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@nkjellman Makes me wonder how far more advanced RDR2's engine is compared to V and whether or not porting its cloud system to V would even be feasible in a rudimentary manner.
@Remix If all else fails I could move the conflicting trees in my mod a tad bit so they aren't clipping with the trees from this mod. Should be fairy simple to do assuming codewalker can load multiple ymaps at once.
@Mrblaok39 Most online vehicles despawn or are unable to be used if they somehow exist in singleplayer. A lot of trainers and mods have the option to undo this.
@nkjellman Lods in general are thing we need to work on fast as these map mods are able to do more Everything to do it is there, we just need a way to do it that isn't tedious.
Great update so far. I did notice though that the trees you added to the wilderness (That old beta tree?) don't use lods and turn invisible after a certain distance. Otherwise, it's perfect so far.
Awesome! It's about time people actually started using Codewalker and not the hacked up prop editors and stuff.
@VisualParadox The skybox use the same texture multiple times so unfortunately this can't be avoid.
@RobCollins Not in story mode.
@Genrix The skydome texture is basically a square that is repeated multiple times across the skybox. It may be tricky to do something like that without it looking ugly, you can't really have distinctive features in the texture.