apparently you didn't read the comment, I said great work and appreciate the releases. Not sure how you interpret that as I don't like it or dissing your work. Just trying to pass out some friendly advice but you do you, gaps and all :)
Great work, appreciate the releases. Would be perfect without the seams, extend the tattoos a little further past the edge of the UV map to account for the margin.
Good conversion but the windows ruin it, painted pure black and they don't break. It's not hard to add working tinted windows even with a pure black option.
Good looking! Speculars need a bit of work though, all of the parts are overly shiny. Thigh strap is clipping into the butt when standing as well but overall not bad.
@fugz So if you knew what the issue was and how to fix it why even comment in the first place? It takes ten seconds to change the carcols but now you're up to 3 comments. Resolving kit conflicts with other vehicles you have installed is your problem anyways, not an issue with the mod itself :)
@fugz Upgrades aren't showing because of a kit conflict with another vehicle you have installed, change the kit ID value on line 15 in carcols.meta to something else.