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@Ss4gogeta0 lets go g 🙏 ima def take u up on that. v1.5 just shipped with [MAP_INTERIORS] loading ur 10 land coords + [CARIBBEAN_SUPPLY_POINTS] holding the 6 caribbean drops as parsed data. v1.6 wires the actual gameplay (stash spawns at ur interior coords + high-rep caribbean tier with coast guard on the return trip). when v1.6 hits ill ping u with a private beta zip a week before public ship so u can pressure test on the SunshineDream map before everyone else gets it. credit u as map co-designer in the listing fr
@O-MATIX perfect that locks the diagnosis. ur ini is clean, issue is exactly what i thought. my ResolveIniPath in v1.1 was using Assembly.GetExecutingAssembly().Location which can point at a SHVDN shadow copy folder where ur ini does NOT live, so File.Exists returned false and the script bailed with that exact red ticker. just shipped v1.2 a few hours ago (under admin review), it walks every candidate path (Assembly.Location, CodeBase URI, AppDomain.BaseDirectory + scripts\, CWD + scripts\, plain scripts\) and uses whichever actually has the file. plus added a blue startup ticker that tells u exactly which path it resolved to so u see it spawn time. once approved drop the new dll on top of v1.1, ur existing Scuba Job.ini works untouched. 🙏 for the vid g, fr made the fix instant
@Starfox1993 anytime g 🙏 legacy fork is on the schedule for next weekend, ill tag u when the separate listing goes live
@Trancenath91 ayy thats the W i needed to hear g 🙏 the rim+cosmetic save pass took 2 days of digging through the og mod's vehicle load fn but glad it landed. lmk if u spot any other car attribute thats not persisting between game loads and ill patch it in the next push
@uno_bandz preciate u g 🙏 keep me posted if anything spicy pops up while u play, v1.4 in the oven this weekend
@wvssuptokyo ayy thats love g 🙏 v1.4 dropping this weekend, [DEALERS] ini knobs + SunshineDream MAP profile + [ECONOMY] tuning so u can dial cost and recruit ur way. lmk what feature would fully seal it for u, can prob squeeze it in this push
@Xzrvde ayy g lets sort it. 3 quick checks: 1) u on enhanced edition? this build is shvdn3 only rn, legacy fork coming soon. 2) ScriptHookV + ScriptHookVDotNet both up to date in ur GTA V root? 3) in ur scripts\ folder u should have LSlife.dll + NativeUI.dll + LSlife.ini + the LSlife_resources folder. paste me the lines from ur scripthookvdotnet.log that start with [LSL] and ill see exactly whats blocking. usually a missing dep or wrong edition
@Starfox1993 yo g 100% in the plans. current build is shvdn3 (enhanced edition). gonna fork a legacy branch targeting shvdn2 once the enhanced side stabilizes, probably 1 to 2 weeks out. gameplay code is mostly portable, the work is just swapping NativeUI for the shvdn2 fork plus patching a few APIs that moved. ill drop a separate listing tagged 'LS Life Crash Fix Legacy' when its ready, will tag u when it goes live
@FyeMan466 yo g, K should open inventory by default. couple things to check: 1) no other mod binding K (NativeUI menus + a bunch of trainers grab it). 2) open LSlife.ini, find INVENTORY_KEY under [CONTROLS], change to a free key like Y or U then reload ur scripts. 3) if it still wont open hit Insert to reload scripts mid game, then try again. if dead silent paste the line from ur scripthookvdotnet.log that starts with [LSL] and ill see whats blocking
yo big up for the idea g 🙏 thats 100% doable. dropping in v1.4 a [DEALERS] ini section so u can set DEALER_NAME = Zee (or whatever ur smuggler is called) and DEALER_MODEL = ig_bankman (or any ped hash like cs_bankman, csb_chef, csb_imran, etc). reload script and the supplier swaps over. lmk what ped model u tryna run if u want a rec