Gang and Turf Mod - Crash Fix 1.1
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Crash fix for lucasvinbr's Gang and Turf Mod on the latest ScriptHookVDotNet nightly / GTA V Enhanced. Drop it in and the mod stops crashing - the original DLL is left untouched.
WHAT'S FIXED
- "Unhandled exception in script GTA.GangAndTurfMod.ModCore - NullReferenceException" when registering a ped (Shift+B).
- Unhandled exceptions on game load (Enhanced version).
This is a tiny runtime patch (Harmony). It wraps every Gang and Turf tick handler and ModCore's key handler in a safety net that swallows the bad-frame exception and keeps the mod running, instead of letting it abort and crash the game. No gameplay logic is changed on the normal path - when a crash is caught you'll get a brief on-screen notification so you know it's working.
REQUIREMENTS
- Script Hook V
- ScriptHookVDotNet 3 (nightly)
- LemonUI
- The original Gang and Turf Mod installed
INSTALLATION
1. Install the original Gang and Turf Mod as usual.
2. Drop GangAndTurfMod_CrashFix.dll and 0Harmony.dll into your GTA V /scripts folder, alongside the original GangAndTurfMod.dll (leave it untouched).
3. Full game restart.
CREDITS
Original mod: https://www.gta5-mods.com/scripts/gang-and-turf-mod by lucasvinbr.
Crash Fix by chris22622.
Single-player only. Never use in GTA Online.
WHAT'S FIXED
- "Unhandled exception in script GTA.GangAndTurfMod.ModCore - NullReferenceException" when registering a ped (Shift+B).
- Unhandled exceptions on game load (Enhanced version).
This is a tiny runtime patch (Harmony). It wraps every Gang and Turf tick handler and ModCore's key handler in a safety net that swallows the bad-frame exception and keeps the mod running, instead of letting it abort and crash the game. No gameplay logic is changed on the normal path - when a crash is caught you'll get a brief on-screen notification so you know it's working.
REQUIREMENTS
- Script Hook V
- ScriptHookVDotNet 3 (nightly)
- LemonUI
- The original Gang and Turf Mod installed
INSTALLATION
1. Install the original Gang and Turf Mod as usual.
2. Drop GangAndTurfMod_CrashFix.dll and 0Harmony.dll into your GTA V /scripts folder, alongside the original GangAndTurfMod.dll (leave it untouched).
3. Full game restart.
CREDITS
Original mod: https://www.gta5-mods.com/scripts/gang-and-turf-mod by lucasvinbr.
Crash Fix by chris22622.
Single-player only. Never use in GTA Online.
First Uploaded: June 14, 2026
Last Updated: June 14, 2026
Last Downloaded: 2 hours ago
16 Comments
More mods by chris22622:
Crash fix for lucasvinbr's Gang and Turf Mod on the latest ScriptHookVDotNet nightly / GTA V Enhanced. Drop it in and the mod stops crashing - the original DLL is left untouched.
WHAT'S FIXED
- "Unhandled exception in script GTA.GangAndTurfMod.ModCore - NullReferenceException" when registering a ped (Shift+B).
- Unhandled exceptions on game load (Enhanced version).
This is a tiny runtime patch (Harmony). It wraps every Gang and Turf tick handler and ModCore's key handler in a safety net that swallows the bad-frame exception and keeps the mod running, instead of letting it abort and crash the game. No gameplay logic is changed on the normal path - when a crash is caught you'll get a brief on-screen notification so you know it's working.
REQUIREMENTS
- Script Hook V
- ScriptHookVDotNet 3 (nightly)
- LemonUI
- The original Gang and Turf Mod installed
INSTALLATION
1. Install the original Gang and Turf Mod as usual.
2. Drop GangAndTurfMod_CrashFix.dll and 0Harmony.dll into your GTA V /scripts folder, alongside the original GangAndTurfMod.dll (leave it untouched).
3. Full game restart.
CREDITS
Original mod: https://www.gta5-mods.com/scripts/gang-and-turf-mod by lucasvinbr.
Crash Fix by chris22622.
Single-player only. Never use in GTA Online.
WHAT'S FIXED
- "Unhandled exception in script GTA.GangAndTurfMod.ModCore - NullReferenceException" when registering a ped (Shift+B).
- Unhandled exceptions on game load (Enhanced version).
This is a tiny runtime patch (Harmony). It wraps every Gang and Turf tick handler and ModCore's key handler in a safety net that swallows the bad-frame exception and keeps the mod running, instead of letting it abort and crash the game. No gameplay logic is changed on the normal path - when a crash is caught you'll get a brief on-screen notification so you know it's working.
REQUIREMENTS
- Script Hook V
- ScriptHookVDotNet 3 (nightly)
- LemonUI
- The original Gang and Turf Mod installed
INSTALLATION
1. Install the original Gang and Turf Mod as usual.
2. Drop GangAndTurfMod_CrashFix.dll and 0Harmony.dll into your GTA V /scripts folder, alongside the original GangAndTurfMod.dll (leave it untouched).
3. Full game restart.
CREDITS
Original mod: https://www.gta5-mods.com/scripts/gang-and-turf-mod by lucasvinbr.
Crash Fix by chris22622.
Single-player only. Never use in GTA Online.
First Uploaded: June 14, 2026
Last Updated: June 14, 2026
Last Downloaded: 2 hours ago

CREATOR NOTE — Gang and Turf Mod
This is an unofficial crash fix for Gang and Turf Mod. It is not a full rewrite or a guarantee of compatibility with custom gang-war modifications.
My main single-player project, OnTheBlock: https://www.gta5-mods.com/scripts/ontheblock-street-immersion-overhaul-police-gangs-social-feed-npc-memory
Development and optional supporter updates: https://www.patreon.com/cw/Chris22622
For help with this fix, include your exact mod/patch versions, GTA edition/build, and same-session ScriptHookVDotNet.log with private information removed. Keep your saves and customized settings backed up.
This file has been approved automatically. If you think this file should not be here for any reason please report it.
One of my favorites
@Starfox1993 appreciate that a ton! If you like this one, I have been reviving a bunch of dead classics lately (PoliceMenu V, All In One, GangMod all got crash fixes too) with more on the way. Best place to catch each drop and request which old mod to revive next is the Discord: discord.gg/wGFnJtR82D
I don't understand this mod. It claims to be a crash fix, but it actually causes my game to crash, while the original mod works perfectly fine.
@FranklinTheGoon hey, sorry it's crashing for you, that's not how it should behave. if you can drop your ScriptHookVDotNet.log here i'll take a look and get it sorted.
Heey Chris, I have a question.. The bikes are unresponsive in the gang and turf mod. Maybe you know how to fix it?
@Milenko88 give me the exact build, Legacy or Enhanced, and the relevant screenshot or log so i can verify it instead of throwing random fixes at you.
Hi Chris thanks for helping I am modding on the Legacy version with the latest build. I don't know where to find the logs. are the motorcycles driving around in you game?
@Milenko88 Thanks, that narrows it down. The logs are ScriptHookVDotNet.log and GangAndTurfMod.log in your main GTA V folder. I do not have a clean live reproduction that lets me honestly claim the motorcycles are working here. The crash-fix does not change vehicle AI, while the original mod's code does include bikes, so please reproduce it once and attach those two logs. Also tell me exactly what 'unresponsive' means: the rider sits still, the bike spawns empty, or the H backup command is ignored. That will separate an original-mod bike-tasking problem from a runtime exception.
The Bikes spawn and drive some meters and then just stop and standing still doing nothing. you can interact with them. They only not driving around how the supposed to do.
@chris22622 I made modifications to GangandTurf to add colored map overlays around the blips and a lieutenant feature at the end of each war where you have to kill a lieutenant before you can win the war, but for whatever reason I can only do one war per game load, I have to restart each time. I also have a version that allows Trevor to have his own gang as well as Franklin but that one has some bugs as well. Would be dope if you'd be into looking at it, my work is sloppy but the concepts are good, if someone like you took it over and made it work properly it could be a great version of the mod
@Milenko88 Thanks for the report. The crash fix only catches exceptions and does not change Gang and Turf's normal vehicle or AI behavior, so I cannot verify the cause from this description alone. Please reproduce it once and attach `ScriptHookVDotNet.log` from the GTA V folder, then say whether these are ambient gang riders, backup, or war units; which GTA edition you use; and whether it also happens with only Gang and Turf, the crash fix, and their listed requirements installed. That will show whether an exception is being caught and narrow down the original mod path involved.
@OGsofLosSantos The colored overlays, lieutenant win condition, and Trevor gang are useful concepts. I cannot diagnose the one-war-per-load bug from the description alone. Share a clean source copy or diff plus the same-session ScriptHookVDotNet.log after the first war; that is the evidence needed to inspect where the second-war state fails. I cannot promise a takeover, but the ideas are recorded.
@chris22622 I decompiled the .dll with dnspy and to be honest it was my first coding project so i didn't keep track very well, i made a bunch of changes and relied on memory, which was obviously a terrible idea, but I ran an analysis and put together a diff, I also have the logs and the original .dll i compared against, where can I send everything?
@OGsofLosSantos Perfect—zip the decompiled DLL/source, your diff, the original comparison, exact GTA edition/build, repro steps, and logs. Post it in #crash-logs or DM me through Discord: https://discord.gg/wGFnJtR82D. Remove API keys, tokens, and private paths first. That is exactly the evidence I need to verify a repair.