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@Slash_Alex Good to know, thanks.
Nope, just tried without the "mods" folder, without "scripts" and some other .asi, it still doesn't work.
Any idea what else I can try?
Another question; it seems that there are options for the latest MK2 weapons added in the Doomsday update (Bullpup Rifle MK2, Pump Shotgun MK2, etc), but you can't equip them, why is that?
It's not like ENT is the only one that has this issue, is there even any way to make them work?
Would it be possible to make an "in-game soundtrack emitter"?
For example, at Wanted Level 3, a random "Wanted" song, 1 out of 12 as far as I remember, starts to randomly play.
If ENT were able to do that, with options on which track and how intense (Wanted 3, 4 or 5) that'd be great. Or at least make it take the "Next Track" just like "Next Radio Track" does.
Sad to see this mod is not updated anymore.
If anybody has any ideas on how to spawn the new MKII weapons from Doomsday, please do tell me.
And for all it matters, everybody else any way you can.
Would be EXCELLENT to use them in singleplayer, just for the variety of it.
@Slash_Alex Interesting, I'm curious as to how that is impossible. Can you please explain it briefly?
I'm thinking it's something to do with an in-engine code limit?
Is there any way to make it so "Fill All Ammo" and "Toggle invincibility" can be used as hotkeys?
And yes, I know how hotkeys work with ENT, but these two don't appear as one of the hotkey options.
It seems that this mod disables "Bury the Hatchet", cutscene won't play and you're pretty much in a "blipless hell", anybody else to confirm?
Is there actually no way to make the weapons pickable without needing to do changes on the pickups.meta?